19.4.1 Balance Patch Notes - Changes to Hysteria and Duels
Blizzard sent out the patch notes for the Hysteria change that will go live Thursday, January 28th, and which they announced last week. Read about it and the Duels changes below!
Quote from BlizzardThe 19.4.1 patch, arriving on January 28, includes a change for Hysteria from the Darkmoon Races Mini-Set, balance adjustments for Duels, and a handful of game improvements!
Standard Balance Updates
Hysteria
- Old: Choose a minion. It attacks random minions until it dies.
- New: Choose an enemy minion. It attacks random minions until it dies.
Hysteria will be eligible for a full dust refund for 2 weeks after the 19.4.1 patch goes live.
Duels Balance Updates
HERO POWER UPDATES
Outlander
- Old: [Passive] After you play the left- or right-most card, gain 1 Attack this turn.
- New: [Costs 1] After you play the left or right-most card in your hand, gain +1 Attack this turn.
Death Games
- Old: Trigger a minion's Deathrattle.
- New: Trigger a random friendly minion's Deathrattle.
SIGNATURE TREASURE UPDATES
Bonecrusher
- Old: [Costs 6]
- New: [Beast, Costs 8]
- Dev Comment: Turns out Bonecrusher is a silly rabbit.
Fractured Spirits
- Old: [Costs 5]
- New: [Costs 4]
Royal Greatsword
- Old: [Costs 6]
- New: [Costs 5]
Herald of the Scaled Ones
- Now has the Dragon tag.
TREASURE POOL UPDATES
- Cannibalism has moved from Passive Treasure pool 1 to pool 2
- Sandy Surprise has been removed from the Passive Treasures pool.
Miscellaneous Updates & Game Improvements
- Fixed a bug where Collection Achievement progress could get out of sync with the current contents of your collection.
- Dev Comment: You will still never lose credit for an Achievement once it's been completed.
- Fixed a bug where Arena could fail to load for new players.
- Fixed a Duels bug where the animation for Harvest Time! would play twice.
- Fixed a Duels bug where Shadow Word: Void would summon minions based on the target minion's default Health rather than current Health remaining.
- Fixed a visual bug where notifications would persist for the Journal after completed Achievements had been claimed.
Or make him like Cutpurse. Only triggers, if he attacks a hero.
That wouldn't fix anything because the Tiller deals damage each time it attacks its just immune so it doesn't take damage.
If it said "attack damage" yes. Otherwise it would do infinite damage just from trading ;)
They could also have hysteria make the target hit everything ONCE. This would make the card more flexible but less value in some cases
"That wouldn't fix anything because the Tiller deals damage each time it attacks its just immune so it doesn't take damage."
Yes and no........
Tiller would deal damage, and not take any. But that's not really the problem. The problem is when Tiller is Immune, and neither takes nor deals damage. It allows Tiller infinite attacks. However, if Tiller were to "Deal Damage", it would eventually run out of targets (once Tiller cleared them all), and thus would stop the infinite damage since there would be no minions left to attack.
It's when Priest use Shrinkmeister on Wretched Tiller, with Tiller being Immune does the combo become infinite.
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What? When the Tiller is immune it doesn't take damage but it still DEALS damage.
And the Tiller doesn't deal infinite damage. The play is if the health of the minions on the field other than the Tiller equals half your opponent's armor+health then you win.
FUCK U PRIEST PLAYERS! NOBODY CARES! DON"T FCUK WITH TILLEr I PLKAY IN MY EVERY DECK AT LEAST ONE COPY OF IT SINCE KOF. LOVE THIS CARD. THE ONLY WAY I WOULD PLAY PRIEST IN LIFE WAS MAYBE WITH THIS DECK, BUT DIDN'T HAD THE CHANCE, SO... WHATEVER...
good man. I've been playing Swamp Leech in every deck since witchwood. i can't wait until he makes some busted combo so I can make a similar comment.
A bit sad for the priest fans to lose the versatility of hysteria, but also a way of preventing combos with future cards that have "on attack" effects. They shouldn't change the immune keyword. That would kill any bestial wrath related combo. So many ways they could have changed tiller thou. Could even have made it a playable aggro minion while they were at it. Can't blame them for their choice thou. Hysteria blocks card design but really made priest a lot less shitty. Warlocks might have gotten a bit too fond of it thou...
The DH HP nerf thou.... Even thought of that exact change myself earlier. Maybe add 1 single bonus attack, but probably fine still and refreshing none the less.
not even close...Priest = Braindead plays/Sedentary strategy
Priest surely relies on a lot of bullshit RNG in standard, but isn't that another topic?
I mean it's not bullshit RNG when all it can get from RNG effects is... it's own class spells and minions. And the most popular decks right now don't really use Galakrond or even Sethekk Veilweaver.
I guess there's thief priest stuff, but that's not really that effective at the moment unless they get really lucky.
Priest has always been my favorite class because it is almost always simultaneously the worst class and the most annoying class.
I almost only run into sethekk priests, but well, it's not like there are that many priests to compare anyway :p
Isn't the only pool more unspecific than "a spell" or "a class minion" just "a minion"? How many cards in standard even have that? OK there is ofc class spell vs any spell, which mage has about two standard cards with, and I also think that mage has a pretty high bullshit factor atm ;)
I really can't think of any other class than those two, that can run a deck with absolutely no other win condition than randomly generated cards. But whatever! I call that bullshit RNG, you can call it whatever you'd like. As long as these decks don't dominate, the game won't feel like full roulette, but we can probably agree that this (sadly) has dragged both classes to the bottom of the format.
Sethekk Veilweaver is typically a pretty popular value generator I guess. Priest generating value cards from a specific pool (their own class spells and class minions) isn't really that absurd? Priest spells mostly all do the same things. Remove stuff, buff minions, heal things. Their minions are pretty straight forward too. It's not even like mage where there's just a huge, wide variety of things mage spells can do.
I don't like thoughtsteal mechanics in priest, I think that's too random, but I love Galakrond and Sethekk Veilweaver personally (and Galakrond priest is still pretty decent for a ladder deck). I like effects that force the player to adapt to what they get off of a card as long as it's not TOO random.
And I'm fine with that being priest's value generation method in place of it having consistent card draw. Though I get that a lot of people find it boring.
I Used to like it too, but at some point I just started enjoying having the cards in the deck a lot more. ;)
I wouldn't call it absurd at all. Most classes have some kind of unspecific class spell/minion generator, but that still doesn't change how dominating this generation strategy is for standard priest. I like playing quest shaman, that certainly also has a lot of card generation, but generating ten 1-mana shaman spells, is just a lot more controlled rng than generating 10 spells with veil weaver. It's not crazy luck that one in 8 lackeys is a kobold or 1 in 10 1-mana spells is an earth shock. It IS very lucky to get shadow word death out of a veil weaver at the exact time it's needed, which makes those wins/losses seem hollow pretty quick. The feeling that you won by "reading" your opponents strategy dies if half of the cards are random along with the feeling that you (as priest) built a strong deck.
No hate here and I think that it's all relative really. The way I see it, some decks play on slot machines and some backgammon. Both rely on luck, but the degree of strategy and tactics are not the same. I think it's a shame that priests low draw kind of forces the rng fest. Hopefully we'll get some more raise dead-like cards to give priest more consistent value playing :)
yeah, I like Raise Dead. Still don't think it's really a problem, though. Getting Shadow Word: Death is lucky. But getting Hysteria, Soul Mirror, Shadow Word: Ruin, etc. all do something similar. Just saying, your odds of getting an out if you can chain your Sethekk Veilweaver's well is high.
They could make it so that Sethekk Veilweaver's spell pool is non-targeted spells that cost a certain amount. Like "when you cast a spell on a target, get a 5+ cost spell" or something. But I personally think it's fine as is.
Galakrond became a really viable card when the Priest minion pool gained a certain consistency. Where your odds of getting something passable were like 70%, and your odds of getting something good were like 20%. I think that's good for any RNG effect.
Ehhhhhh.... No! If you give your opponent an immune Wretched Tiller, it would damage your OWN hero.
The only hysteria combo possible is with Neferset Thrasher, Treachery, etc. N for that you'll need two ticks with emperor if want it to be infinite (until 30 attacks).
You can't target enemy minions with immune, but on an empty board you can play a 0 attack minion instead of death speaker ;)
Either he doesn’t, or he plays secret mage.