This week's brawl is The Great Amalgamation!
Rules:
What horror has science wrought!? Build a deck, all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates, and Totems!
Rewards:
A Classic Card Pack for winning the Brawl once.
If you have a great deck for this brawl, create it in our deckbuilder, and share it with the world! Just make sure to label the Deck Type as a "Tavern Brawl" while saving and it might show up on the front page!
I didn't even think about Gyreworm. Having a bolt on a creature would have been pretty sweet.
Gyreworm was good, but replaced it with a Dragonslayer - which I kinda forgot about in the first place.
Dragonmaw Poacher is dirty too if its not too slow, i haven't played the tavern brawl yet.
Ship's Cannon + Splitting Axe = GG
Don't forget about Cagematch Custodian
Golakka Crawler and Hungry Crab are working wonders here :)
Don't forget to add Patches the Pirate
Add Dragon Breeder to make more crabs also
Just play Shaman and get totem synergy since everything's a totem.
If I remember right, stuff that was auto-kill against certain minion types and magnetic were OP last time.
I really liked this one the first time around. Glad to see it return.
Blizzard is testing for some sort of future card the gives minions All Types.
Probably not wrong on this. They've had Brawl Concepts become cards before.
The one Brawl a year where I kind of wish I hadn't dusted my Patches for full value way back when.
Is Ey'sor banned? cause if not is kinda busted tbh.
You know damn well they don't ban broken cards during brawls.
it's one card in your entire deck that most games you won't even see play.
it wont be banned.
Eysor is actually kinda bad... 3 mana, 0/4 that gives you a little bit of value "later" is not fast enough in this brawl... Everything basically gets decided during turns 1-4 depending on who drawn more crabs / crawlers. Iam playing Eysor just for shits'n'giggles basically, since this brawl is kinda the only place where Eysor is somewhat playable.
I actually got Eysor out on turn 4. Then Lightning Bloom and Totemic Reflection. Opponent took 20 seconds to look things over and then conceded.