Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes
Blizzard just announced that they'll be releasing a balance patch as well as more Mercenaries info on Tuesday with more details on Monday next week.
Card Changes For Constructed Mode
- 5 Nerfs (Warlock, Shaman, DH)
- 1 Redesign (Priest)
- 1 Warlock Card Ban
- 7 Buffs (Hunter, Mage, Warrior)
5 Nerfs (Warlock, Shaman, DH)
— Alec Dawson (@GW_Alec) September 16, 2021
1 Redesign (Priest)
1 Ban (Warlock)
7 Buffs (Hunter, Mage, Warrior)
Nerfs looking to slow things down further. Buffs looking at recent archetypes that didn't hit as well as we want, mix of light + medium changes. https://t.co/2yBftXgV3a
What do you personally think will get changed and why? Tell us in the comment section.
I hate the new trend on not announcing the exact cards that get nerfed. You can downvote me all you like, but it makes me think they do this by intent to maximize the packs selling. People crafting the decks that are going to be nerfed, disenchanting the extra copies of he cards too soon, etc. How come last years we got nerfs announced 2-3 weeks in advance with exact names and stats and now we find about them the day they are released.
Don't get me wrong, it's not "outrageous", it's just another minor thing that annoys me. That's all.
nah you got a point yes it is annoying
For me it that trend, lately, that announcements have their own announcements...
There is time & room for speculations - friends with eachother, people can do streams or videos about etc.
There is this excitement & mystery, because the're giving hints.
We crossed first half of September - I think people are aware how the meta "stands", they probably already crafted what they wanted.
I'm preeety sure, that a lot of people crafted for example Warlock decks just because they were/are so strong & it was easy way to climb.
Well - "the time has come"...
Can we get some rogue love? :’(
Probably they will redesign the quest priest because, i think, it will be useless redesign illucia.
That's how I see it now -
EDIT: Probably I figured it out now ᕙ(✿ ͟ʖ✿)ᕗ
*sad violine music*
My recommend changes. I'm no pro by the way
Hunter Quest requires more spells per questline
Warlock Quest increases required damage but gains more lifesteal.
I wouldn't be against banning that draw cards costs health demon. Not that its personally caused me issues. Some of you have said you hate it.
I think Rogues quest legendary should also permanently give you a card once per turn. Seems slow.
I would prefer it if they totally remove the lifesteal from the Warlock quest. Warlock has WAY too much healing as it is.
I think they're going to change Lock and Load somehow. That card is wildly unreliable and trying to get it to help me with the Hunter quest is... Difficult, and I've seen it slowly disappear from most Quest Hunter decklists. It almost always insists on handing me a handful of dead cards like 2 mana Beasts and unlike Resizing Pouch, there's absolutely no way to even TRY to look for a spell. It's either going down to zero mana or going to only find spells.
I like the idea, but would it be fair to consider that a buff instead of a rework? Some decks may benefit more from minions
Poor rogue
Mage gets no nerfs, but buffs?
They'll buff stuff for fire mage or maybe for hero power mage.
Only took these dipshits over a month to realize what a stupid fucking card the demon seed is. Actually,,,the fact it was ever created and obviously never playtested is even more pathetic.
You ever notice people are actually embarrassed to play the card? They do friendly emotes, wait until the end of their first turn to play it... at which point I close the game.
They’re not embarrassed, they’re BMing you (they should be embarrassed though)
And it's a good thing, trust me it's even more annoying to deal with, than questlock or quest mage. Because these kinda decks you can quickly smorc but paladin is fighting for a board really good, he barely lose it, so it's hard to outtempo and win the face race.. and if you want to play in a late game you just lose... if you don't have some combo shenanigans to kill Paladin without constantly dealing with his board, and that's why Paladin is not that popular rn, but he's actually pretty broken and toxic.
Midrange decks don't feel that bad to play against even when they were dominant. Vs committing a lot of time in a match and realizing you lose, but still play it out for the 30% of winning, but end up the opponents having the card they need to win anyway. VS being able to get results much quicker, so you can just finish ladder and leave Hearthstone alone for the month.
it's not your regular midrange deck, paladin has infinite threats every turn and with all these paladin's buffs it basically lethal threatening.