New Priest Epic Card Revealed - Priest of An'she
Tars just revealed a new Forged in the Barrens card: Priest of An'she
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Tars just revealed a new Forged in the Barrens card: Priest of An'she
Learn more and see all the cards in our dedicated Card List.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
People are really losing their minds over this card as if it's not just going to be an okay power level auto include for every priest deck this set. No, you're not going to instantly win the game if you drop it on turn 5. You're playing priest. You probably don't even have anything on the board before turn 5 and have to drop this on turn 5 because you've already somehow lost 12 health. No, you're not going to lose the game if you put this in your deck. It's a 5 mana 5/5 with taunt that requires you to heal yourself once to become an 8/8. You're playing priest. Either you're just going to wait til 7 and hero power face with it or you're going to play one of the 8 cards in your deck that heal you or your minions and play this alongside it.
It's not going to break the game. It's not instant dust. It's just an okay card. I know the past year hasn't really had "okay cards" since everything's been either overpowered or unplayable, but this is an okay card. Just...breathe.
What's the rationale behind putting a period after Taunt? Lightshower Elemental doesn't have it. Translation?
I'm not a pro player, and I know the archetype had strong supports like Soulciologist Malicia , but if this mechanic gets cards it might see play like Void Drinker did. I know soul fragments were easier to shuffle in your deck, but if they give priest consistent healing cards this might be strong. As an Healing 0 cost card there's already Desperate Prayer .
5 mana 8/8 taunt WOW
In most cases, 7 mana 8/8 taunt, weak for an epic card.
Garbage filler
I know that i will receive a lot of hate for this but here it goes: I love Priest. I hate the fact that Blizzard craps on this class for quite some time now. I hate that the only viable option to play Priest at some point was Res Priest and i totally understand why there are a lot of haters. What i don't understand though is why the f*** do people hate a class that has the lowest win rate for the pas 4-5 expansions ? I know that i might upset a large percentage of players but ... how the f*** you don't hate those retard classes that has only one purpose -> vomit everything they have on board. No thinking, no strategy, no nothing? DH has been opresive for almost one year and still nobody says anything about this class.
Now adressing this card ... i get so exited with every new expansion to see if Pries gets at least a little bit of "love" and every fu**I**g time i get so dissapoint when i see the revealded cards. I can't recall a card that made me say " Wow.. this is an interesting one". Whereas in every other class there is at least 1 card that is very very interesting with awesome effects. Same case with this card. At best everything they make for Priest is meah .. Anyway .. hope that we receive better, stronger cards .. and less annoying (maybe aggro players will take a break and give a chance to a class where you actually need to think and have a strategy ;) )
They don't hate Priest. But community does... It's marketing. You can't sell what people don't like.
True but why don't they try as a company to give a slightly different identity to this class ? Other than annoying cards/strategy ? Cause i agree with the comunity .. there are some really annoying cards.
I could buy what u said unless the last sentence , that just ruined everything to me. If you dont like something that's clearly broken blame the devs not the players...
btw last REALLY exciting priest card i can think was Lyra the Sunshard and that was un'goro era, long time ago.
You're right, maybe i got too emotional because i'm frustrated i can't have a fun experience playing the class i like. And yes .. that was exactly the last card i had in mind :)) .
Well I'm totally disagree instaed. I like Priest cause his identity: Removal, Control, Mind Manipulation... That's why I play Priest. If you want another "identity", just switch to other classes.
In a healthy meta aggro does require strategy. Same as any archetype. I also used to be of the mindset aggro > dumb and control > smart. But control can be just as dumb, and aggro can require a lot of thinking.
Take control warrior a while back. There was so much removal that you didn't really need to think about saving resources at all. Just remove anything your opponent plays and armor up. Simple as that. That is JUST AS DUMB as going face every turn. The more the meta is a game of rock paper scissors, the less thinking there will be for any archetype.
And I have seen plenty of complaints about DH and rogue. And rightfully so. A very good example of having so much reach and draw that games become very, very dumb.
Maybe i wasn't able to make myself clear. I like those too, but if they doesn't print decent cards to support these kind of strategies then what's the point. Priest didn't have a Tier 1 deck for i don't even remember how long. As much as i enjoy playing the class .. sometimes, just sometimes i would like to win as well. :) It hurts my soul that only this month i reached legend with Priest (HL that will not be available anymore). In the past 3 months i had to play other classes in order to achive Legend.
You are complaining about the lack of strategy in aggro decks and praise priest? How are you so blind to the fact that the """class identity""" of priest is basically hoping to have the correct card at any given moment. That's literally every priest deck in the entire history of hearthstone. Draw good and win or draw bad and lose, literally every priest deck. Don't talk about having a strategy, at least in aggro decks there is basic resource management, which requires more strategy than anything priest does. "Do I play the 15th removal in my deck", "do I play DK on 8", "do I play shadow essence on 5" the answer is always yes, if you even find yourself asking these questions while playing priest you have already lost anyway, or worse, if you answer no to any of them, you deserve to lose anyway, so tell me, where is the strategy?
This is why everyone hates priest by the way, "draw good and win or draw bad and lose", so when blizzard prints good cards for priest they are more likely to have the good draws, therefore they are more annoying to play against. Similar thing also applies to any aggressive shaman deck by the way. Everyone hates aggro shaman and priest when they are meta, because their core idea is this simple thing that both the player and the opponent doesn't have any power on.
The last legendary that made me think this was Awaken the Makers
First of all ... i assume you're reffering to Reno Priest in Wild. Nothing to tell you about here because i don't play Wild. Second, i like to play HL Priest where against aggro decks and with only one copy of each card there are quite a lot of times where you have to decide and plan future steps. For example, against token druid: Do i use my only holy nova on their first wave of treants? or should i risk taking the damage this turn so i can punish them on a future turn? And this is only one example. On the other "side" : I have 4 mana and maybe one 1,2,3 or 4 mana cost card in hand ( cause i vomitted everything on board by this tur) . Hmmm .. do i play it or not ? Where is the strategy and resource management in this ? Anyways, it's not my intention to start a fight on this topic. It's just that i would like that "aggro beats midrange - midrange beats control - control beats aggro" thing to be a little bit more balanced.
The reason people hate Priest is because of the playstyle - that is, almost every priest plays a slow strangling game that involves removing everything you play, often stealing it. They slowly regain their life total and amass resources, eventually invoking their win condition late in the game once you can do nothing about it.
Most games you play against priest are effectively over long before they actually kill you, and there's often very little chance of a comeback. When you cannot deal more than 2 damage a turn, you're making zero progress on killing them, and may never kill them. This feels absolutely HORRIBLE to play against, in any type of game.
Warrior used to play the same way. However, the devs have clearly made a concerted effort to turn Warrior into a more aggressive playstyle that fights you head on rather than simply hoarding resources and mashing the hero power button. So people no longer hate Warrior the same way.
They have not succeeded in doing this with priest.
Thanks Thanatos2k, you poited it out better than me. That's what i ment when i said i wish devs will work a little bit on Priest's identity. I just want this class to be playable without annoying and boring so many people.