United in Stormwind Decks - Second Week Specials
It's the start of the second week of United in Stormwind, and although there is much discussion going on, there's some separation starting to take place between the decks. We decided to present the best decks we found and take you to school. Enjoy!
Mage
The first deck of the article must be the best one, right? Not quite. It's like back in school. Mage is the popular kid. The other kids and the teacher like it. It's not the most athletic kid, or the smartest, but it is just a crowd pleaser and everybody loves them. You can point to their grades (stats and match ups) and tell everyone that the kid is slightly above average at best, and you will just get people mad at you. People just like this kid and will lift it up against scrutiny.
|
|
---|---|
Minion (2) |
Ability (28)
|
Loading Collection |
Paladin
Paladin is the religious kid. It's strong when it relies on its principles. But they are very dogmatic and if you know their limitations and use those against them, you have a gameplan. There's going to be times though where their righteous anger just smites you when they call the teacher on you.
|
||
---|---|---|
Minion (21)
|
Ability (6) | Weapon (3) |
Loading Collection |
Rogue
If Paladin is the teacher's favorite kid, then Rogue is on the other end of the scale. Rogues cheat on their tests, pull pranks and say things from the back row that just not quite carry to the teacher's ears, but disrupt the class by making all the other kids bust out laughing. They seem fun when they are on your side, but any teacher will tell you they are vicious little brats, that repeatedly do things that are against normal school rules. Voted most likely to end up in jail.
|
|
---|---|
Minion (19)
|
Ability (11)
|
Loading Collection |
Hunter
The school bully. An aggressive, unapologetic tormentor that just has this way to get under people's skins. Their methods of torture see slight changes between school years, but on the whole you know what you are going to get with them, which is their fist in your face.
|
||
---|---|---|
Minion (14)
|
Ability (14)
|
Weapon (2) |
Loading Collection |
Warlock
Most kids aren't happy to have to go to school, but then there's the goth kids, who just loathe having to go to school with every fiber of their being. And you would think that makes them relatable, but they don't relate to you at all. In fact they hate you just about as much as they hate school. They hate themselves too, but not nearly as much as they hate you. Messing with them means a round trip ride on the pain train.
|
|
---|---|
Minion (19)
|
Ability (11)
|
Loading Collection |
Shaman
The environmentally friendly kid. They don't just tell you off for not separating the plastic waste, no, they hammer you with doom and gloom about the planet's state and that if we just work at it that we can still save ourselves from a terrible future. And though their message about being good to the environment hasn't fundamentally changed you can't help but agree with them, because they are absolutely right and fighting with them just feels bad, whoever you are.
|
||
---|---|---|
Minion (24)
|
Ability (4)
|
Weapon (2)
|
Loading Collection |
Demon Hunter
The creepy kid. The kind that asks "Did you know that scientists can tell how long it has been since somebody died by looking at the species of insect on their bodies?" and then give you this vague encouraging smile. They have this weird fascination with death, and telling them off just leads to them getting mad at you. Messing with the creepy kid is probably a really bad idea given their intimate knowledge of how things die.
|
||
---|---|---|
Minion (22) |
Ability (6)
|
Weapon (2)
|
Loading Collection |
Druid
The class clown. The one that tells you to pull their finger, or asks you why the chicken crossed the road. It's always the same jokes, unchanged and eternal. But there's just something about the goofy face they make when they ask, and part of you is exasperated at the fact they haven't updated their repetoire of jokes but you just play along anyway, because it's better to just look on the bright side of life and have a laugh.
|
|
---|---|
Minion (14)
|
Ability (16)
|
Loading Collection |
People call them braindead for a reason...
looks like Quest Paladin is Tier 1 too now, as highlighted in RegisKillbin's latest video where he rated it "Powerful"
My favorite is playing Demon Hunter and picking Star Student Stelina off the Illidari Studies. Have had three games now where I dumped the Mage quest guy back into their deck after they completed their quest. One guy immediately quit. Feels so good.
its better to eat them with Mutanus the Devourer
That costs 7 mana. Can't do it when they finished the quest on turn 4 or 5.
Honestly, I don't even mind Mage, it is manageable, but FKIN Face HUNTER killing you on turn 4 is really annoying....
I hope mage isn't nerfed. I'm having quite a time farming them, rogues and priests with my goofy movie druid
I think for mage we need to nerf Ignite. Make it so that the shuffled copy doesn't also have the shuffle effect to avoid this never-fatigue and weaken this insane, stupid draw engine.
i agree but i think it should be able to be added to the deck 2 times so it would only be 4 extra turns of no fatigue if you are running two and dont discover any
Ignite isn't the problem. Incanter's Flow is the problem. Pretty much every game I've played against Mage is decided by whether they play Incanter's Flow on turn 2. If they don't, they usually lose. If they do, they usually win. They've always won if they get to play both.
This is how they're able to draw their whole deck immediately after finishing their quest, because all their draw cards are discounted.
I've never had a match against mage make it to fatique this entire expansion. What deck are you running that that's an issue?
LoL -... shadow priest is destroying quest mage and quest warlock; weak to paladin and struggles with face hunter and destroys quest rogue and miracle rogue.. period
Nah. Quest rogue holds its own against shadow priest. At least in my experience.
i've been beating them all; not a single quest rogue has defeated me with aggro shadow priest; is hard to use though, is not like FACE FACE FACE, using illucia is critical and is almost like the key card of the deck
Yeah i got to diamond 5 with shadow priest ajajaja
The worst part for me is amount of legendaries in my packs - from 87 packs only 2 legendaries :/
The best part about it is that thanks mostly to Warrior's Quest Raid the Docks I managed to get into Diamond 10 - I'm casual player, who struggled with reaching plat xD
People talk a lot about Mages, and Warlocks, but there are other classes pretty damn strong IMO.
This meta for me changed into some kind of "Duels meta" when people can in a short time do very crazy stuff.And it's preety intense sometimes: wrong decision, or being greedy in one turn, can turn into defeat.
There probably will be some balance changes in close future, but I'm actually enjoying HS - even when I'm facing Mages, or Warlocks.
For me it's not THAT BAD like a lot of people cry.
Some people were mad, because playing aggro decks were giving more exp per hour, or something like that - well, now most of the games and fast so...
but why post it int his threat not an pack opening threaat xD
I wrote about meta later tho - seems like warrior is not very popular, but he actually works for me preety damn good - now I'm in diamond 10 & I can start experiments with other cards or trying do finish achievements ;P
If those are the actual numbers, open 3 more and you're guaranteed a third legendary.
Congrats though on making it to D10 and I'm glad you're enjoying the meta! :)
Lol priest...
Horrible expansion