Quest and XP Compensation - Heroic Duels & Returning Player
Blizzard just posted about some fixes they made and the compensation that is coming with it. You don't have to do anything to receive the compensation if you are eligible.
Quote from BlizzardYesterday we deployed fixes for quests and XP related issues. Today we’ll be rolling out compensation to affected players for the following:
- Those affected by Heroic Duels not granting XP will be granted 50 XP per game of Heroic Duels played since the 19.0 update.
- Those who were prevented from receiving new quests due to an issue with the Returning Player quest line will be granted cumulative XP for all quests missed since the 19.0 update.
You don’t need to do anything to receive this compensation, it will show up automatically in-game.
Just wait until January...enjoy what's left.
I already quit the game. cya all
Ok man
See you next week then
do normal (free) Duels grant xp?
how is it that every expansion there are more and more complaints about how unforgiving blizzard is when with every expansion the game becomes more f2p and offers much more free resources to its players? Blizzard adds something that benefits most people to the game and everyone immediately complains as if you'd be happier if they did absolutely nothing to their game. I'm all for criticism, I think it's a good way to help blizzard shape the game the way we like it. but I'm just seeing whining in these threads full of unrealistic requests.
Are you being sarcastic? Pleas explain how battlegrounds is more free to play now than at lauch? When all you needed to do to get perks was to open a certain amount of pacs from the new expansion.
You get much less gold with this new system when it's working, but for meny players it's not working.
You can no longer complete quests in tawern brawl, you dont get gold for 3 wins, the rewards from tawern pass are purely cosmietic and distribiuted in a dumb way, I would much rather get 1 skin for 6 heroes than 3 skins for 2 heroes, damn I would even like 1 skin for 2 heroes and some extra gold/pacs instead.
The only thing good about this new reward syustem is it looks nice.
Hmm, I would like to point out my post (just below this one it's post #54) with a bunch of data and math that gets into how much gold/rewards from the Rewards track (F2P style).
I understand many don't like the rewards track, but don't come in with emotions where data does more for your argument.
I do agree that it's stupid that quests can't be completed in tavern brawls.
my bad, I dont play battlegrounds. i didn't think about that. but I was talking mainly about the tavern pass because most people are complaining about the tavern pass right now. The tavern pass doesn't benefit bg players at all, same as the old reward system.
if you really do care about how much gold we are getting with the new system check out this video: https://www.youtube.com/watch?v=YbnBolNJhYA&ab_channel=HearthstoneMathematics
we are actually getting MORE resources with the new system, as blizzard promised. They did not promise to make every card free, or that we would be rewarded 150 gold for every 3 wins. we may not get 10 gold for 3 wins anymore, but you do get xp for the amount of time spent playing (you will even get rewarded for losing 3 games or winning 2, where previously, you would not).
I think you have a point with not being able to complete quests in tavern brawls. I'm not sure why that it is, it is probably a bug and i agree that you should be able to complete quests in tavern brawl.
and about the premium pass, i feel like people would be more outraged if the premium pass gave players actual rewards rather than just cosmetics. Currently, all of the resources on the tavern pass are available to all players regardless if you paid $20 for the premium pass or not, which was to be expected. I also think you are missing the point with the 3 skins for 2 heroes. the idea is that the skin upgrades as you progress through the tavern pass, and once again I feel like you would not be complaining about it if blizzard had spent less time on the skin and just released two stagnant mage and shaman skins with no upgrades. There is also a warrior skin on the pass. so a total of 4 skins for 4 different heroes upon completing the premium pass, and two of them are upgradable.
Even pretending like 2 expansions and 1 adventure a year is just as F2P as three expansions a year PLUS additonal minisets PLUS additional pay-for dungeon run side content, which it very clearly is not, let's look at the most important thing:
Goblins vs Gnomes: 20 legendaries
The Grand Tournament: 20 legendaries
Whispers of the Old Gods: 21 legendaries
....
.........
Scholomance Academy: 25 legendaries
Madness at Darkmoon Faire: 25 legendaries
Have you not noticed the number of legendaries per expansion creeping up? Have they been giving an additional 8000 dust in increased progression between expansions since then? No? Then how could anyone suggest the game is becoming more F2P?
well, like I said I was mainly talking about the tavern pass, because that is what most of the hysteria is about, i haven't really seen many complaints on how many legendaries each set contains. But I will play along since I totally see where you are coming from.
First of all, I would like for you to keep in mind that in Whispers of the Old Gods, Cthun was given for free. So its actually 20 collectible legendaries just like in previous sets. Also remember that in Ashes of Outland, they introduced a new class, so that is two more legendaries per set. In Madness at Darkmoon Faire, Silas Darkmoon was given for free, so actually 24 collectible legendaries (one less than the previous expansion, although I think they will be adding 3 more legendaries with the mini set).
Everything above is true, which means, you're right, it should be harder to collect all legendaries now than it was in whispers of the old gods. How did Blizzard compensate for the increase of legendaries?
Well first they added a 40 pack pity timer along with a guaranteed legendary within the first 10 packs of any expansion. Then they made it so you can't get duplicate legendaries. In Knights of the Frozen Throne I believe, they also started giving people free legendaries upon the drop of the expansion to make up for there being extra legendaries in the pool.
Blizzard also made their deck recipes a whole lot stronger, and gave returning players AND new players and entire free deck for a class of their choice. New players can also get the entire demon hunter initiate set for free, which has some very powerful cards in it.
The dungeon runs in addition to the expansions DID cost money, but purchasing them did not give you any competitive advantage on players, therefore not making the game anymore pay to win. Blizzard did however add an adventure for Descent of Dragons that had its own set of cards in it. But I believe they were still craftable even if you didn't have the adventure, and none of the legendaries saw play, they were all pretty much just fun legendaries. One thing I didn't like about the older adventures such as Blackrock and naxxaramus, was that the cards were actually exclusive unless you paid 2800 gold for them. You couldn't just craft the ones you wanted, you had to buy the entire adventure, in order from wing 1 to wing 4.
They changed the ranking system to be much more rewarding. by the end of the month, giving multiple packs instead of in the previous system where you'd get like one golden epic and some golden rares. They give a free legendary for the first time you hit legend. They've added this new reward track, that guarantees the user 2 legendaries just for playing the game at their own leisure.
So you can say that the overall collection is objectively more expensive than it was four years ago. But I do think the additional 8000 dust/resources are there. They have done a lot to make the game cheaper, WHILE keeping the game from getting old during the 4 month period in between expansions. It's a balance they have to maintain, and I think they are doing a fine job of it.
No, the tavern pass isn't what the hysteria is about - the tavern pass was the culmination of SEVERAL YEARS of the game getting less F2P. The tavern pass was when Activision dropped all pretense.
The 8000 dust is purely the legendaries. Did they give an addition 2800 gold that it took to buy Galakrond's Awakening? How about Dalaran Heist? Tombs of Terror? The approximate 30000 dust difference between a full expansion and an adventure in which you get all cards?
A free legendary or pack here or there is them fooling you with one hand, while robbing you blind with the other hand.
Now that I have that out of the way I am F2P so I look at things from that lense-
Here is some math that I did before, prefacing this again with I am not arguing for or against blizzard I am just providing data!!!
(all the data is in the spoilers to save space all of it based on F2P)
First and foremost - check this article about the rewards track as quoted form Ben Lee:
https://www.pcgamer.com/blizzard-apologizes-for-hearthstone-rewards-mess-says-changes-are-coming/
Second here is a link to show the XP and time requirements to level upon the new rewards track (though as stated there are still unknown parts yet to come so this is only preliminary):
https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150
MY MATH AND NUMBERS MAY BE OFF I AM OPEN TO CORRECTIONS
Here is some of my own Math presuming you ONLY go for level 50 -
It's a 4 month rotation for each Reward track and "SHOULD" be possible to hit level 50.
Levels 6/7/9/11/13/14/16/18/19/21/22/24 = 100gp (total 1200 gp)
Levels 16/28/29/31/32/33/34 = 150gp (total 1050 gp)
Levels 36/37/38/39/40/41/42/43/44 = 200gp (total 1800 gp)
Levels 45/46/47/48/49 = 300 gp (total 1500 gp)
Grand total of GP earned by lvl 50 = 5550 gp
Note: every level there after is 150 GP and still creates the same scaling xp need per additional level.
Even taking the lowest GP quest previously at 50gp we see this:
50gp * 7 = 350/week
350 * 16 = 5600 gp
So as it sits right now WITHOUT additional leveling or even the 10gp bonus per win we had before, the new ranked rewards are only 50 gp lower than before in a 4 month cycle.
However!!
If we take into account the wins per day for an additional 10 gp – and assuming you ONLY go for the single 10 gp reward of 3 wins. (meaning you only play till you win 3 games that day).
That is an additional 1220 gp in that 4 month time frame.
Now the gap between the old system and the new system a total of 1270gp.
That is the equivalent value of another 9 levels (level 59) on the new system
Or another 38,300 xp – Which is another 3 weeks of XP grinding as per outofcards calculations.
Now that I have laid out a BASIC idea of what the math looks like – you can decide if it’s adequate or not.
MY MATH AND NUMBERS MAY BE OFF I AM OPEN TO CORRECTIONS
As was pointed out to me by another member average playtime is around 1hr and 14min - A player can still earn 14400 xp per week – and an additional one time 14800 xp boost.
At 12.59 weeks (round to 12 weeks considering the 14 minute addition) that leaves 4 weeks left to earn XP over and above the minimum requirement (lvl 50).
Which still leads to the same theory as before:
16 weeks with the old system and the LEAST amount of effort would earn you 6,870 GP
And at level 50 with the new system would earn you 5,550 gp (again the LEAST amount of effort)
In order to equal the amount of gold earned with the new system you will need to play to level 69
This is based on the 150 gp earned every level past 50. (6,870-5,550 = 1,320) (1,320/150=8.8)
The XP difference from 50 – 69 is 83,300. (279,500-196,200=83,300)
At the rate of 14400 xp per week that means it would take 6 weeks. (83,330/14400 = 5.78472)
We have a 4 week window from hitting level 50 again presuming you do so in 12 weeks.
If my numbers are still accurate enough then that means a 2 week difference or that of 300gp.
MY MATH AND NUMBERS MAY BE OFF I AM OPEN TO CORRECTIONS
Since a number of people are bringing up the free packs and legendary as part of the Reward Track. Which I had not added in, as I was only looking at gold gain, gold gain which was used by many to increase overall ROI on playtime as well as to store up for purchasing more packs when the next expansion comes out.
Here is some additional math.
-
Packs are of course worth 100g
Dusting a pack of cards gets a minimum 40 (4 common + 1 rare)
Crafting cost for legendary is 1600 dust or 40 packs with the minimum amount of dust.
Which equates to 4000gp (using this math for the post as I work with worst case scenarios also why I stick with 50gp quests as a base)
Now, you are more likely to get a variable amount of dust over time when opening packs and from a multitude of sites it looks like the average is 100 dust from packs.
This now pushes the value of a legendary to only 16 packs or 1600gp
-
I would like to point out, that I am not here to say the Rewards Track is better or worse I am merely trying to provide context to what is gained from the New system Vs the Old system.
And math is the best tool (at this point) to showcase the differences.
As such I have to give credit to someone who did a hell of a lot more in-depth look into this than I did
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245719-math-old-vs-new-reward-system-updated
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TL;DR of the math I have seen so far only using 122 days played not taking into account amount of time 'supposedly' needed to reach certain benchmarks :
Minimum effort old system = 10,870gp (6,870gp through play + legendary from expansion release)
Minimum effort new system = 14,850 (5,550 + 13 packs + legendary from rewards track + legendary from expansion release)
Maximum effort old system = 22,300 (6,100gp from 50gp quests + 12,200 from 100gp win cap + legendary (ER))
Maximum effort new system = 24,300 (15,000 gp from leveling +13 packs + legendary (ER) + Legendary (RT))
(p.s. I have been doing this research in my spare time at work, so it's not as neat and detailed as in the link I provided above)
Make your own conclusions as to whether Blizzard is greedy and taking your money, the data is out there.
Again I am F2P - my math is based on F2P game play.
A lot of data & actually arguments - sadly most of people prefers rule "the louder, the better", so probably they will continue to be "loud"...
Tavern Brawls were my favorite mode cause 1/2 the time I didn't need to make a deck and worry I didn't have this or that legendary card and now with the new system nothing in Brawls apparently counts towards the new quests so that killed the game for me right there. Act-Blizz seems to be focused on milking the few whales for every penny and giving the middle finger to everyone else. Guess they got to the point were they realized no matter what they did X number of players would still play and they are fine with letting the game coast at that point.
This is pathetic, we want more xp and rewards, hmm more reasons to play the game maybe.
#GREEDYBLIZZARD
All this time he tried to warn us
He was right all along, hahahaha
Ok guys. Have a nice day.
I wrote it 2 days ago, that i found another card game that suits me very well and the only thing that keeps me playing HS is, that i play this shit round about 6 years. The post got 26 upvotes and 2 downvotes (Date: 12:13 / 06.12.2020) and this just should be a dropkick in blizards face (change my mind).
See you in LoR. Maybe when blizzard is changing their mind quick enough, i‘ll come back. Have a nice day, stay healthy.
Cya 👋
Now you can get paid in exp in Hearthstone.