United in Stormwind Mini Set: Deadmines - Launches November 2nd! Card Reveals!
United in Stormwind Mini set Deadmines Cards Revealed. All the cards are LIVE! United in Stormwind Mini-Set has launched and the cards are available to craft or to purchase, 2000 gold or $14.99/ 14.99 euro for the full set.
Deadmines Legendary Cards Revealed
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Deadmines Epic Card Revealed
Deadmines Rare Cards Revealed
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Deadmines Common Cards Revealed
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Tokens
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Juggernaut only summons neutral and warrior class pirates, so I deduced other class pirates.
so, from all 14 standard pirates, only 11 are valid targets, and from all 12 new pirates, only 4 are valid targets
15 total, get it?
Juggernaut isn't restricted to the class. I've seen it summon Swashburglar like a million times. If you want fact-based discussions, and even end posts with a snarky 'get it', at least make your facts correct.
My bad, it really summons any pirates, regardless of class
well, let me recalculate then:
three 1-cost
four 2-cost
six 3-cost
seven four-cost (amalgam included)
three 5-cost
and only one 6-cost
that means chances to get a 3 to 4-cost pirate are higher than everything else
Really a boring set. Many bad cards. Only charge tauren looks cool. Maybe not worth 2000g.
Yeah, I was wondering if I wanted to try standard or wild again, but looking at this... naaaah.
The fact you can get Mr.Smite and Defias Cannoneer from Rokara makes them even more busted, and of course, only disruptive cards in the set are either given to rogue, who won't play them because still can only win via combo, or counter something that was never a problem in the first place (love the flavor of this card, but seriously, beast counters?)
Thinking of it, might be better stepping out of duels too, there was already too many pirate rattlegores.
So they just slip in Leeroy++ on the last day and hope people don't notice.
So there's been rampant complaints that the game has become hyper aggressive due to Stormwind quests deleting control from the game and aggro being the consistent choice to stop them resulting in only those two archetypes remaining in the game, so they add a card that promotes BOTH hyper aggro and combo burst.
There is nothing in the miniset that slows down aggro or disrupts quest combo, and many things that help both.
The design direction of the game is in shambles.
I think they're playing the long con, which is that they're upping the power of aggro against the Questline combos, so that there will be even more aggro in the environment and, thus, open the door for control decks to come back in. That's in an ideal world. But I think the problem with that approach is that it only increases the polarity of the matchups: Aggro > Quests > Control > Aggro. That's the way the rock-paper-scissors is supposed to work. But when it's taken to this degree, it basically means that you should concede, rather than just accept that it's a bad matchup. It genuinely makes it into a roshambo situation (paper ALWAYS beats rock, etc.), rather than just making it more difficult. They've been here a couple times before and I remember Iksar speaking about trying to avoid that kind of extreme polarity in the future, but I guess it was more important to him to get everyone playing Quests and turns HS into a 5-turn game. Or something.
As long as quest has near 100% win rate vs control it doesn't matter how many aggro decks there are, control is dead.
Iksar has ruined the game, and other design devs have fled the company.
Mr. Smite is that you, Leeroy Jenkins?
Oh...
Well, better sharpen your cutlass, lads, it's time to be a pirate warrior until the next expansion, I guess!
Oof, think I'll take a longer break.
The bigger quest is whether any of these cards see play at all? I mean ATM this looks like a pack filler expansion.
Why would they print 8 mana legendary when you die at turn 6 or less lol. Getting Smite from Juggernaut would be the new way to die, thnks blizz. Way to go!
And some people wonder why Mage plays mainly Quest Mage right now. Again, Mage got Big Spells support, but actual useful big spells are currently nonexistent. What else but Quest Mage can mage players play in standard that is not a meme tier deck?
Mr. Smite
As a wild player,
Smite is too slow, most pirate decks are wrapping up around turn 6. If the meta slows down he's a 6 mana Leeroy.
Dunno about Vancleef. Don't see much rogue, but that's because rogue has no way to deal with extreme aggro
Cookie will be good for shaman since it's basically heal 8.
Sneed's Masterpiece is too damn slow. and I'm stuck wondering what chuck's masterpiece is.
Smite is a 6/5 Charge minion that can use for either board control or going face with any additional pirates being summoned in same turn. It can be useful for Pirate Midrange / Control Warrior in Wild, maybe even for Standard..
Smite is a pirate that your warrior opponent will always get at random from his quest reward ship along with gorehowl for sweet lethal out of nowhere.
imagine Gorehowl + Bloodsail Raider + Mr.Smite
22 Face Damage
i mean, Gorehowl is not rly necessary to make this combo insane, even a random 3 Attack Weapon is 3 + 5 + 6 Face out of nowhere aaaand its only 8 Mana, still 2 Mana left for another Pirate you can play
Maddest Bomber? Really? Why Blizz are you printing so not useless and shitty cards? Do you want to sell your expansion or not?