Balance Changes Coming Early Next Week
Alec Dawson (team 5's lead designer) just announced on Twitter that there will be no balance changes this week, however, we'll see some early next week.
What do you think will get nerfed? Tell us in the comment section.
Quote from Alec DawsonNo constructed balance changes this week, target is early next week. Meta has been evolving quite rapidly since United in Stormwind launched and we'll be finalizing decisions in a few days.
Obviously demon seed needs the nerf.
Possible nerf for piercing shot could be that you cant target your minions
So. Warlock is OP
Honestly the issue is Aggro Hunter and to a much lesser extend Questline Mage having little counterplay (with spell mage you can at least never drop minions I guess). This means that every deck that is viable needs to be able to out-aggro those two.
Hunter's a gigantic pest currently due simply to the fact that like 93% of their spells deal damage on the cheap, and their quest reward is literally a 0 cost refreshable 2 damage. I'd imagine they'll be seeing something happen.
Quest mage though is still pretty evenly matched up due simply to the fact that there are a very small number of frost spells one can use that don't require a minion target. It's either they draw quite lucky (at which point you'd be hosed anyway), or they can't get that frost spell to save their lives which means they're dead in the water anyway.
I'm still miffed they never touched the Illidari Inquisitor. Can't play around it, can't counter it really, can't do something like CC it by freezing or something...
The internal data show trash winrate for Quest Hunter and only Aggro Hunter is overly dominant at 56.3% average. Illidari Inquisitor also have a low winrate atm and the top DH deck is Lifesteal Quest DH in Legend according to Metastat.
It’s warlock. Not same old same ole face hunter and quest hunter.
Illidari inquisitor is 8 mana…. Why would they nerf an 8 mana card. If you die to inquisitor you where already dead for sure most of the time. It’s an 8 mana card for God’s sake.
If they change life cost to not count as damage Demon seed/stealer of souls issue should be fixed. Then nerf incanters flow to 3 so that spell mage slows down a bit. Alternately they could make the final reward minions more expensive to make them easier to counter and less OTK like. These two decks are really just a bit two fast. The biggest question is what to do with hand buff pala?
Theyr making time in thinking which common cards nerf instead of legendarys.
To be quite fair, it is cards like Stealer of Souls and Darkglare that are the key issue in the deck, not the Quest itself. For the hell of it, I run it in Renolock and Cubelock in Wild, and its more balanced in that format. Add in the mana cheaters such as Stealer of Souls and Darkglare - there it becomes a problem.
The quest is still a problem. Making yourself immune to fatigue damage is a bigger problem that is being hidden by the deck killing you so quickly at the moment.
Ye, one card to be fully immune to fatique is too much. You could play handlock, just add this card and win every control machup.
i have good winrate against quest with mozaki mage. with double iceblock its possible to stall long enough and sometimes oponent is just stupid and he boardlocks himself, cant play reward from quest. but it can still be autoloss when oponent plays double giant on turn 4...
Grrrrrrrr.........Have to wait one more week to dust.
IT'S MY DUST AND I NEED IT NOW!!!!
all this talk about nerfing mages, it's like people don't look at statistics at all ... go on HSreplay and you'll see them, mages are 4th and the spell quest deck is bottom of tier 2, and yet all i see is talk about nerfing the class, almost noone is talking about the real tier 1 decks that are ruling the ladder: handbuff paladin, face hunter and elemental shamans ... the first mage archetype is 6-7% behind them !
a lot of archetypes are counters to this new No Minion mage, so why even bother with it ? because you can't handle one defeat from time to time against one specific class ?
What you dont understand: WINRATE doesnt matter. If decks arent fun to play against, they nerf them. Thats why Priest was destroyed some weeks ago.
(Their team has terrible priorities and ignores every design rule they've established these past years imho but thats another topic.)
Above what others said, the thing here that is also alarming is that while having not so high WR overall, mage does pretty well against aggro/midrange decks with an overall 40% WR against such archetypes. Usually, when you play combo/OTK deck you have to consider, that in a meta full of aggro, you're doomed. However, it's not the case here. 40% is far from perfect but pretty manageable in terms of frustration. Given that, there may be too many OTK decks leading to a lack of control in the meta.
When I choose a deck to play, my main condition is that I won't be hard-countered too much. If you ask me, it's not how many games we lose that discourage us to play. It's the way we're losing/winning.
that might be true about WINRATE, but instead of destroying another archetype that some people like playing, why not nerf the 3 decks that destroy everything (and as a result that are not fun to play against), and then IF mage take over, do something about it ? This deck has so many counters that i don't see why it is even a problem in the first place ...
it has been the same for mages since Conjurer's Calling, each time a good card comes out, it gets destroyed in 2 weeks ... meanwhile you let archetypes like face hunters / pure paladins destroy the ladder for 2 to 3 expansions in a row, you don't think therre is a problem here ?