Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!



Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!

After what was an exciting time in the Hearthstone community, the last two puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.


The People Who Solved it.

First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.

You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding


The Puzzles

So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.

The Secret Finding Discord has solved all 4 puzzles so far and we have the guide for the Druid and Hunter here. If you need the Warrior one and the Rogue one check our article from before. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.


Druid Puzzle

This puzzle was solved by the Secret Finding community in Korea. Kudos to them for figuring this out!

To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 8 mana and at least 2 minions on board, with at least 1 from the opponent. You can also have 1 single opponent minion with enough health to withstand a Lunar Eclipse and then be able to put the Marks on it. Important to remember that you can ONLY do this in your turn, nothing else. So you cannot use Innervate or Lightning Bloom to speed this up. You have to wait till you have a whole turn to do this without interuption.

Play the following cards, in one turn

  1. Lunar Eclipse
  2. Solar Eclipse
  3. Mark of the Spikeshell
  4. Mark of the Wild
  5. Partner Assignment
  6. Guidance - Choose the option for both cards
  7. End Turn

These were our before and after screenshots while doing the first part of this puzzle:

 

The Second Part

The second part of the Druid puzzle is where things get rather complicated. Or maybe not so much complicated as it is confusing and hard to keep track of. This is very much deliberate as the puzzle in question is a Maze. You are faced with 3 doors, left, middle and right. The Left and Right doors make you face that way and the middle door is when you move straight ahead. If you are facing a wall the Middle door will turn Immune.

The secret Finding communities all over the world tried various ways to solve this puzzle, including turning to automation to draw literally the whole maze so as to find the end point. Eventually a solution was found, but there is one last snag. You would normally expect to go left when you need to go left. Unfortunately the way to move is, in typical Hearthstone fashion, to hit Doors, and the Left door only has limited health. The solution to this is to just go Right 3 times instead of going Left once.

This leads to the following solution, which looks more like an excited Murloc encounter than a proper solution, but trust us, it works. If at any point you mess up, you can use your Hero Power to reset the puzzle right to the start.

If you are having trouble keeping track of it all, it might be a good idea to copy the path code and paste it in a file somewhere and then work your way through and delete the parts you have finished.

Hit the Doors with your Character, in this order:

  • L=Left, M=Middle, R=Right
  • RRRMM RMMRM RRRMR RRMMR MMRRR MMRMR RRMMM MRRRM MMRMM RMMRM RRRMM MMMRM MMRMR RRMMR RRMMR MMRMR RRMRM RRRMR RRMRM MMMRR RMMMR RRMRM RRRMR MMRRR MRMRR RMRRR MRMRM RRRMM
  • And you win!

These were our before and after screenshots while doing the second part of this puzzle:

 

The End

Congratulations, you should now have progress on the achievement that will grant the Card back!

The Deck

This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.

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Minion (6) Ability (24)
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Hunter Puzzle

This puzzle was solved by the Secret Finding community in China. Kudos to them for figuring this out!

To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 3 minions on board, doesn't matter if friendly or from the opponent. You can also have 1 single opponent minion with enough health to withstand a Quick Shot and an Overhelm and then be able to put the Adorable Infestation on it (the Adorable Infestation will give you a Beast on board to use Dire Frenzy on).

It is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves.

Play the following cards

  1. Quick Shot
  2. Overwhelm
  3. Snake Trap
  4. Adorable Infestation
  5. Dire Frenzy
  6. End Turn

These were our before and after screenshots while doing the first part of this puzzle:

 

The Second Part

The second part of the Hunter puzzle is, to be quite honest, utterly ridiculous. It took people world wide hours upon hours of collaberation and failed tries to get this right. And when you see the list of actions you have to take, you wonder how they even figured it out. Much kudos to anyone who tried working on this puzzle and helped in some small way, even if it was by finding things that didn't work.

So what is the puzzle? You have 7 minions on your side of the board and 7 minions on the opponent side of the board. The minions on your side have a shoppinglist of specific things they want to buy and the minions on the other side sell specific things, often in a trade for other items. It is now your task to buy your way through various trades to satisfy the needs of all the minions on your side of the board.

The way you buy and trade things is by simply taking a spell in your hand that indicates an Item or Gold and drag it to the minion that needs it (whether to trade or to buy). The actions are not very difficult, but you need to be very careful to drag the item to the correct minion, because one false move (especially with Gold) and you will have to start over again.

Do the following steps, in this order:

At this point we need to give a HUGE shout out to HearthPwn user UdderCowtastrophy who not only wrote out the Hunter solution on the site, but did it in such a clear way, with every minion mentioned that you need to trade with, that it was simply perfect. Huge thanks to you, your list makes this guide 10 times better.

STAGE 1

[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Balloon Merchant] 2x Linen Bandage >>> 1x Jade Locket
[Silver Hand Knight] 1x Jade Locket >>> 11 Gold

[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 2 Gold >>> 2x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Violet Apprentice] 3x Linen Bandage >>> 13 Gold

[Master Swordsmith] 12x Gold >>> 4x Elixir of Vigor
[Darkshire Alchemist] 4x Elixir of Vigor >>> 4x Linen Bandage
[Barrens Blacksmith] 5x Linen Bandage >>> 1x Cute Doll
[Bloodsail Corsair] 1x Cute Doll >>> 18 Gold
[Darnassus Aspirant] 3x Iron Dagger >>> 6 Gold

[Armor Vendor] 25 Gold >>> 25x Iron Dagger
[Drakkari Enchanter] 21x Iron Dagger >>> 3x Loyal Pet Whistle
[Defender of Argus] 3x Loyal Pet Whistle >>> 22 Gold

[Armor Vendor] 22 Gold >>> 22x Iron Dagger
[Darkshire Alchemist] 24x Iron Dagger >>> 2x Gnomish Shield
[Windspeaker] 2x Gnomish Shield >>> 25 Gold

[Drakkari Enchanter] 24 Gold >>> 12x Stormwind Cheddar
[Bloodsail Corsair] 10x Stormwind Cheddar >>> 25 Gold

[Armor Vendor] 26 Gold >>> 26x Iron Dagger
[Drakkari Enchanter] 28x Iron Dagger >>> 4x Loyal Pet Whistle
[Armor Vendor] 4x Loyal Pet Whistle >>> 2x Sapphire Wand
[Shady Dealer] 2x Sapphire Wand >>> 1x Gilneas Dagger
[Darnassus Aspirant] 1x Gilnean Dagger >>> 70 Gold

-- End of stage 1. Inventory should be: 70 Gold + 2x Stormwind Cheddar

 

STAGE 2

[Shady Dealer] 50 Gold >>> 2x Arcane Scroll
[Darkshire Alchemist] 11 Gold >>> 1x Captivating Pipes
[Barrens Blacksmith] 8 Gold >>> 4x Hand Axe
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Defender of Argus] 2x Arcane Scroll >>> 70 Gold

[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Darnassus Aspirant] 4x Captivating Pipes >>> 50 Gold

[Darkshire Alchemist] 44 Gold >>> 4x Captivating Pipes
[Master Swordsmith] 6x Captivating Pipes >>> 2x Ruby Crown
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Silver Hand Knight] 2x Ruby Crown >>> 72 Gold

[Barrens Blacksmith] 72 Gold >>> 36x Hand Axe
[Master Swordsmith] 40x Hand Axe >>> 10x Goblin Fishing Pole
[Dalaran Mage] 2x Goblin Fishing Pole >>> 18 Gold

[Barrens Blacksmith] 18 Gold >>> 9x Hand Axe
[Master Swordsmith] 8x Hand Axe >>> 2x Goblin Fishing Pole
[Bloodsail Corsair] 10x Goblin Fishing Pole >>> 120 Gold

-- End of stage 2. Inventory should be: 120 Gold + 2x Stormwind Cheddar + 2x Iron Dagger + 3x Elixir of Vigor + 1x Captivating Pipes + 1x Hand Axe

 

STAGE 3

[Armor Vendor] 120 Gold >>> 120x Iron Dagger
[Darkshire Alchemist] 120x Iron Dagger >>> 10x Gnomish Shield
[Defender of Argus] 7x Gnomish Shield >>> 60 Gold

[Armor Vendor] 60 Gold >>> 60x Iron Dagger
[Darkshire Alchemist] 60x Iron Dagger >>> 5x Gnomish Shield
[Drakkari Enchanter] 8x Gnomish Shield >>> 2x Tiger Amulet
[Silver Hand Knight] 2x Tiger Amulet >>> 114 Gold

[Balloon Merchant] 114 Gold >>> 57x Healing Potion
[Armor Vendor] 56x Healing Potion >>> 14x Golden Goblet
[Windspeaker] 7x Golden Goblet >>> 65 Gold

[Master Swordsmith] 63 Gold >>> 21x Elixir of Vigor
[Balloon Merchant] 2x Gold >>> 1x Healing Potion
[Shady Dealer] 20x Elixir of Vigor >>> 1x Angry Crystal
[Dalaran Mage] 1x Angry Crystal >>> 60 Gold

[Balloon Merchant] 60 Gold >>> 30x Healing Potion
[Armor Vendor] 32x Healing Potion >>> 8x Golden Goblet
[Darkshire Alchemist] 15x Golden Goblet >>> 5x Alliance Mace
[Darnassus Aspirant] 5x Alliance Mace >>> 125 Gold

[Master Swordsmith] 123x Gold >>> 41x Elixir of Vigor
[Darkshire Alchemist] 45x Elixir of Vigor >>> 45x Linen Bandage
[Barrens Blacksmith] 45x Linen Bandage >>> 9x Cute Doll
[Violet Apprentice] 9x Cute Doll >>> 166 Gold

-- End of stage 3. Inventory should be: 168 Gold + 2x Stormwind Cheddar + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger

 

STAGE 4

[Balloon Merchant] 168 Gold >>> 84x Healing Potion
[Armor Vendor] 84x Healing Potion >>> 21x Golden Goblet
[Darkshire Alchemist] 21x Golden Goblet >>> 7x Alliance Mace
[Master Swordsmith] 7x Alliance Mace >>> 7x Everburning Candle
[Windspeaker] 7x Everburning Candle >>> 180 Gold

[Master Swordsmith] 180x Gold >>> 60x Elixir of Vigor
[Darkshire Alchemist] 60x Elixir of Vigor >>> 60x Linen Bandage
[Barrens Blacksmith] 60x Linen Bandage >>> 12x Cute Doll
[Balloon Merchant] 12x Cute Doll >>> 4x Draught of Angels
[Defender of Argus] 4x Draught of Angels >>> 204 Gold

[Drakkari Enchanter] 204 Gold >>> 102x Stormwind Cheddar
[Darkshire Alchemist] 104x Stormwind Cheddar >>> 8x Potion of Night
[Bloodsail Corsair] 8x Potion of Night >>> 240 Gold

-- End of stage 4. Inventory should be: 240 Gold + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger

 

STAGE 5

[Balloon Merchant] 240 Gold >>> 120x Healing Potion
[Armor Vendor] 120x Healing Potion >>> 30x Golden Goblet
[Shady Deamer] 30x Golden Goblet >>> 3x Sphere of Wisdom
[Dalaran Mage] 3x Sphere of Wisdom >>> 205 Gold

[Master Swordsmith] 204x Gold >>> 68x Elixir of Vigor
[Drakkari Enchanter] 63x Elixir of Vigor >>> 7x Shadowy Gem
[Darnassus Aspirant] 7x Shadowy Gem >>> 166 Gold

[Master Swordsmith] 165x Gold >>> 55x Elixir of Vigor
[Balloon Merchant] 2 Gold >>> 1x Healing Potion
[Shady Dealer] 60x Elixir of Vigor >>> 3x Angry Crystal
[Violet Apprentice] 3x Angry Crystal >>> 150 Gold

[Shady Dealer] 150 Gold >>> 6x Arcane Scroll
[Dalaran Mage] 6x Arcane Scroll >>> 138 Gold

[Armor Vendor] 138 Gold >>> 138x Iron Dagger
[Drakkari Enchanter] 140x Iron Dagger >>> 20x Loyal Pet Whistle
[Armor Vendor] 20x Loyal Pet Whistle >>> 10x Sapphire Wand
[Silver Hand Knight] 10x Sapphire Wand >>> 125 Gold

[Darkshire Alchemist] 121 Gold >>> 11x Captivating Pipes
[Master Swordsmith] 12x Captivating Pipes >>> 4x Ruby Crown
[Bloodsail Corsair] 4x Ruby Crown >>> 92 Gold

-- End of stage 5. Inventory should be: 96 Gold + 1x Hand Axe + 1x Healing Potion

 

STAGE 6

[Balloon Merchant] 96 Gold >>> 48x Healing Potion
[Armor Vendor] 48x Healing Potion >>> 12x Golden Goblet
[Darkshire Alchemist] 12x Golden Goblet >>> 4x Alliance Mace
[Windspeaker] 4x Alliance Mace >>> 70 Gold

[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Silver Hand Knight] 6x Captivating Pipes >>> 42 Gold

[Master Swordsmith] 45x Gold >>> 15x Elixir of Vigor
[Darkshire Alchemist] 15x Elixir of Vigor >>> 15x Linen Bandage
[Barrens Blacksmith] 15x Linen Bandage >>> 3x Cute Doll
[Balloon Merchant] 3x Cute Doll >>> 1x Draught of Angels
[Violet Apprentice] 1x Draught of Angels >>> 30 Gold

[Master Swordsmith] 30x Gold >>> 10x Elixir of Vigor
[Windspeaker] 10x Elixir of Vigor >>> 15 Gold

[Barrens Blacksmith] 16 Gold >>> 8x Hand Axe
[Dalaran Mage] 6x Hand Axe >>> 10 Gold

[Barrens Blacksmith] 10 Gold >>> 5x Hand Axe
[Shady Dealer] 8x Hand Axe >>> 4x Very Nice Hat
[Violet Apprentice] 4x Very Nice Hat >>> 14 Gold

[Balloon Merchant] 14 Gold >>> 7x Healing Potion
[Defender of Argus] 8x Healing Potion >>> 10 Gold

-- End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.

These were our before and after screenshots while doing the second part of this puzzle:

 

The End

Congratulations, you should now have the final progress on the achievement that will grant the Card back!

The Deck

This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them. Both of the Legendaries are from the Core set and are free in everyone's collection.

Mysteries of the Phoenix - Hunter Puzzle Deck
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Minion (16) Ability (12) Weapon (2)
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Conclusion

Again, many thanks to the Secret Finding community for figuring this all out and kudos to Blizzard for introducing this fun event to the game. We hope you enjoyed the puzzles as much as we did, and you got that sweet, sweet card back. If you still need the Warrior one and the Rogue one check our article from before. Let us know in the comments how you are faring!

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