Reward Track Update Coming Soon
Blizzard just posted a lenghty post on how they are going to adjust the Reward Track. Read all about it below!
Summary
- One time Log in Reward of 5 Darkmoon Faire packs and 500 Gold.
- Removing Weekly Quests that require Legendaries or Arena runs.
- Win 7 Ranked Games Weekly is being reduced to Win 5 Ranked Games.
- Quest Progress in Tavern Brawl and Battlegrounds.
- All 800xp Daily Quests now reward 900xp.
- Reducing Reward Track XP needed by nearly 20%
- 50 gold added to rewards at 27 and 30.
- Changes to Reward Track Bonus levels to provide gold more evenly.
Quote from BlizzardSince the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.
We’re adjusting a variety of daily and weekly quests to make them easier to complete.
We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
- We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
- Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
- We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
- All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.
We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.We’re adding more gold rewards to certain levels of the rewards track.
We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.We’re adjusting rewards track bonus levels to provide steadier gold income.
We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.
What’s next?
As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
and you have to work to get them, and yes still less
Fair enough
If you want to see some other data check out this post I made.
https://www.hearthpwn.com/news/7801-quest-and-xp-compensation-heroic-duels-returning#c54
Just another perspective - nothing to say you are wrong.
Thanks for all your replies & inputs. Always nice to see other perspectives.
There's a lot more that they need to address, but I won't discuss it, instead I'll share others' thoughts on the matter :
https://www.reddit.com/r/hearthstone/comments/k8rb5k/the_reward_track_changes_were_designed_to_look/
Cheers !
i mean yeah blizz screwed big time with the reward track. and i think this whole stuff was intentional. but i see some folks here saying stuff like 'blizz should give us 100 gold per quest and a legendary per day' etc. to make the game f2p... it sounds more like u guys are trying to rob the goddam firm. yes, its expensive but they should profit too, you know? don't be greedy like them. greed is what we standing up against.
sorry i just cant stand these comments. i just wanted to get this out of my chest.
although, i still don't think those changes are enough. if blizzard wants to prove they have good intentions then they should, at least, bring back 10g per 3 wins.
on top of xp they should give 50 gold for every daily and 100 gold for every weekly quest, 10 gold for 3 wins up to 100 gold per day and also give 2 new daily quests each day. even with all that, free-to-play players still won't be able to get more than 5 legendaries but it would at least feel more fair. that should be the point, grind for (epic and legendary) cards slowly over time or simply pay and get them instantly. no point in grinding if there's little reward for it. another thing they could fix is dust cost, it's just too expensive as it is now. and maybe give us option to trade one legendary card per month with friends.
The paid reward track should net you twice the gold. I regularly get 6000 gold per expansion. I think I should get 12000 since I bought the pass. Since I'm now paying I should get more than a few crappy skins with no new audio. Show me the gold.
On another not when is Blizzard going to start reducing the cost of packs from previous expansions? Sorry but a TGT pack should not be worth the same as a MDMF pack.
"Play 10 Old Gods" is such a PITA! Before i got that quest, i was able to pull them off on a regular basis, but you know what happened after i got that quest, dont you? Endless "dead between round 4-6" matches.
Basically, you dont know. =P
edit: You will btw:
It’s gonna take a lot more than this. The paid battle pass needs more rewards, and the 10 gold per three wins needs a return.
Came here, because I saw Solem's video in YouTube feed.
"Reducing Reward Track XP needed by nearly 20%"
So at first they made entire system with idea of selling people "battle pass", so they could earn the same gold they did before, but would have to pay additional 20 bucks.
Now they give the exp back. Such generosity.
Honestly, a bit to late. They budged an inch, but they will take the mile back as soon as people start flocking.
This is not enough. The only thing that is given is some gold and packs to bribe people back.
Do not fall for this.
With the changes, the new system is somewhere between "similar" to "slightly better" compared to the old system.
For those who want some numbers (ignoring Tavern Pass): With 159200 exp required to get to level 50, at (rounded) 1857 exp per day (6000xp weekly quests + 7000xp daily quests/7 days, assuming that the games required to complete 900xp quests would get you the missing 100), it will take roughly 85 days. With the new structure, levels over 50 would require 1500xp per level (maybe less on the first few) for 50g.
So, past level 50, you'll make 1.28x50g per day, or 8.666x50g per week, which is 400g. Let's be generous and say you make those remaining exp for 450g per week with some extra playtime. 85 days is almost 3 months, so let's add 5 weeks to complete the 4 month cycle.
In 4 months, you'd now make 5650g+5x450g=7900g. Now we add the 500g extra that they are handing out as a log-in bonus, to arrive at 8400g.
For me personally, that's roughly the amount of gold I'd make between expansions (a few hundred less than normal).
Now we have to factor in the mini-expansion. Speaking for minimal completion (all commons and rares), if you plan your pack openings to get no
duplicateunneeded extra copies for rares from monthly ladder rewards, the bonus packs from the reward track, plus the ones they are handining out (including stuff like participating in Choose your Champion), and you probably won't need to buy many extra packs, maybe about 10, for the mini expansion. If you still are missing rares from regular Darkmoon now, you can save another few packs by waiting for the next seasonal rewards chest.Now we can add the bonus cards from the reward track (2 legendaries + 1 epic), and maybe another 5000xp from achievements, and maybe another few thousand from duels (let's just say you get 250g out of everything), and you end up with a slight upgrade over to the old system, at the cost of it being a bit more expensive (and requiring a whole lot more of planning).
It's worth mentioning though, that at 1500xp for 50g, and roughly 300xp per hour (speaking from the perspective that I don't like ranked very much), you'd make 10g per hour, which is better for people who only play battlegrounds or win less than 3 games per hour, and worse for everyone else.
Of course, at this point I'd just wait and see what changes they want to make in January, and maybe there'll be legendary quests for the mini-expansion or whatever. For now, it's at least an improvement and a step in the right direction.
Do people who have already gone through these levels get the additional gold retroactively or is it just for players who get the levels after the change goes live?
Considering that they (supposedly, I was not affected) added the extra gold for higher levels to people who already reached those levels, I assume that you'd still get it if you are already past 30.
lets see if there make it 1500 exp per level after 50 since it was 4500 befor and the reward is 3 times less means if its more then 1500 exp it will be wrose then befor
They 'forgot' to give us exact amount XP needed for 50g (past 50lv) so I'm cautiously pleased for now.
When's this going live?
I hope it won't take long
December 15th
Cry some more.
I want to thank every single one of you guys! We made it. Only with our common effort, reddit, comments, youtube reviews and etc - we were able to push Blizzard to take action. Trust me, otherwise they would not do anything! COMMUNITY HAS WON THE FIGHT AGAIN! CONGRATS COMRADES!