New Warlock Epic Card Revealed - Altar of Fire
Thijs just revealed a new Forged in the Barrens card: Altar of Fire
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Thijs just revealed a new Forged in the Barrens card: Altar of Fire
Learn more and see all the cards in our dedicated Card List.
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If a combo meta ever returns this will be played
Spend one mana: "Destroy 3 cards from your opponent, and four of your own" essentially.
Could be good for fatigue gameplans I suppose.
I like the idea of burning 3 soul fragments to burn 3 of my opponent's legendaries..
Don't worry, I'm sure this card won't see much play after some initial tests. It fits only very specific archetype and now, knowing all the cards, we can tell, that it's not worth the effort. Tickatus, Envoy and Jaraxxus seems to be better choice at this point, more reliable and solid.
I'd normally agree, but this will be a zoolock's wet dream. They don't give one crap what they discard
Why? Disrupting opponent's deck was never a goal of zoo (because it has almost no benefit from it), and since this one can backfire (burning your own essential cards), I don't see any reason to play it in Zoolock.
This is a 1 mana do nothing lose a card to zoolock. Why the hell would they want to use this?
There must be a graveyard for the dead minions and the burned or exiled cards
a fun and engaging effect for a fun and engaging archetype
For all the people bitching about mill cards not letting you play -your- cards. It's the same shitty feeling anytime you play against a priest who's whole deck is just taking your fucking cards and playing them against you. Losing to Mill feels way less shitty than having my own cards kill me.
Whose* whole deck
Your comparison is not the same.
OTK deck? What's that?
When I woke up and saw this card on twitter I knew Hearthpwn would be having a time. I'll speak my piece here:
Mill is a totally acceptable strategy in most card games, and I advocate for its use in Hearthstone. However, Hearthstone lacks something most card games have in the form of a graveyard. Nearly every other card game has a place where cards go after they're destroyed, but Hearthstone (and notably LoR) doesn't have this, which makes Mill much less punishing for Mill players. Mill provides a mean for control decks to counter one another by denying resources, the win-condition of denial is one that already exists in almost every other card game - Yugioh's entire metagame revolves around the word "negate" - MTG has had U+ (Blue and maybe another color) Control decks since forever because of bounce effects and cards like Counterspell (Blue is also the mill color) - and exists in Hearthstone as your average control deck, which runs powerful and destructive board clears to deny your opponent a board presence, which is the win condition of most decks.
The argument against Mill wouldn't pass under normal circumstances, but I think in the context of a card game it's a totally valid one: Mill feels bad to play against. People want to play their cards, that's why they buy packs and craft cards. I didn't miss out on eating tonight so my cool Golden Legendary could be ripped out of my deck! (Maybe that's just a me issue). Feeling bad when you're playing a game that's supposed to be fun is factually counterintuitive to why the game exists in the first place, and I won't get into "is Hearthstone crafted deliberately to be competitive or is it for casuals" because that's not what I'm talking about.
While I personally advocate for Mill as a win-condition, there's no possible counter argument to Mill feeling bad to play against.
I will say, this card has no purpose against any deck that isn't combo or control, having it in hand is abysmal against aggro, and I imagine it would only really turn up in a dedicated "Burn your deck" strategy. While it is 1 mana, at best that means you can safely play "discard your lowest cost card" cards in aggro matchups and ditch it entirely for value.
Ultimately, there are always cards that everybody reacts strongly to that end up seeing little to no play. There's no real way of knowing if this is going to be that card for The Barrens, but I will say that Glide had a very similar "Please leave my strategy alone" reaction from the community, but ended up being not that great. I think we'll be okay.
I hope this never mills your best cards, if that's worth anything. I certainly won't be playing it.
I'm a big a fan of the idea of a dedicated Graveyard for quite some time now.
The rez pool is broken in this game. It doesn't make sense.
If minions are resurrected, they should leave the rez pool. That's just common sense.
However, I'm pretty convinced this will see play.
Glide required a condition and basically just postponed the inevitable.
Tickatus is strong, but takes time.
In a similar vein to Gnomeferatu, this card can basically potentially win you the game on the spot very early on in the match.
Turn 1 concedes are definitely gonna happen.
That's a good point, throttling your opponent's win-con turn 1 against control classes is very strong.
The fact that the res pool is both hidden and random has been a fatal flaw they should have fixed long ago.
This Self Mill deck will be tried out but it's just a meme. I can't see this being the face of a slow Warlock deck in standard when we already have Tickatus and Jaraxxus, two safe ways to beat the Control matchup without being as bad against aggro.
That’s really bad. New warlock design is like “you play combo/control? I don’t think so.”
I think the most disgusting aspect of HS is that many decks just deflect all your threats until they pull their combo and deal you 30 damage in a single turn. There is really not much you can do against those decks, except playing an aggro deck and praying they don't draw their numerous mass removal spells. Oh, wait... there is one more thing you can do, supposedly. Tickatus them. It's not a disgusting mechanism, it's a thin hope for a control deck vs combo deck. And if you think it is efficient, build it and try it... It isn't... Tickatus loses often even after 2 burns. So yes it is nice the concept gets some boost. I hope there are ways to duplicate it, because in itself, it does nothing.
I absolutely despise discard, it's the sole reason I quit MMDoC. You make a good point regarding control v combo however, let's see how this plays out. Blizzard seems willing to revisit problem cards and develop different counters as well so hopefully control v discard isn't a problem that festers for the next year (if it is a problem in this expansion)