New Hearthstone Expansion Announced: Forged in the Barrens
Blizzard just announced the brand new Hearthstone Expansion: Forged in the Barrens! Read all the details below!
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Full Details
Quote from BlizzardGather your gear and hold fast to your ambition, newcomer. This is the Barrens. The road before us winds through vast, sun-scorched lands, bringing danger and discovery beyond imagination’s grasp. Thorned dens of bristling quilboar, rampaging tribes of furious centaur, and treetop nests of soaring harpies separate the champions from the weak. The Barrens are the anvil upon which the Horde as we know it was founded: A literal crossroads where the tauren, trolls, and orcs came together for the first time. Heroes are made here. Perhaps you, too, shall be Forged in the Barrens.
Forged in the Barrens will launch worldwide this Spring with 135 new collectible cards! You can find the full schedule for card reveals and see which cards were announced today by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
New Keyword: Frenzy
The monsters, minions, magic, and machinery found within the boundaries of the Barrens can turn any upstart axe flinger into a champion of the Horde. Minions with the new Frenzy keyword will trigger a powerful effect the first time they survive damage!
Ranked Spells
Mastering magic is key to surviving the elements (and elementals). All 10 classes will have access to an all-new Ranked Spell that will grow in power as your reach 5 and 10 Mana Crystals, regardless of whether it’s in your hand or deck!
New Mechanic: Spell Schools
Magical Spell Schools are a permanent addition to Hearthstone, which will be applied retroactively to many previously released spells, adding synergies and a new layer of depth throughout your Collection! Spells in Standard and Wild can now have a tag from one of seven different schools:
- Arcane (2 Spells in Forged in the Barrens, added to 44 Spells from past sets)
- Fel (3 Spells in Forged in the Barrens, added to 22 Spells from past sets)
- Fire (2 Spells in Forged in the Barrens, added to 43 Spells from past sets)
- Frost (2 Spells in Forged in the Barrens, added to 24 Spells from past sets)
- Holy (5 Spells in Forged in the Barrens, added to 67 Spells from past sets)
- Nature (6 Spells in Forged in the Barrens, added to 112 Spells from past sets)
- Shadow (4 Spells in Forged in the Barrens, added to 109 Spells from past sets)
Meet the Mercenaries
There’s no shortage of swords-for-hire within the Alliance and Horde. Forged in the Barrens introduces 10 Legendary Mercenary minions, each representing a different class, whose stories will play out across the Year of the Gryphon in an all-new year-long narrative!
Pre-Purchase Forged in the Barrens
The Forged in the Barrens Mega Bundle includes 80 Forged in the Barrens card packs, 5 Golden Forged in the Barrens packs, two random Forged in the Barrens Golden Legendary cards, the Hamuul Runetotem Druid Hero, the Hamuul Runetotem card back, and Battlegrounds perks**!
The Forged in the Barrens Bundle includes 60 Forged in the Barrens card packs, two random Forged in the Barrens Legendary cards, and the Hamuul Runetotem card back!
**Battlegrounds Perks are available upon purchase and expire at the end of the Forged in the Barrens expansion cycle.
Log in and Get Shadow Hunter Vol’jin for Free
A Shadow Hunter is a bit like a Shadow Priest, only with more Voodoo! Log into Hearthstone after the 19.6 patch goes live to receive the Shadow Hunter Vol’jin Neutral Legendary minion for free, available to play immediately! Limited one per account.
Lok’Tar Ogar! The 19.6 patch launches today, which includes a host of
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
i prefer your version instead of frenzy
Excited for the third expansion! Alliance vs. Horde boys!
the 0-mana priest heal is absolutely terrible, not just that, it makes the random spell pool much worse too.... jesus, the weakest class in the game gets another trash
Remember they are brining shadowform, so it could be used in a cancerous face dmg deck.
shadowform does not convert heal to damage what are you talking about?
I don't know. The number of times I need to keep my health above zero far outweighs the number of times I am trying to kill my opponent.
Plus Velen, embrace shadow and two of these is 20 damage to both players. Could be fun.
Never underestimate 0 mana spells. It is a niche card that may find no place in a meta but it isn't "terrible"
And you are insane if you think that it makes the random pool worse. I will be happy to discover this with renew against aggro decks. (or salty)
And and wild priests will do painful things with this.
They are bringing back auchenai soul priest as well
Miracle. If you don’t know what I’m talking... Then you just don’t know.
The healing cards are very weak in standard so this card is not trash, remember how the game suffers from aggro.
1 mana 2/2 restoring 4 health to each hero was played and not for the stats, it was for the heal. How 0 mana 5 health won't? Especially that it has a tribe.
Alright, Hearthstone is officially back on the menu for entertainment. If they execute the Core set revisions and addition to balance the majority of the classes then that would be the greatest. I am honestly looking forward for them to balance Lay on Hands. If they reduce the cost to 5 mana then it might be playable but idk, what are your thoughts?
I LOVE that spells will now have "tribes". New options for deckbuilding! New reasons to play obscure forgotten spells!
Fully agree. It adds so much flavor and hopefully tons of future synergies, where you might actually pick spells for their elements. It always bugged me a little that there was only a cosmetic difference between a fire and a lightning spell.
Isn't the new shaman totem worse than the old one?
Moreover, it's a second EARTH totem, though it should have been an AIR totem to correspond to shaman's core identity of having four totems of each element - earth, fire, water, air.
extremely worse, With the new malygos and this clearly there is/was a problem with spell damage
It is supposed to be! Wrath of air was way too swingy and punishing. To accommodate for that nerf they are buffing a lot of other cards. Like how Velen was HoF'd, but the other priest cards got better
I think they don't want Shaman to have unspecific spell damage, so he probably will have Nature spell damage with some nature spells, and other types of spells that would be broken with spell damage, with no way to access spell damage for those types. It's good for balancing.
I wonder if the third expansion will be Alliance and Horde against a big threat (Scourge/Legion) or a battle between them like BFA
I would guess Westfall.