United in Stormwind Decks Decks - The Big Deck Preview
Shadow Priest, Quest Hunter, Overload Shaman, whatever kind of United in Stormwind deck you are looking for, we have tried to feature it in this news post, and more decks will be added during release! As always, these decks are mostly made without play testing, so expect a healthy amount of refining to be needed before we arrive at the decks that shape the United in Stormwind Meta.
If at any point you feel inspired to create your own deck, you can go here to our deckbuilder. Remember that a good description and guide to how to play your deck and a mulligan strategy will greatly increase the chance of people upvoting it!
This Decks List will be updated throughout Release day and some days beyond. Check back to see if there's anything you like!
Updated: Late Thursday
The Decks
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DEMON HUNTER
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Minion (24)
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Ability (4) |
Weapon (2)
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Minion (8) |
Ability (22)
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Minion (9) |
Ability (19)
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Weapon (2) |
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DRUID
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Minion (16)
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Ability (14)
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Minion (2)
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Ability (28)
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Minion (9)
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Ability (21)
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Minion (9) |
Ability (21)
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HUNTER
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Minion (11)
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Ability (19)
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Minion (12) |
Ability (17)
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Minion (15)
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Ability (14)
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Weapon (1) |
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MAGE
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Ability (30)
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Minion (16)
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Ability (14)
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Minion (8) |
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Ability (30)
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PALADIN
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Minion (22)
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Ability (6)
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Minion (7) |
Ability (19)
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Weapon (4) |
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Minion (24)
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Ability (4) | Weapon (2) |
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Minion (15) |
Ability (12)
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Weapon (3) |
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PRIEST
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Minion (13) |
Ability (15)
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Minion (29)
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Ability (1) |
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Minion (13)
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Ability (16)
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Minion (24)
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Ability (6)
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ROGUE
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Minion (6) |
Ability (24)
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Minion (21) |
Ability (9)
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Minion (17)
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Ability (11)
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Minion (17) |
Ability (11)
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Weapon (2) |
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SHAMAN
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Minion (24)
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Ability (4)
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Minion (13)
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Ability (15)
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Minion (10)
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Ability (20)
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Minion (9) |
Ability (21)
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WARLOCK
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Minion (9) |
Ability (19)
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Minion (15)
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Ability (12)
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Weapon (2) | Playable Hero (1) |
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Minion (12)
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Ability (17)
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Weapon (1) |
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Minion (11) |
Ability (17)
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Minion (18) |
Ability (12)
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WARRIOR
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Minion (24) | Ability (3) |
Weapon (3)
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Minion (19) |
Ability (10)
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Weapon (1) |
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Minion (19) |
Ability (10)
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Weapon (1) |
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Minion (9)
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Ability (18)
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Weapon (3) |
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Still need more decks or looking for another archetype or class? Check our Deck search feature and put in whatever criteria you need to find what you want!
United in Stormwind Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
And as expected, the aggro decks didn't lose a step. All the quests are garbage and far too slow. Mid range does not work because they added no anti-aggro cards to slow the game down.
They need to put Tar Creeper into the base set if they want the game to slow down.
Priest feels like shit so far. I know, I know - first day but I can't remember it ever been that bad.
Quest decks are mostly pure garbo.
Hunter to the moon
At what time does the expansion drop in the EU ?
The United in Stormwind Expansion should be going live at 10am PST/ 1pm EST/ 19:00 CEST/ 18:00 BST
I have a feeling that quest hunter is gonna be all over the place and that all its lists will be 99% similar. I hope I'm wrong though.
From what I have seen it could be a shift from aggro to aggro/combo. I really hope that there is a control deck that can keep up. A few quests are very questionable. Like hunter and priest can be very infuriating to play against. Pladin could also be a difficult enemy. I really am worried that the quest will be the win condition for the next 2 years. Hope that the pirate one is viable...
Will there be new weekly quests tomorrow or should I save mine to advance at the beginning of the rewards trail?
wait. They do not resett. I start playing when the expansion dropps.
Definetely save them if you already finished 100 levels.
They don't reset
See the thing is, I don't see any cards that are going to prevent the current aggro decks (Shaman, Hunter) from doing their thing (or even getting slightly better). How do you get to late game for all these magical quest decks?
Rustrot Viper is a very efficient way to fight against current shaman lists that every deck can capitalise on, if needed
how can we try these new decks if we get killed in turn 4/5 by hunter and shaman?
I still can't believe these classes are untouched.
I'm not sure it is. Many Shaman aggro decks aren't even using Doomhammer and use Whack a Gnoll instead. Viper is too late against that.
Armor Vendor has anti-synergy with The Demon Seed doesn't it?
A lot of these decks are starting points and just meant as a base from which you can start experimenting.
So yeah, I would cut the Armor Vendors from the deck myself, but I prefer this base version to start with over versions that for instance run Neeru Fireblade or Cornelius Roame or versions that go more into Handlock territory by adding Jarraxxus and late game cards.
No it doesnt. You can still take damage if you have armor.
True, it's not health change like Giants require. You just have to take damage.