New Shaman Legendary Card Revealed - Command the Elements
Medivh just revealed a new United in Stormwind card: Command the Elements
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Probably slow? But can work I guess. (Yes I forgot about killing your own minions).
Oh Hell Naw
Why would you speak this into existence. I thought we were friends. :(
@Hags50; @xskarma;
I can be quite impressive (and also hard to contain) when I have my morning coffee.
So if you play dunk tank and medic throughout the game, let's say 1 copy each, when you play the "unlimited damage" turn, each time you play a medic, you'll activate Y'shaarj's battlecry again, giving you another medic and dunk tank.
So you could play the medic, get 1 medic and 1 dunk tank... dunk the medic, then play a medic, get back another dunk tank and another medic. Thus solving your board space issue and indeed going infinite.
Am I right?
Yes!
PTSD
Actually, that's """only""" 20 damage because you can only play 5 Circus Medic because of boardspace (the two other slots are taken by Bolner and Y'Shaarj).
You need to have played a corrupted Dunk Tank to make it infinite
Delete this comment before they make it meta >.<
It shouldn't be a problem to cast a corrupted Dunk Tank in this specific deck, specially as it fits perfectly as control tool and finisher with Circus Medic OTK.
Also you don't need Bolner Hammerbeak to deal 24 damage in 1 turn with Y'Shaarj. If you complete this quest you can deal 16 damage with 2 Dunk Tank (and you clean enemy board) plus 8 damage with Circus Medic
I don’t think that will work, at least not for infinite damage, because Bolner himself is a 1/4, meaning after two corrupted Dunk Tanks on your own board he dies.
His card text reads as though as soon as he leaves the board the effect is lost. You could get rid of one Circus Medic though.
Dunk Tank's AoE effect only applies to enemy minions though, so it definitely will still work.
Sorry, not infinite, because there won’t be enough board space to keep playing circus medic, so you’ll deal 20 damage only, since Y’shaarj and Bolner are occupying the other two spaces
Edit: and killing your own minions won’t solve the space issue, you lose 1 but get another, but it’s a funny loop, imagine having 6 minions on board and infinitely you still have the same 6 lol
You're limited by board space. The limit is 20 damage that turn.
@Kayel; @Thanatos2k;
Dunk Tank can be played on Circus Medic which will generate space continuously on the board for infinite loop.
So this isn't actually infinite, because each time you play a medic/dunk tank you are adding another one to the pool, and Y'Shaarj adds them randomly to your hand, so at some random point, you're going to fill your board and have nothing but medics in hand and be unable to continue,
(first medic will add 2 medics and 1 dunk tank, dunk it, second medic will add 3 medics and 2 tanks, medic+dunk it, repeat, and your hand will start getting full enough that you can get unlucky and have a Y'Shaarj battlecry give you nothing but medics).
I'd have to do REAL math to determine how reliably this can reach 30+ damage, it SEEMS like it shouldn't be too hard, but for a 10 mana 5 card combo if it's not reliable it probably won't see too much play.
EDIT: I THINK the rotation would be to to dunk the opponent's face until you have an equal number of dunk tanks in hand as you have medics both in hand and on board (ideally), then play a medic and repeat this process and hope to hit 30+ damage.
SECOND EDIT: A quest version of this that relies on dunk tanks for the damage to face and medics just to refill your hand with dunk tanks might be better, since post-quest each dunk would deal 8 damage. Not sure if the quest will be too hard to complete for that, but the actual OTK would be much more reliable, and even if you don't manage to complete the quest it doesn't change anything about the original OTK so you could still just fall back on medics for damage and dunk the medics, so maybe that flexibility would be enough to make it work.
So after playing 8 overload cards you gotta get some value from spells. Is this a new spell shaman deck?
Oh boy, can't wait to get quadruple dunked on. Quadruple lightning bolted. Quadruple serpentshrine portal'd.
Got a doomhammer? How about casting stormstrike and that other melee buff spell 4 times each over the course of the game.
And that's not including notetaker! Sheesh!
God damn, either my eyes are lying to me or this is an actual overload support card
8 cards with overload is a lot to ask for but I really like the first reward