Reward Track Update Coming Soon
Blizzard just posted a lenghty post on how they are going to adjust the Reward Track. Read all about it below!
Summary
- One time Log in Reward of 5 Darkmoon Faire packs and 500 Gold.
- Removing Weekly Quests that require Legendaries or Arena runs.
- Win 7 Ranked Games Weekly is being reduced to Win 5 Ranked Games.
- Quest Progress in Tavern Brawl and Battlegrounds.
- All 800xp Daily Quests now reward 900xp.
- Reducing Reward Track XP needed by nearly 20%
- 50 gold added to rewards at 27 and 30.
- Changes to Reward Track Bonus levels to provide gold more evenly.
Quote from BlizzardSince the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.
We’re adjusting a variety of daily and weekly quests to make them easier to complete.
We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
- We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
- Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
- We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
- All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.
We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.We’re adding more gold rewards to certain levels of the rewards track.
We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.We’re adjusting rewards track bonus levels to provide steadier gold income.
We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.
What’s next?
As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
isn't that so if u give me u hand later I want u arm. Typical human behavior. We will never be satisfied. there is always more, I want, more. Even if I give u free stuff u want more. come on, guys(or kids)! grow up! Stop whine. When we had 10g per 3 wins we whine, and now when we get more gold we still whine! dose who whine will never stop whine even if u meet their requirements because then they will whine because it's perfect!
Activision Blizzard is a company where ppl work and make games, as much u do in u work if u work, maybe u work free I don't know.
If this revised system was the system that had initially been launched.. I 100% guarantee you that the exact same people would have posted the exact same complaints, and we'd be in the same place now with Blizzard having to respond to the orgy of "GIVE FREE STUFF NOW!!!" yelling.
20% reduced xp cost for levels and 10% more xp from quests is great, but the game is still ridiculously expensive. The real money cost of cards didn't change at all. That is if you want to play with the cool cards in the first few weeks rather than 2 months after release.
Well I suppose that this was the predicted apology update, that people talked about since the introduction of the track. Which has a lot of upsides to it. Looks like it's only aggro farmers who'll lose gold now (still needs some math).
So I guess the real question is: Do you prefer face or rope?
Translation: "Would you like some mustard on that sh*t sandwich we just served you? It's better than the plain version, so you should be thanking me for serving it to you for hundreds of dollars a year."
Well, thankfully I like mustard.
Rewards still won't be good enough to bring me back I think. The biggest problem is I have experience with battle pass systems in other games where players got upset, so the rewards were tweaked with big fanfare and then 6 months later all the changes were slowly reverted and lowered again and again. I just don't trust Act-Blizz not to do the same thing.
"...carefully reviewing gameplay data from the first few weeks..." BLIZZARD BLUE POST
TRANSLATION ...
'...looking into how many of you (player base) are just sucking the sh*t we threw at you regarding our new "rewards" track system. Plus we're looking into if we really need to make a change, or if enough of you morons are continuing to still play Hearthstone and throwing away your money to us...'
/SMH
/Sad
😞
Get rid of the Ranked weekly quest or let people reroll it.
They're just twisting the knob slightly as they had always planned to, and pretend like they're "listening." A classic mobile game tactic. This won't result in a better economy. It still intentionally obfuscates how much you're getting rewarded for your time. We might end up with how much gold we had before.....which was the most expensive F2P game out there.
That hasn't changed! Their plans for their despicable mini-set haven't changed. They continue to increase the amount of pay-for content every year without a commensurate increase in progression. Dust system is still pathetic. Number of legendaries per set continues to grow. Adventures are still gone.
Thanks Blizzard, but I have played much less these days. I only got about 30% of the cards as a f2p, and played very casually now.
Really... they should just give you the entire card set for free right?
Classic manipulation. At first they beat you as hard so you're near dead, then they give you a little candy and you are happy about it like nothing happened.
I guess blizz should repeat this plenty of times until you realize what is going on.
Way too generous. The goal is to entire free players to become paid in some form. Not to drive players like me to switch and become f2p because it's a comfortable way to experience the game. This makes zero business sense.
but +10 pack, 2 tavern ticket, 2 legendary, 1 epic, 1 cardback and 1 skin - means nothing? xD
wish blizz would just give these poor motherfuckers back their 10 gold per X wins so we can get past this
edit: stay triggered plebs
People choosing not to spend money on a video game doesn't make them poor lmao... Heck I spent $10 for the promo a while back and regretted it, especially for a game like HS where you have a 0.01% chance of getting a damn good card. Been F2P and have everything I need and more, but changing the game and promising for the better to only do what they did is something totally different.
These are good adjustments.
They are not good enough though.
I'll oversimplify everything and argument my point, so my perspective is easier to comprehend :
Let's compare the new daily, vs the old daily for a player like me:
Old : 60 g / day + 10 possibly from 3 wins when doing a quest. 70 g / day on minimum.
New : 1000 xp/day ( max ) + weekly_quests_xp(5800) / 7 + 200xp =~ 2030 xp.
For the 1500 xp / 50 g , this means : 2030 xp ~= 67 gold per day.
So for me, I lose 3 gold/day even though I play more than I used to.
However, and here's the big change : there is going to be a new expansion, that has MORE CARDS for the same amount of gold I previously got.
There is absolutely no chance I can keep up with the game if I am not going to pay, or play for a considerable number of hours daily.
This is the base argument when it comes to the rewards track:
"I don't get as much gold as I did before"
That isn't completely true, as others have pointed out - gold gain is different but you also get packs and a legendary through the rewards track.
Are you taking those into account as well when you say that the rewards track is worse?
we always got legendary quest giving free packs and sometimes free legendaries, but now it is sewn into reward tracker