This week's brawl is Captain Blackheart's Treasure!
Rules:
The Captain left treasure for EVERYONE, but mostly for you! Each turn, open a chest of three random cards and choose one to put in your hand!
Rewards:
A Year of the Phoenix Card Pack for winning the Brawl once.
Team 5 already get feedback by seeing how many times each player re-played the brawl. And people can still discuss strategy without separating the reward from the brawl like what you said.
Don't need to complicate things.
GOOD BRAWL
What an amazing Immelmann.
I love this brawl. It's pretty dependent on RNG, but it's also super skillful since both people are almost even. It's about maximizing your resources and eliminating those of the opponent, not rushing them down.
Same. This is the kind of brawl you can play on your lunch break or just at random and not even feel upset when you lose since it usually comes down to whether or not you get a card you can use to get lethal in.
When you "draft" cards that generate more random cards, it's even better.
Here's why this is one of my FAVORITE brawls: It requires skill
Basically, this brawl is arena, but you craft your deck as you go. That means you adapt your deck on the fly to the board situation. Furthermore, you know your players starting hand and any cards they draw, so you can adjust even further.
If you think arena is all random and luck, then I guess you think this is all luck too. If you do well in arena, then you should do well here. Right now I have a 8-2 record. I used to bang this brawl out for my easy gold back before progression track. The only downside is that it takes a little longer to battle due to the discover mechanic.
TIPS:
If you offered people the option of skipping activity and getting rewards with no effort they would generally take it. Look at the amount of games where people glitch and spam exploits to get past content. This is nothing new, unless you're really naive.
fuck this mother fucking brawl and who ever came up with that idea
I wonder, if they gave the option "Play this week's Tavern Brawl or get skip it and still get a free pack of cards", which would be the most popular choice and what would that mean about the game, this mode and the player base?
oh wow either a: skip this to get back to the gamemode that you like either arena/standard/wild/duels/battlegrounds(but you still want to get cards if you want to eventually play standard,wild,duels)/classic/single player adventure or b: play this for your quests or achievement that you haven't obtained yet or you like this game mode. oh geez i wonder which one would be more popular.
That's the point. The first page or two of every Tavern Brawl forum is usually negative comments from folks about "too much random" or repetition.
If they gave an option to just collect a pack and move on, folks who mistakenly believe they're being denied the reward their owed could go their merry way and let those who enjoy the brawl to play it and discuss strategies.
Also, it could give Team 5 feedback on what brawls players enjoy (and may by extension, enjoy similar game play moved to standard) and what brawls aren't what the player base is looking for. I don't believe everyone only plays these weekly Brawls for the reward, There have been many that I played repeatedly even after having gotten the reward pack simply out of enjoyment.
definetly fun to play against opponents who are clueless and roping every single turn.10/10 experience
Who is for making this fight horrible ??
Random my ass,
Never seen so many legendaries offered since the brawl that fills both decks with all legendaries.
You actually played this thing hundreds of times to get a somewhat valid sample size? Impressive.
Sometimes you have to play Hearthstone to feel a part of the community 🤷♂️
Fun Facts:
This is the 7th time this brawl has appeared.
This Brawl was originally planned for release as the 20th Tavern Brawl on October 28, 2015, debuting the Discover, mechanic (then known as "Treasure") ahead of the launch of The League of Explorers, but technical difficulties caused it to be replaced after a short interval by a reprise of Spiders, Spiders, EVERYWHERE!.
The "Discover" effect at the start of turn is not a true Discover effect. Instead, the game inserts 2 random minions followed by a random spell at the top of the player's deck, then uses a Tracking-like effect to draw these three cards for the player to choose.
Ah this makes sense, I was so confused that Dwarven Archaeologist didn't discount my cards
This explains how my opponent was looking at spells in my deck that didn't exist.
these braul is sik blud