Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!
Alec Dawson, who is a lead designer on the final design team, has shared some information about the upcoming balance changes coming next week.
What do you personally expect to get changed? Tell us in the comment section.
Had some great balance talks over the last few days. 5 nerfs, 10 buffs in next week’s patch. Looking to bring up some underperforming classes/archetypes, there’s some spicy stuff.
— Alec Dawson (@GW_Alec) May 7, 2021
Alec also had an interview with the Chinese community where he pointed out, that 2 neutral cards will be nerfed (one of them being a Murloc - guess who could that be) as well as the fact that Barrens Blacksmith, which will be removed from Battlegrounds.
According to a community interview with @GW_Alec, 2 Neutral cards will be nerfed, including a murloc. And Barrens Blacksmith in bgs will be removed. https://t.co/5BRnjSNdHk
— ZelKnow (@ZelKnow) May 7, 2021
Thanks ZelKnow for bringing this to our attention.
change all cards to 1 Mana do nothing - problem solved
Its sad that it took 3 Weeks for Blizzard to roll out a nerf for that that Murloc.
Back in the days it would've taken 6-7 months.
Back in the days they wouldn't have nerfed anything at all. Shamanstone for 2 years in a row.
Two neutral cards being nerfed will most certainly be Crab Rider and Crossroads Gossiper.
I'd say Mankrik over Gossiper
underperforming classes/archetypes
Pretty much what myself and others have been saying since expansion, I suspect that the support will be Aimed at Shaman, Druid, Demon Hunter, Warlock, and either Warrior or Rogue.
Don't get me wrong some of the classes I am guessing aren't terrible but Shaman Elementals & Murloc isn't consistant enough, Druids Clowns isn't Consistant enough because if you miss Wild growth or Overflow to get the ramp going you just lose because a lot of decks are heavily built for aggro in the early game as their is little recovery tools in HS for most classes right now and so on for the other classes archtypes.
Honestly I think if they do make it easier for clown druids it will be like when people getting mad like they do with Tickatus because the only classes with decent answers to a board of clowns is Warlocks Twisting Neither, and Priests Soul Mirror, Maybe brawl or that Bladestorm spell in some situations can help.
The 1 buff I predict is for Shamans Menacing Nimbus Guessing it will be changed to Discover an Elemental which would greatly improve the elemental package.
Nerf those friggin disgusting Rush Warriors especially, most annoying deck to play against right now by quite a landslide
Hell, I'd rather face Mage, Rogue and Priest all day long than one of these absolutely overtuned & oppressive RW cancer bois.
Yea because BARREN FUCKING BLACKSMITH is the real issue in BG right now :rolls eyes:
Yeah that cards is really a problem. I need to google it, never heard of it before.
It was kind of a "eh, might as well buy if before I waste 3 gold" card up until they released Quillboars.
Now, with the blood shard mechanic, it actually leads to absurd power spikes early game. With only one or two blood shards (which are easy to get) you ensure that its frenzy effect always goes off, effectively buffing your entire board with +2/+2. Add a second blacksmith to that, and you're basically ensured that you'll swing quite a lot of encounters in your favor in the beginning.
It's certainly no ****ing arcane cannon or whatever it was called, but it definitely has turned out to be problematic very fast.
A lot of players are copy pasting the same nerf ideas, and here is what irks me:
They want Incanter's Flow nerfed (understandable) but they also want refreshing spring water nerfed (unreasonable). Without the discounts available from early on, the deck struggles to keep up with board centric decks. What exactly scares you about a 0 mana draw 2? Quick reminder that Rogue and Warrior also have 0 mana draw 2, also conditional. In a deck with some minions (the usual suspects, mankirk, kazakus, jandice), it will be on average a refresh 2, not even that strong. Let spring water be and just nerf flow to 3, maybe even 4 mana if necessary.
Incanter's flow actually underperform on it own based on various website statistic. While Refreshing Springwater is OP because of it consistency, and when it's discounted it help you regain mana. For Rogue 0 mana draw 2 compete with a lot of draws, while Warrior doesn't have a lot of way to take advantage of it. Furthermore, in faster matchup sometimes warrior/rogue don't even get a weapon setup and have to pay full price. Where Mage can gauratee the discount in a archetype which has the most synergy, which help you burn through your deck with enough resource to go face through just spells. Existing card supports matter as much as what is printed on the card.
I play ONLY wild and the reason is simple: I have spent SEVEN years to collect almost every damn card in this game and you can bet I WANT TO USE THEM
Unpopular opinion, Invigorating Sermon to 3 mana maybe?
I don't think Paladin is in a state of needing buffs unless they are nerfing 3 of their cards.
This response always annoys me a bit. I play a lot of wild (probably a ratio of 3/4, wild to standard), and I've never gotten the impression that it's lacking in players. Is there a published ratio of Standard to Wild players per month? Or do you just assume that because you don't play the format that no one does?
I think his point was that a lot fewer play Wild than Standard, not literally "no one." Obviously we don't have exact numbers, but looking at metrics like Twitch and YouTube views will confirm it.
And yes, the "Wild is wild" advice does apply. If you don't like massively overpowered combos and synergies, Wild is not the place for you. The developers have said so from the outset, and they've only swung the nerf bat when things get extremely out of hand. Can you honestly say Sorcerer's Apprentice has reached Naga Sea Witch levels of crazy? I sincerely doubt it.
Fair observation. It was more the dismissiveness I sometimes interpret in those responses that annoys me a bit. Like, I don't play Battle Grounds or many Duels, because it's not my preferred format for a customizable card game. But I don't ever assume that they aren't formats that other people enjoy, so I wouldn't couch my comments about them as such.
Also, I am under no illusion that if one card is nerfed that it won't be immediately replaced by some other absurd card or combo. But I would make the argument that it could be a slightly less absurd card or combo! And could the ever increasing power creep that is Wild benefit from small adjustments to some cards to cultivate a healthier meta? Yes, I believe so. So from that lens, I find it hard to view the answer to the question is to not make changes, ever.
you're so mistaken if you think nobody plays wild. I level there for diamond 5 monthly for the epic card. And yes cards that let you spam stuff for 0 is not interactive even in wild. At the moment APM mage can kill you on turn 4-5 with nothing that you can do. Mana cheating is very broken in wild and if they fix Sorcerer's Apprentice its not that mage will die, secret mage is fine and at least you can counter/tech for it.
If you don't play Wild yourself please do not give opinion on a game mode that doesn't concern you, specially on a card that is not even in Standard and probably wont become part of core for anytime soon.