Mysteries of the Phoenix - Warrior and Rogue Puzzles Solved! - Instructions and Example Decks!
After what was an exciting time in the Hearthstone community, the first few puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.
The People Who Solved it.
First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.
You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding
The Puzzles
So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.
The Secret Finding Discord has solved 2 puzzles so far that we have a guide for here, the Warrior one and the Rogue one. We also have a guide up for the Druid and Hunter puzzles over here. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.
Warrior Puzzle
This puzzle was solved by Secret Finding Discord user: MustBeSenpai#7526 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 6 health worth of minions on board, doesn't matter if friendly or from the opponent. Important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this without interuption.
Play the following cards, in this order
- Minefield
- Bulk Up
- In Formation
- Feat of Strength
- Shield of Honor
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Warrior puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 3 Quilboar and 3 Orcs on your side of the board plus a Caravan card. You will have to transfer all minions to the opposing side of the board. If you fail to do things properly, a Marauder will appear on the opponent's side of the board and attack and kill your Caravan, resetting the puzzle.
About this Caravan: It is the main engine to this puzzle. Everything to the right side of your Caravan will travel with it to the other side of the board when you hit your Hero Power. So, for every step, drag what minions you need to transfer to the right of the Caravan, and hit Hero Power. They will travel to the opponent's side of the board. Once there, again drag the appropriate minions to the right side of the Caravan and hit Hero Power. The correct minions will then travel back to your side. Keep doing this according to the following list to solve the puzzle.
Do the following steps, in this order:
The steps are color coded. Green is what you bring to the opponent side, orange is what you return to your side with.
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Orcs over & Return with 1 Orc 1 Quilboar
- Bring 2 Orcs over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & And you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.
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Minion (12)
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Ability (16)
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Weapon (2) |
Loading Collection |
Rogue Puzzle
This puzzle was solved by Secret Finding Discord user: LynxZh#2455 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 12 mana and at least 1 minion on board, doesn't matter if friendly or from the opponent. To get the combo done, you will need to hit at least 2 of the cards with a discount from Efficient Octo-bot. It is easy to hit multiple cards or to hit a few cards multiple times, so the combo can easily take only 7 or 8 mana, therefor it is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves, even if you have mana for it. We made the mistake of drawing into our last combo piece with one of our draw cards and having enough mana to do the combo still. The Combo failed. So be sure to have 1 turn without anything else in it to do this.
Play the following cards, in this order
- Bamboozle
- Yoink!
- Plagiarize
- Coerce
- Potion of Illusion
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Rogue puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 7 "locks" that you need to set to 4 attack to unlock them. Simply attack into them with the minions on your side the following amount of times to achieve this. I don't think it matters which minions you use or how often. I used all 3 because the attack was going up quite hard and I felt I might damage the "locks" too much. But I doubt it is necessary to do this.
Do the following steps, in this order:
- Attack the first minion from the left: 1 Time
- Attack the second minion from the left: 2 Times
- Attack the third minion from the left: 3 Times
- Attack the fourth minion from the left: 0 Times
- Attack the fifth minion from the left: 0 Times
- Attack the sixth minion from the left: 3 Times
- Attack the seventh minion from the left: 2 Times
- All the "locks" should now have 4 attack. Hit Hero Power and you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it and Octo-bot to discount them will be usable, in theory. We aimed to put the key cards in and have draw to find them, as well as Octo-bot and a Penflinger to activate him.
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Minion (9)
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Ability (19)
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Weapon (2) |
Loading Collection |
Conclusion
Again, many thanks to the Secret Finding community for figuring this all out. We also have a guide up for the Druid and Hunter puzzles over here, so you can get that sweet, sweet card back. Let us know in the comments how you are faring!
thank you so much
Any explanations about the logic of how this has been found !?
Seems like random s**t
Flavor text of Scabbs Buttercutter suggested that it was pointing out to some specific cards. Same for Rokara, Tavish and Guff.
Flavor Text
"Tread carefully, but stand tall, and stand together. For strength and honor!" —Rokara
Flavor Text
"By the twins above and twins below, our companions will lead us through." —Guff Runetotem
Flavor Text
"Hurry up, laddie, we're getting overrun! Serpents everywhere! They may look cute, but do ye see the fury in their eyes?!" —Tavish Stormpike
Flavor Text
"Never lie, steal, cheat, or drink. Unless you're compelled to, that is…" —Scabbs Cutterbutter
Unless you are a fortune teller, I have no clue how people derive the exact cards, let alone play against AI and then use them on turn 10!
And then the puzzles, like with a ???? over all text and hero power its just mysterious to me, some may be reasonable like the rogue one or warrior. But the hunter? seriously how did people assume what we're trying to do? Good job nonetheless !
Thx you, Make sense for the card selection part.
But what about eh puzzles to resolve. There is so little to zero hint about what to achieve and how the mechanism works
I'm sure it was hinted at by Team 5 at some point.
Tread carefully (Minefield), but stand tall(Bulk Up), and stand together(In Formation!. For strength(Feat of Strength) and honor!(Shield of Honor)" —Rokara
The puzzle is based on an old riddle where a fairman has to bring Sheeps and Lions across a river
"By the twins above(Solar Eclipse) and twins below(Lunar Eclipse), our companions(Mark of the Spikeshell, Mark of the Wild, Partner Assignment) will lead us(Guidance) through." —Guff Runetotem. (this one is probably clearer in other languages)
The puzzle is based on an labyrinth. Left door is to turn left, right one is to turn right, and the middle one to go foward.
"Hurry up(Quick Shot), laddie, we're getting overrun(Overwhelm)! Serpents everywhere!(Snake Trap)! They may look cute(Adorable Infestation)!, but do ye see the fury(Dire Frenzy)! in their eyes?!" —Tavish Stormpike
In this puzzle you are at an Bazar and can trade varios things into one another. Your goal is to give everyone the thing they want.
Never lie(Bamboozle)!, steal(Yoink!)!, cheat(Plagiarize)!, or drink. Unless you're compelled to(Coerce)!, that is…" —Scabbs Cutterbutter (Potion of Illusion)? Probably makes more sense in other languages
This goal is rather obvious, your goal is to set ever enemy minion to the same attack.
I was right about the Chinese community - they cracked the 4th one. It's all solved now.
Waiting for the 2 others.
Druid one has been solved.
The solution is the following (with no left turns): (L=Left, M=Middle, R=Right)
RRRMM RMMRM RRRMR RRMMR MMRRR MMRMR RRMMM MRRRM MMRMM RMMRM RRRMM MMMRM MMRMR RRMMR RRMMR MMRMR RRMRM RRRMR RRMRM MMMRR RMMMR RRMRM RRRMR MMRRR MRMRR RMRRR MRMRM RRRMM
hunter if not found yet is Quick shot, Overwhelm, snake trap, Adorable infestation, then Dire Frenzy in that order
I am having a hard time with this.
Where's this End Turn card needed to complete the missions?
What's with the 4-attack thing on the Rogue 2nd part quest? How do we know (other than just "because that's the solution") that the attacks of the minions need to end up at four, in other words: how did the solver arrive at this, were there hints, or was it all pretty much trial and error? Furthermore, how does attacking the locks affect their attack? The attacks values seem to change arbitrarily to me.
It's possible that they only need to be all the same. Feel free to do get them all to some other value and report back.
Same for the changes for hitting each lock -- as I understand it, the solution was found by algorithmic trial and error in a script, so no one actually knows how they work.
Maybe check out WoW Secrets Discord. They'll have your answer
i cant play against the inn keeper, it kicks me and throws an error text
The hard part seems to be getting pass the errors. I can't play any practice after completely the Warrior part.
4 Parts of the Quest with 4 mercenaries card's flavor (Warrior, Rogue, Mage and Paladin) as clues. 5 parts of their text that relate to 5 spell cards.
Tavish definitely has a clue, just can't figure it out. Oh well, someone else will... :D
Solo pude hacer la de guerrero , el de picaro me salta error, buggedddd
Mine is purple/pink. Same problem, cant play vs Innkeeper.