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Keywords
Hearthstone would be boring if it wasn't for Keywords. If you've ever looked at a card and noticed the card had some bold text, that is a keyword. Below are the definitions of each keyword from the client strings that will give you some understanding to how cool some cards really are.
Name | Keyword | Description | Example |
---|---|---|---|
GLOBAL_KEYWORD_BATTLECRY_TEXT | Battlecry | Does something when you play it from your hand. | Alexstrasza |
GLOBAL_KEYWORD_CHARGE_TEXT | Charge | Can attack immediately. | Grom Hellscream |
GLOBAL_KEYWORD_DIVINE_SHIELD_TEXT | Divine Shield | The first time this minion takes damage, ignore it. | Tirion Fordring |
GLOBAL_KEYWORD_DIVINE_SHIELD_REF_TEXT | Divine Shield | The first time a Shielded minion takes damage, ignore it. | |
GLOBAL_KEYWORD_ENRAGED_TEXT | Enrage | While damaged, this minion has a new power. | Grom Hellscream |
GLOBAL_KEYWORD_FREEZE_TEXT | Freeze | Frozen characters lose their next attack. | Blizzard |
GLOBAL_KEYWORD_FROZEN_TEXT | Freeze (Target) | Misses its next attack. | |
GLOBAL_KEYWORD_IMMUNE_TEXT | Immune | Cannot be damaged | Bestial Wrath; |
GLOBAL_KEYWORD_SECRET_TEXT | Secret | Hidden until a specific action occurs. | Snake Trap |
GLOBAL_KEYWORD_SPELLPOWER_TEXT | Spell Power | Your spell cards deal {0} extra damage. 0=amount of spell power | Malygos |
GLOBAL_KEYWORD_STEALTH_TEXT | Stealth | Can't be attacked or targeted until it attacks. | Edwin VanCleef |
GLOBAL_KEYWORD_STEALTH_REF_TEXT | Stealth | Can't be attacked or targeted until it attacks. | |
GLOBAL_KEYWORD_TAUNT_TEXT | Taunt | Enemies must attack this minion. | Tirion Fordring |
GLOBAL_KEYWORD_TAUNT_REF_TEXT | Taunt | Enemies must attack minions that have Taunt. | |
GLOBAL_KEYWORD_WINDFURY_TEXT | Windfury | Can attack twice each turn. | Al'Akir the Windlord |
GLOBAL_KEYWORD_DEATHRATTLE_TEXT | Deathrattle | Does something when it dies. | Cairne Bloodhoof |
GLOBAL_KEYWORD_COMBO_TEXT | Combo | A bonus if you already played a card this turn. | Adrenaline Rush |
GLOBAL_KEYWORD_RECALL_TEXT | Overload | You have X less mana next turn. | Lava Burst |
GLOBAL_KEYWORD_SILENCE_TEXT | Silence | Removes all card text and enchantments. | Mass Dispel |
GLOBAL_KEYWORD_COUNTER_TEXT | Counter | A card that is Countered has no effect. | Counterspell |
Card Relations
Now that you've got keywords down, let's take a look at the real cards that bring other cards into play. If you've been browsing our card database, you've probably come across some cool cards which you were sad you were unable to place into your deck. The way that Hearthstone has been designed, everything is a card. When you put one of your Druid minions into play which has the Choose One keyword, you will be asked to pick between two "fake" cards to activate the effect. These "fakes" are called Token Cards. The table below shows us which cards are related to token cards.
If the opponent already have 10MC and u play Arcane Golem he recieve Excess Mana. That was the way found to validate cards that add mana after turn 10, I find strange is the fact that Innervate, since it is a bonus for one turn, made her a choice of card advantage.
boar is a token from Razorfen Hunter and panther from Power of the Wild
Cool stuff. Hadn't made the connection between some of these cards yet, like the Mekkatorque inventions. I wonder if Bane of Doom also spawns a Worthless Imp when it tries to summon a Demon if you've not got any Demons left in your deck.
Oh btw, Ysera has 2x Laughing Sister in this list. One of them should be a Nightmare
Thank you. The error has been corrected.
in fact there are no indication that it is from your deck, but in every place people are thinking so.
It would be highly unusual if Bane of Doom didn't draw from your own deck. It would be the only card we know so far that could summon something not in your own deck, but just in general available. We'll get confirmation of it at some point no doubt, but for now I'm going to continue to assume it's from your own deck.
It's also going to be highly interesting to see if you can summon Jaraxxus with Bane of Doom. Bringing *that* out at the wrong time might be disastrous.
Well if it does summon at will from the Demon cards in the game it gives some strange implications. You´d have the chance at Demons not in your deck, but also give you a third chance at Demons you do have in your deck. It´s a hard card to judge, but at face value being able to get things like Illidan for 5 mana without the battlecry, that´s pretty devestating, especially when the game is still new and people don´t have full decks yet.
I´ve gone through the Demons in the game, and there´s really only a few you´d not want to get summoned, while the rest are all very valid things to get. We know the battlecry effect doesn´t kick in when not played from your hand, but do we know what happens to other effects like stealth, and charge? Cause if those keep on working, like I expect, then that's a serious boon.
I'm going on the assumption that only the Battlecry effect is nullified when summoned, and not a complete silencing of the card's effects. Do we know anything for certain about this?