New Hearthstone Expansion Announced: Forged in the Barrens
Blizzard just announced the brand new Hearthstone Expansion: Forged in the Barrens! Read all the details below!
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Quote from BlizzardGather your gear and hold fast to your ambition, newcomer. This is the Barrens. The road before us winds through vast, sun-scorched lands, bringing danger and discovery beyond imagination’s grasp. Thorned dens of bristling quilboar, rampaging tribes of furious centaur, and treetop nests of soaring harpies separate the champions from the weak. The Barrens are the anvil upon which the Horde as we know it was founded: A literal crossroads where the tauren, trolls, and orcs came together for the first time. Heroes are made here. Perhaps you, too, shall be Forged in the Barrens.
Forged in the Barrens will launch worldwide this Spring with 135 new collectible cards! You can find the full schedule for card reveals and see which cards were announced today by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
New Keyword: Frenzy
The monsters, minions, magic, and machinery found within the boundaries of the Barrens can turn any upstart axe flinger into a champion of the Horde. Minions with the new Frenzy keyword will trigger a powerful effect the first time they survive damage!
Ranked Spells
Mastering magic is key to surviving the elements (and elementals). All 10 classes will have access to an all-new Ranked Spell that will grow in power as your reach 5 and 10 Mana Crystals, regardless of whether it’s in your hand or deck!
New Mechanic: Spell Schools
Magical Spell Schools are a permanent addition to Hearthstone, which will be applied retroactively to many previously released spells, adding synergies and a new layer of depth throughout your Collection! Spells in Standard and Wild can now have a tag from one of seven different schools:
- Arcane (2 Spells in Forged in the Barrens, added to 44 Spells from past sets)
- Fel (3 Spells in Forged in the Barrens, added to 22 Spells from past sets)
- Fire (2 Spells in Forged in the Barrens, added to 43 Spells from past sets)
- Frost (2 Spells in Forged in the Barrens, added to 24 Spells from past sets)
- Holy (5 Spells in Forged in the Barrens, added to 67 Spells from past sets)
- Nature (6 Spells in Forged in the Barrens, added to 112 Spells from past sets)
- Shadow (4 Spells in Forged in the Barrens, added to 109 Spells from past sets)
Meet the Mercenaries
There’s no shortage of swords-for-hire within the Alliance and Horde. Forged in the Barrens introduces 10 Legendary Mercenary minions, each representing a different class, whose stories will play out across the Year of the Gryphon in an all-new year-long narrative!
Pre-Purchase Forged in the Barrens
The Forged in the Barrens Mega Bundle includes 80 Forged in the Barrens card packs, 5 Golden Forged in the Barrens packs, two random Forged in the Barrens Golden Legendary cards, the Hamuul Runetotem Druid Hero, the Hamuul Runetotem card back, and Battlegrounds perks**!
The Forged in the Barrens Bundle includes 60 Forged in the Barrens card packs, two random Forged in the Barrens Legendary cards, and the Hamuul Runetotem card back!
**Battlegrounds Perks are available upon purchase and expire at the end of the Forged in the Barrens expansion cycle.
Log in and Get Shadow Hunter Vol’jin for Free
A Shadow Hunter is a bit like a Shadow Priest, only with more Voodoo! Log into Hearthstone after the 19.6 patch goes live to receive the Shadow Hunter Vol’jin Neutral Legendary minion for free, available to play immediately! Limited one per account.
Lok’Tar Ogar! The 19.6 patch launches today, which includes a host of
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Why the hell not include the tavern pass to the pre-order? This is pissing me off.
Oh this cards is useless, and this, and this.. all are. xD
WHY DONT WE KNOW THE RELEASE DATE YET.
All of the spring expansions have come out by the third week of April, most around the 6-12th iirc. I know as little as anyone else, but that's where I'd put my money :)
23rd of march
I pre ordered the mega bundle and it says March on the packs we just should have a date @ this point
Bundles available until 22 march. So the date of release is 23rd March.
And anyone posting things like this should go back to school and learn basic math. In short, in previous system you could get equivalent of about 20-21k in gold. Currently the max is about 23k but we got new mini expansion worth 2k (provided that the bonus offer will be persistent in future). So in terms of total value both systems are comparable. The main difference lies in reward distribution as a function of time. Previously it was lineal, now it's exponential decay. In short, nowadays the less you play the more value per minute you get.
To sum up, if you play hearthstone occasionally, or you have a low winrate, current system is for you. If you play regularly with ok winrate (according to some graphs I've seen the brakepoint is about 1,5 h with 50% winrate) or you are a bot, you will end up about the same. And finally if you play more than 1,5 h a day but less than required to max out (it's around 6-7h if I'm not mistaken), current system is worse for you.
It all depends on your point of view but in no scenario I would call it "significantly more generous".
Sorry for all language mistakes especcially in math naming. Is quite hard to talk about math in foreign language.
I play twice a week and have 8.5k gold already, and a lot of dust. Thank you Blizzard!
Same, maybe a total of 1-2 hours in a whole week span and saved a ton of gold.
Honestly anyone who is arguing that the new system isn't significantly more generous at this point is either majorly miscalculating or, more likely, is a bad faith agent.
I mean when the new system was released and everyone was going ballistic about it, there were plenty of people showing that it was actually fine and rewards would be better if anything and they were getting constantly shouted down (or on reddit downvoted to oblivion) but at least back then people had the excuse that there was a lot of misinformation going around and that we couldn't know for sure as we hadn't actually experienced it.
But if someone is still arguing that the new system is worse at this point they are just straight-up wrong and there are no excuses.
I play just a little bit sporadically here and there every day (Like 30 minutes here, 1 hour there, a couple of games some other time kinda sorta deal) and I have over 10k gold banked up*. Level 155 or something, I believe, without buying the premium either. I bought the 80 dollar preorder for madness at the darkmoon faire, and then spent the 4700 gold I had built up - that's all the packs I BOUGHT. At the pace I am getting gold at the moment, I likely will not have to buy the preorder to get enough packs for the upcoming expansion.
*I do most (but not all. Probably around 85-90%) daily quests and all weekly quests. I just kinda-sorta either get them out of the way, or just casually go about them. I also never spend any gold whatsoever on anything after buying the initial 47 packs at the release of madness (I do not like arena/duels that much).
Point is if you’re f2p and don’t Play 8 Hours a day you have no Collection. Old or new system doesn’t matter in this case.
But the new exp system does reward you with more gold overall. As mentioned above there is enough proof for that. Period.
I don‘t know if anybody allready mentioned it, but the paid Battlepass is still not in the mega bundle, bit i don‘t really care, because it‘s just skins. So haters gonna hate.
Yo legit, Libram of Wisdom is verified as a Holy Spell. Spirit Healer would make the tankiest board ever!
I would imagine that ALL paladin spells are holy, since in Warcraft that is literally the only school of magic they can use. They're essentially Holy Priests that learned how to fight from Warriors. So Spirit Healer might have a place for them since they have cheap spells and all spells are likely to be Holy-synergistic.
Edit: well, I guess I should clarify that I mean spells as in magic, warriors have access to physical abilities but they're not magical in nature, for Hearthstone I am not sure if they are adding a "physical" school or not for gameplay purposes, if they do, then Paladins will be equally split between Holy and Physical, as Paladins are basically what happens when Mommy Priest loves Warrior Daddy very very much...
silence meta incoming then
Frenzy is more like the spellburst version of enrage than battlecry. Has to happen while on the board but only triggers once.
That's the best definition of frenzy i have ever read. I Will definitely use that to explain to other confused players how this keyword works. Thanks! :)
Frenzy may not trigger if the minion dies on the first attack. They maybe designed Frenzy so that your opponent can interact more with the card as opposed to just sit still and let the battlecry happen.