21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!
Blizzard just released patch notes for the upcoming patch that will be released tomorrow. Check out what's new.
Quote from BlizzardThe 21.3 patch, releasing tomorrow, includes several updates across Standard, Wild, Battlegrounds, Duels, and Arena.
Standard and Wild Updates
The following cards have been adjusted down in power level.
Irebound Brute
- Old: [Costs 7] →New: [Costs 8]
Dev Comment: Irebound Brute was playable a bit earlier than intended on average. Pushing it back a turn should soften extreme turns.
Mindrender Illucia
- Old: Battlecry: Swap hands and decks with your opponent until your next turn. →New: Battlecry: Replace your hand with a copy of your opponent’s until end of turn.
Dev Comment: With the refinement of Shadow Priest in recent weeks, Mindrender Illucia has been overperforming in the archetype, in an unintended way. Instead of being used as a late game disruption tool, Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. This change is aimed at removing that problematic gameplay from Illucia, while still keeping her in a similar space with her effect.
Perpetual Flame
- Old: [Costs 1] →New: [Costs 2]
Dev Comment: Perpetual Flame is a very efficient removal tool for Questline Shaman. Going up one mana here will give board-based decks a better shot against Shaman in the early- and mid-game.
Command the Elements
- Tame the Flames (the third portion of the Questline)
- Old: Play 2 cards with Overload. Reward: Stormcaller Bru’kan. →New: Play 3 cards with Overload. Reward: Stormcaller Bru’kan.
Dev Comment: Slowing down the speed at which Questline Shamans can get their final reward should open up more room for counterplay, particularly from slower strategies.
The Demon Seed
- The Demon Seed (part 1 of the Questline)
- Old: Take 6 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. →New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
- Establish the Link (part 2 of the Questline)
- Old: Take 7 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. →New: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
- Additionally, The Demon Seed is now banned in Wild.
Dev Comment: After monitoring both Standard and Wild since the release of Stormwind, we’ve decided to both increase the damage required on the first two steps for Standard and ban the Questline in Wild. In Standard, we are slightly upping the amount of damage needed to complete the Questline to slow down the speed at which Tamsin locks up games. In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. We are banning the card to protect the format from the problematic gameplay it created. When The Demon Seed rotates to Wild, we will unban it and reposition the card to be more appropriate for the format.
Runed Mithril Rod
- Old: [Costs 3] →New: [Costs 4]
Dev Comment: Runed Mithril Rod is overperforming relative to mana-generation sources in other classes, mainly due to Warlock’s card draw potential. Going up one mana will bring Runed Mithril Rod’s power level more in line with what other classes have access to.
The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.3 patch goes live.
The following cards have been adjusted up in power level.
Dev Comments: We’re looking at opening up a few more strategies for some of the less-diverse classes and underrepresented archetypes in the Standard metagame. These buffs are aimed at some of the weaker archetypes to make them more appealing options to play with. Some of these changes are on the lighter side, in anticipation of the mini-set coming in the next major patch after the patch launching Mercenaries.
Leatherworking KitSelective Breeder
- Old: [Costs 2] →New: [Costs 1]
Wildfire
- Old: 1 Attack, 1 Health →New: 1 Attack, 3 Health
Mordresh Fire Eye
- Old: [Costs 2] →New: [Costs 1]
Stormwind Freebooter
- Old: [Costs 10] 10 Attack, 10 Health →New: [Costs 8] 8 Attack, 8 Health
Stonemaul Anchorman
- Old: 3 Attack, 3 Health →New: 3 Attack, 4 Health
Bloodsail Deckhand
- Old: 4 Attack, 5 Health →New: 4 Attack, 6 Health
- Old: 2 Attack, 1 Health →New: 2 Attack, 2 Health
Battlegrounds Updates
GENERAL UPDATE
- Turn lengths have been reverted to their pre-21.2 times (turns 3-9 have been reduced by 5 seconds after they were temporarily increased by 5 seconds in Patch 21.2).
HERO UPDATES
ShudderwockGalewing
- Snicker-snack
- Old: [Costs 0] → New: [Costs 2]
Master Nguyen
- Dungar’s Gryphon (Eastern Plaguelands Option)
- Old: In 5 turns, upgrade your Tavern Tier. →New: In 5 turns, your next Tavern Tier upgrade costs (5) less.
- Power of the Storm [Passive]
- Adjusted the odds of hero power offerings (no text changes).
MINION UPDATES
Impatient Doomsayer
- Defiant Shipwright has been removed from the minion pool.
- Southsea Captain has been returned to the minion pool.
Kathra’natir
- Old: [Tavern Tier 3] Avenge (3): Add a random Demon to your hand. →New: [Tavern Tier 4] Avenge (4): Add a random Demon to your hand.
Leapfrogger
- Old: [Tavern Tier 4] 7 Attack, 5 Health. Your other Demons have +3 Attack. Your Hero is Immune. →New: [Tavern Tier 3] 5 Attack, 4 Health. Your other Demons have +2 Attack. Your Hero is Immune.
Monstrous Macaw
- Old: Deathrattle: Give a friendly Beast +2/+2 and this Deathrattle. →New: Give a friendly Beast +1/+1 and this Deathrattle.
Reanimating Rattler
- Old: After this attacks, trigger a random friendly minion’s Deathrattle. →New: After this attacks, trigger another friendly minion’s Deathrattle.
Whelp Smuggler
- Old: [Tavern Tier 4] 6 Attack, 2 Health. →New: [Tavern Tier 5] 7 Attack, 3 Health.
Impulsive Trickster
- Old: 2 Attack, 4 Health. After a friendly Dragon gains Attack, give it +2 Health. →New: 2 Attack, 5 Health. After a friendly Dragon gains Attack, give it +1 Health.
Master of Realities
- Old: Deathrattle: Give this minion’s maximum Health to a friendly minion. →New: Deathrattle: Give this minion’s maximum Health to another friendly minion.
Peggy Brittlebone
- Old: [Tavern Tier 6]. →New: [Tavern Tier 5].
- Old: 5 Attack, 3 Health. After a card is added to your hand, give another random Pirate +1/+1 →New: 6 Attack, 5 Health. After a card is added to your hand, give another friendly Pirate +1/+1.
Dev Comment: The text change portion of this change is just to clarify the card’s current, intended functionality. It does not represent any functional change.
GoldgrubberSalty Looter
- Old: 2 Attack, 2 Health. →New: 4 Attack, 4 Health.
Prophet of the Boar
- Old: 4 Attack, 4 Health. →New: 4 Attack, 5 Health.
Roadboar
- Old: 2 Attack, 3 Health. →New: 3 Attack, 3 Health.
Bristleback Brute
- Old: 1 Attack, 4 Health. →New: 2 Attack, 4 Health.
Dynamic Duo
- Old: 3 Attack, 3 Health. →New: 4 Attack, 4 Health.
Charlga
- Old: 3 Attack, 4 Health. →New: 4 Attack, 5 Health.
- Old: At the end of your turn, play a Blood Gem on all other friendly minions. →New: At the end of your turn, play a Blood Gem on all friendly minions.
Duels Updates
- Party Replacements, Rally the Troops, and Oops, All Spells! have all been moved from Passive Treasure Pool 2 to Pool 2 Ultra Rare.
- All Together Now has been moved from Passive Treasure Pool 1 to Pool 2.
- Voidtouched Attendant is now banned from deck creation.
Arena Updates
Ramming Mount will no longer be draftable in Arena. Additionally, we discovered a bug with some card offering rates. We’ve addressed that bug and will be re-adjusting the offering rates to match the intended rates, which should help move all classes closer to the 50% class winrate.
Bug Fixes & Game Improvements
- Fixed a bug causing crashes when the friends list was opened.
- Fixed a bug where friends could sometimes not be challenged.
- Fixed a bug where Maestra of the Masquerade would sometimes have you start the game as a Rogue (not her best disguise).
- Fixed a bug that prevented Grand Magus Antonidas from hitting Stealth targets and resulted in Antonidas potentially hitting the caster’s own face if the enemy hero was in Stealth.
- Fixed a bug where Tradeable cards would keep enchantments if shuffled into your deck by something other than Tradeable.
- Fixed bugs where cards like Razormane Battleguard would not properly reduce the cost of cards after Celestial Alignment was played.
- Fixed a bug where Barrens Scavenger’s cost could be reduced below 1 while you had 10 or fewer cards in your deck.
- Fixed a bug where Highlord Fordragon would trigger on minions that were not in play.
- Fixed bugs where cards like Master of Realities and Whelp Smuggler would have an incorrect number of triggers.
- Fixed a bug where swapping a Tavern Tier 6 minion (such as with Arcane Alteration, Malygos’s Hero Power) would sometimes cause it to disappear.
- Fixed a visual bug that caused enemy Tavern Tiers to show as reset to Tavern Tier 1.
Most funny that russian translation have exactly the same error. It says Illucia swaps hands and decks until end of turn.
To complaining wild players:
Blizzard just can't balance standard AND wild if they don't split the card collection between both. So, to wild players complaining about certain nerfs or buffs (I won't speak about the quest banned, this is something else), I just want you to remember that the competitive mode is standard, meaning the most important mode to be balanced is standard. If still complaining... you're playing in WILD.
W - I - L - D.
Sorry guys, nothing against you, but you chose your mode.
Never before have i seen such stupidity in a comment section before.. congrats you won the CLOWN OF THE YEAR award
Who's the biggest clown between those who keep playing the game despite complaining to it every single patch and those talking about facts...
They just couldn't code Illucia and Darkbishop to not be allowed in the same deck, they had to ruin Illucia for control.
Wow, they reeaaaally wanted to make sure that the froggo-build in BG:s would be killed.
I guess that Quest Shaman will be the best deck now.
That extra overload card does a lot friend. It's not just a turn delay but a double spell lost in most cases.
True, but not enough to make the deck weaker against aggro. And now, since one of his worst matchups has improved (Handlock), deck should be doing even better in general.
The one card nerf is huge, really. It delays the quest by at least one extra turn most of the time, sometimes more depending on draws. And the spell that WOULD have been doubled before is now used to finish the quest instead.
Good
And why is that good?
@TwistedCardmaster
Because Warlock has been a broken deck for too long.
I'm honestly so mad about the Wildfire "buff"... Even hero power mage, which was one of my favorite decks, is now almost unplayable and all I get is 800 dust? At least I'll be facing pirate warriors instead of questline warlocks now...
Actually, I don't know if you get a dust refund for this kind of change so maybe not even that.
You don't get refunds for "buffed" cards.
Think of the poor priest with their useless Mindrender Illucia and their severely powecreeped Shadowform. I seriously wonder how Blizz work these things out particularly when the dev comments dont mirror the change that's been made (looking at you Mindrender Illucia)
Let's be real, Wildfire is way too bad at 2 mana. There's a reason that they had to buff it. You can still do regular hero power mage, which gives you access to powerful cards like Tour Guide, Arcane Amplifier and Jan'alai, the Dragonhawk.
imo paying 2 mana for Wildfire twice throughout the course of an entire game is way better than paying 2 mana every time you use your hero power (excluding Tour Guide). Plus, a one mana hero power makes the hero power synergy cards like Coldarra Drake way easier to use.
Yes, I understand that it is better for Even Mage for Wildfire to stay at 2 mana. But that's not what Blizz look at to tweak cards, nor should it be. The card sucks outside the Even Mage deck and it's only proper for Blizz to buff it, so people can enjoy it in standard and in other decks in wild.