Mysteries of the Phoenix - Warrior and Rogue Puzzles Solved! - Instructions and Example Decks!
After what was an exciting time in the Hearthstone community, the first few puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.
The People Who Solved it.
First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.
You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding
The Puzzles
So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.
The Secret Finding Discord has solved 2 puzzles so far that we have a guide for here, the Warrior one and the Rogue one. We also have a guide up for the Druid and Hunter puzzles over here. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.
Warrior Puzzle
This puzzle was solved by Secret Finding Discord user: MustBeSenpai#7526 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 6 health worth of minions on board, doesn't matter if friendly or from the opponent. Important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this without interuption.
Play the following cards, in this order
- Minefield
- Bulk Up
- In Formation
- Feat of Strength
- Shield of Honor
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Warrior puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 3 Quilboar and 3 Orcs on your side of the board plus a Caravan card. You will have to transfer all minions to the opposing side of the board. If you fail to do things properly, a Marauder will appear on the opponent's side of the board and attack and kill your Caravan, resetting the puzzle.
About this Caravan: It is the main engine to this puzzle. Everything to the right side of your Caravan will travel with it to the other side of the board when you hit your Hero Power. So, for every step, drag what minions you need to transfer to the right of the Caravan, and hit Hero Power. They will travel to the opponent's side of the board. Once there, again drag the appropriate minions to the right side of the Caravan and hit Hero Power. The correct minions will then travel back to your side. Keep doing this according to the following list to solve the puzzle.
Do the following steps, in this order:
The steps are color coded. Green is what you bring to the opponent side, orange is what you return to your side with.
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Orcs over & Return with 1 Orc 1 Quilboar
- Bring 2 Orcs over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & And you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.
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Minion (12)
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Ability (16)
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Weapon (2) |
Loading Collection |
Rogue Puzzle
This puzzle was solved by Secret Finding Discord user: LynxZh#2455 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 12 mana and at least 1 minion on board, doesn't matter if friendly or from the opponent. To get the combo done, you will need to hit at least 2 of the cards with a discount from Efficient Octo-bot. It is easy to hit multiple cards or to hit a few cards multiple times, so the combo can easily take only 7 or 8 mana, therefor it is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves, even if you have mana for it. We made the mistake of drawing into our last combo piece with one of our draw cards and having enough mana to do the combo still. The Combo failed. So be sure to have 1 turn without anything else in it to do this.
Play the following cards, in this order
- Bamboozle
- Yoink!
- Plagiarize
- Coerce
- Potion of Illusion
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Rogue puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 7 "locks" that you need to set to 4 attack to unlock them. Simply attack into them with the minions on your side the following amount of times to achieve this. I don't think it matters which minions you use or how often. I used all 3 because the attack was going up quite hard and I felt I might damage the "locks" too much. But I doubt it is necessary to do this.
Do the following steps, in this order:
- Attack the first minion from the left: 1 Time
- Attack the second minion from the left: 2 Times
- Attack the third minion from the left: 3 Times
- Attack the fourth minion from the left: 0 Times
- Attack the fifth minion from the left: 0 Times
- Attack the sixth minion from the left: 3 Times
- Attack the seventh minion from the left: 2 Times
- All the "locks" should now have 4 attack. Hit Hero Power and you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it and Octo-bot to discount them will be usable, in theory. We aimed to put the key cards in and have draw to find them, as well as Octo-bot and a Penflinger to activate him.
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Minion (9)
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Ability (19)
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Weapon (2) |
Loading Collection |
Conclusion
Again, many thanks to the Secret Finding community for figuring this all out. We also have a guide up for the Druid and Hunter puzzles over here, so you can get that sweet, sweet card back. Let us know in the comments how you are faring!
Order of cards do not matter. Fix article.
So, this is locked by the following cards:
Bamboozle, Yoink!, Plagiarize, Coerce, and Potion of illusion
Minefield, Bulk Up, In Formation, Feat of Strength, Shield of Honor
Solar Eclipse, Lunar Eclipse, Mark of the Spikeshell, Mark of the Wild, Partner Assignment, Guidance
Quick Shot, Overwhelm, Snake Trap, Adorable Infestation, Dire Frenzy
Several of those are Core, so "locked" is a bit strong where they are concerned.
Only a few (three?) of the others are epic, so it doesn't seem like a huge problem. As with everything else in the world, if the card back is not worth the dust to you, don't craft the cards.
Cool, so today I learned that I won't be completing this anytime soon as I don't have the cards needed to play and complete the mystery. I will have the Google Doc bookmarked though so I can come back and complete it.
If your problem is with the Rogue epics, you can discover the needed spells with Venomous Scorpid. Takes longer and you might have to rely on a deck based on duplicating Scorpids instead of Draw, but it has worked for others lacking those Rogue epics. :)
I didn't even think about Venomous Scorpid. But yeah, it's the Rogue epics. The epics in general really.
I didn't notice any epics on the list outside of Rogue.
If you have: Valeera the Hollow alongside with discovery cards and "return to your hand" effects and "shuffle" mechanics. Took me a few but long games to get all three epics needed though.
Play against innkeeper is bugged
I'm having the same issue : (
it worked for me against warlock, but other classes were bugged indeed
Same, yesterday i played vs innkeeper normally, today? I can't play vs innkeeper, come on Blizzard, lets hope for update soon.
For some reason, I can't even start up a game in Practice mode. It just tells me there was an error.
Edit: I can start up a game with a class that isn't Warrior. That's weird but okay.
I'm still having the "error" issue. I've chosen each of the 10 classes to play against and none of them work. Does anyone know any workaround? Thanks.
The workaround is wait until there arent a million people trying to do practice mode at the same time
Fair enough...haha. You would think that Blizzard might have actually planned ahead for this though. Oh well, it's Blizzard : (
Looks fun - Hearthstone won't let me start a game vs the Innkeeper on mobile. Says I have to wait a few minutes before trying again. Oh well.
what mode do u have to play this on?
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty).
Thanks :D