New Warlock Rare Card Revealed - Soul Rend
PlayHearthstone on YouTube just revealed a new Forged in the Barrens card: Soul Rend
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
PlayHearthstone on YouTube just revealed a new Forged in the Barrens card: Soul Rend
Learn more and see all the cards in our dedicated Card List.
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This card is a fundamental misunderstanding of human psychology. They just changed Tracking because, while it's a great card, many players were reluctant to use it for fear of the "bad beat." People will always remember the one time that Tracking destroyed two crucial cards in their deck, as opposed to the other nine times when it got them a good card that they might not have otherwise drawn (and got rid of two other cards that weren't important to the game in front of them.) It's human nature to always remember that one time when something was a disaster, as opposed to all of the other times when things went right. In poker, it's routine that people remember the bad beats, as opposed to the regular wins.
Soul Rend is a "bad beat" card. No one will want to play it because of the risk of destroying key elements of your deck. It's the same reason that Warlock discard has never been a viable mechanic. Sticking with our Tracking example, that at least allows you the choice of what to lose. Discard was random up until the last year ( highest-cost, lowest-cost, etc.) which is when it became somewhat workable with Hand of Gul'dan and Wicked Whispers. This is a totally random effect again which is the LAST THING YOU WANT as a control player, who tend to value each card in their deck moreso than aggro players. If you're facing a board full of Chillwind Yetis that require this much damage to remove, something has already gone wrong and you'll be even less likely to want to destroy a significant part of your deck in order to correct it. I don't see the point in producing this card, unless they're still on the Ben Brode model of producing "fun" cards that won't see play like Purify.
On the flip side, it is an actually good card that doesn't work well with a tickatus strategy, thus encouraging slow warlocks that play something other than tickatus.
Blizzard loves bad beat cards though, because it creates Trolden moments, and they have consistently favored cards that provide Trolden moments over better game design.
EZ broken, mark my words, from Cthun to Nomi+highlanders+Kaza
amd then you kill your cards with this crap... nah dude.
worst card I've ever seen
destroying your deck when you play control is always bad
I really dont see the point of this card
If this downside were on an aggressive card it wouldn't matter and would be quite good, but control decks need win conditions against other control and midrange decks and if you're randomly burning your Lord Jaraxxus you're going to struggle.
Great against aggro, unplayable against control until you get you win condition down and even then fatigue may be a concern.
would you ever play this card in control matchups ? Nope i guess
Its good vs aggressive decks, most of the time it’s a full board clear turn 4 / 5
Best card so far tho
Very good card overall. The cards in your decks are irrelevant outside from control mirror and you don't need this card against control. So the downside is irrelevant.
its ONLY good vs aggro otherwise its beond trash because you can lose your most valuable cards. Just vs aggro where you just have to survive to a point is this good. Will not see any play.
Yes board clears are trash in slow matchups. Anything else to say Alberto Einsteino?
Seems strong. Against Aggro, you don't care about Fatigue most of the time. Similar to old Tracking's deckthinning.
Why would a control deck would destroy his own deck and win conditions with a deck supposed to SURVIVE ?
Would be a good effect for a zoo deck to suppress your own deck as it would simply cards you would not have drawn anyway, but here it suppress also YOUR board so... that is just bad ?!
Because this card would clear everything the aggro player dumped on the board. Now without a board and nothing in hand, the opponent would topdeck Skull of Guldan into another Skull, refill the board and hand while emoting “well played!”.
You conced.
It both has synergy and anti-synergy with Mecha'thun at the same time.
Plague of Flames seems superior in almost every situation.
The control card warlock desperately needed for a while. Now to see whether it's going to be enough to elevate the class