Wailing Caverns Mini Set - New Cards
Blizzard released the first of the new cards for Wailing Caverns. These are it for now, there will be more after the long weekend in the US! (It is Memorial Day on Monday for them, which means we can likely expect more cards no earlier than Tuesday.)
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
They do suck right now, and Scavenger's Ingenuity will always be bad. We are taught bundling 2 card effects is OP, but drawing a single card for 2 mana has become too expensive in today's meta, especially if you need to play that buffed minion immediately to keep tempo. Though Barak Kodobane may see some better spells, especially for the 2 mana slot as 2 mana hunter spells are complete garbage right now to combo with Barak.
Scavenger's Ingenuity isn't really a draw card, it's a minion buff card. The only difference between drawing and playing Scavanger's Ingenuity and drawing and playing the minion is that you pay 2 more mana to get +2/+2.
It actually is draw a card.. What you say makes no sense.. It's a 2 mana draw and buff a beast... If it were only a buff like you think it is, that would mean 0 mana +2/+2, but now you actually don't waste a carddraw for a 0 mana +2/+2 because it has draw....
No
All I can say is that it's pretty decent in wild considering the fact that hunter isn't that good in wild. Especially with deathrattle synergy cards. Plus, hunter being one of the class that should lack card draw, having a 5 mana 3/5 that potentially draws 3 doesn't seem bad to me. As for Scavenger's Ingenuity, I think it's somewhat similar to that 1 mana draw a rush minion corrupt: give +2/+1 warrior card. The corrupt card is potentially better due to the fact that the card that corrupt it could be a tempo or defensive card. But there's also the fact that it requires an additional 1 mana to be played, corrupting and playing it in the same turn makes the cost be at least 3 mana and a two card combo for it's full effect. meaning that the argument of 2 mana draw 1 isn't exactly accurate since it also buffs said drawn card. I still think it's an okay card, maybe a good card in comparison to Novice Engineer. Which again is dependent on the deck building factor
What you are ignoring are the cards like Arid Stormer and Gyreworm which need to be activated.And in the case of Arid are very Important in early game to help clear the board.Again,I am not saying its a bad card and will undoubtedly help but its very likely you will find yourself in situations where you will be blocked from continuing the elemental chain.This is not the straight up card draw that shaman needed. Also, this card might be a moot point if shaman don't get some additional help with new elementals in the mini-set.
Shaman aren't going to get straight-up card draw, because that's one of Shaman's weaknesses. So instead there's conditional card draw with some relatively minor deckbuilding constraints. Sure, if you play only this on curve, you might break an Elemental chain. But if you're willing to do that, it's probably because you didn't have an Elemental worth playing that turn anyway, so the chain was going to be broken regardless. This way you come out of it with a 2/3 body and a spell, and possibly an Elemental as well. That's pretty good for 3 mana.
Besides which, there's nothing saying you HAVE to play this on 3. You could play it on 4 alongside a Kindling Elemental (or a 2-cost Elemental that previously got discounted by a Kindling).
The card is a little situational, yeah. It isn't an auto-include, and it isn't an auto-play-on-3. That's fine. Even with those caveats, it's a good card.
I could see decks that barely add any elemental going with this.
Aggro shaman has an awful lot of nature spells and Cagematch Custodian. And even as 3 mana 2/3 draw a spell, it's something shaman really needed.
Also, I can't recall shaman having a 4 mana elemental that triggers something with previous elemental played, this could easily be followed by the 4 mana taunt elemental. And at later turns, you might find yourself this way cheap elementals you would'nt like to topdeck.
Mutanus the Devourer + Tenwu of the Red Smoke + 2x Shadowstep = Your opponent discards 4 minions
Or you could, y'know, do the same combo on Alexstrazsa and just kill your opponent.
but alex is 9 mana, so that combo needs 12 mana tho
or play against spell mage and this is doing nothing
This combo is 12 mana. Cards bounced by Tenwu still cost one. 4 discarded is definitely doable with discount, but at that point why not just use Alex
oh really? I thought after Tenwu + shadowstep, the card would cost 0 mana.
oh well...
The Alex combo is 14 mana, this combo is 12 mana (assuming no discounts). It's considerably worse as the alex combo usually kills outright. Might be run as an alternate in the deck, although I don't think rogue wants to add in more heavy cards. Most likely spot I see for it is Celestial Druid or Control Warrior.
To be fair, it's only big drawback is how damn cheap most holy spells are.
That said, she also draws it, so it's a 3 mana 2/3 draw a spell, wich is great.
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These Cards are fine, I would rather concern about that new Druid Legendary. Maybe it won't see that much play but there is a potential that this card could run rampage, especially on wild..
(Your Nature spells cost (2) less.) Specially if you consider Celestial Alignment. Just play that two cards and then go full balls deep with cards like Nourish which will cost you 0 Mana.
Or you do this + 0 cost Solar Eclipse + 2 cost Germination on Anacondra to get -6 cost on your nature spells.
Because Dirty Rat gives them a large bundle of stats on the field while Mutanus gives YOU a large bundle of stats?
I mean if you think a 7 mana 10/10 to 14/14 that has "force your opponent to discard 1" is bad I dont know what to tell you.