New Warlock Legendary Card Revealed - Neeru Fireblade
YiLingShu just revealed a new Forged in the Barrens card: Neeru Fireblade
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
YiLingShu just revealed a new Forged in the Barrens card: Neeru Fireblade
Learn more and see all the cards in our dedicated Card List.
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i don't think tickatus will ever be played without corruption
If you want to play Neeru Fireblade , Tickatus without corruption is good. it is a 6 mana 8/8 that helps you to reach Neeru (you obviously need Neeru is hand, this is the biggest issue.)
There has to be some other concept to burning your deck than what we have seen so far, otherwise this is a 5/5 legendary with no benefits 95% of the time.
Guys, it's easy. That is an insane card for control warlock. There are some instances where Tickatus is not enough and you go to fatigue with your oponent. Just play normal control and use this card if you go to fatigue.
Call me a meme nerd, but the art gives me very strong Morshu vibes.
Portal. You want it? It's yours my friend; as long as you have no deck.
Sorry warlock, I cant give you imps. Come back when your deck is a little bit MMMMMMMMMM emptier
The problem with this card is that you might burn it, while emptying your deck. The whole concept seems bad, its fun to burn your opponents stuff, not your own
Why are you burning your deck at all? Just slam this in zoolock and play like normal, if you haven't won by fatigue (which is usually how control beats zoo) then you drop this and win. No need to rush this as your primary win-con, it's a finisher.
Why would you run a card that sits in your hand whole game in zoolock, whos games are determined turn 4-6?
The risk to mill this card is too high. Then u have 0 cards left and no neeru. Good for meme tho
Useless vs aggro and you already kill Control with Tick, why risk burn your cards and reach fatigue?
In order for this to be active you need to draw your entire deck, but if you're drawing your entire deck and NOT ending the game on the same turn, then WHAT THE HELL are you doing? Like, seriously, even in wild where you can empty your deck by turns 8 and 9 this won't see play, and I don't think standard warlock has this much draw. Maybe it's a card that will receive support later this year, which is a theme from the expansion (the mercenaries), but I don't know how to make both be good AND work.
So if i read the wording correctly everytime you or your opponent end a turn the porta will fill your board with imps.
Why would you play this card?
Pros:
1. This card can help you win the board when you are completely out of value
2. Seems a cool way to win a game.
3. In a slooooow match-up you can't litteraly lose with this card
4. For THE MEMES!
Cons:
1. Imps are textless minions and if they are summoned at the end of opponent turn they will block your actions you won't be able to play anything since board is filled by sleeping 3/2
2. You have to empty your deck completely to play it basically a dead card in hand until you draw or destroy every card from your deck
3. Totally useless vs aggro decks
4. Fatigue damage will chase you and eventually slap you to death
5. Fatigue decks are bad probably one of the weakest archetypes ever made
6. The portal will permanently fill 1 space in your board so only 6 imps will be summoned 18/12 worth of stats
7. Useless vs opponents with freeze
8. Always thought fatigue was a Warrior thing not a warlock thing the effect would be better if it said 10 or less card still not worth the tempo loss.
9. This is the most important thing: warlock is missing BIG HEALS to survive really later in the game and deck REFILLING support let's give an example to make this card work we need 2 things
1. a card like reno jackson able to fully heal our hero
2. A card able to "regenerate" at least 1/3 of our original deck.
My guess is they are going to print an “anti-mill” card which shuffles cards you milled back into your deck, making it so if you mill your own cards with tickatus or soul rend, you can get them back.
If they were summoned at the end of your opponents turn, they won't be sleeping at the start of your turn
They are almost 100% going to summon at the START of each turn
I think S0lus is right. The card says fill the board each turn. Which is usually at the start of each turn. The warlock will not fill his board the turn he plays this card. It will fill when your opponent's turn starts.
All the schemes we saw in Rise of Shadows had the same wording. And cards like Ragnaros the Firelord, Onyxia the Broodmother and Gruul specifically say "at the end of".
So yes, it will be sleeping minions at the start of your turn if your opponent clears your board.
Name one effect that happens each turn that is at the start of each turn which does not say “at the start of each turn”. Each turn effects have always specified if it’s at the end or start. The nether portal from lakkari sacrifice summoned imps at the end of your turn, so I imagine that this portal would work similarly, except it also happens at the end of your opponent’s turn.
I would love to see the 3 page pamphlet describing Zephry's mechanics. That's something I love about HS over regular card games. You can understand the mechanics via visuals, sound, interfaces, tageting, projected images, etc. Once you know the cards you don't have to read anything, just watch the action unfold.