Double Decker - Darkmoon Multitype Decks
Welcome back to another Double Decker article. We’ve seen a lot of new decks rise up with Madness at the Darkmoon Faire. Popular standard decks are slowly settling in, and there are several classes that have good options to go into ranked games with.
Once again, we dove into past decks and added some of the new cards into them, as well as combined some archetypes to try to make interesting new deck ideas. These decks are mostly for fun, but they can work very well if you’re dedicated to it. If you’re looking for a fun challenge for yourself, try out one of these decks!
Lifesteal Soul Demon Hunter
Not only did Demon Hunters gain extra ways to deal damage directly to the opponent’s face, they got some nifty board control options as well. This deck runs the familiar Soul Fragment set, but adds some of the cheap spells to compete against other aggro decks as well. Also thanks to Il'gynoth you can pivot your Lifesteal to become more damage, sometimes enough to finish the opponent.
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Double N’Zoth Highlander Druid
Druid happens to have access to a variety of nifty minions of various types. They aren’t very many of each aside from beasts, but you can certainly make the most of the new N’Zoth, by having him summon the best of every one of those types. Even reviving just a couple of minions can be a huge play since the pool is very controlled. Not only can Hadronox can resummon all the Taunt minions that protected you, both N’Zoths can bring it back. Elise the Enlightened allows you to make more of all 3 of these board fillers, providing you with constant late game pressure.
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Secret Big Beast Hunter
Maxima Blastenheimer insists that your deck have only high Attack minions to launch at the opponent. Being limited to only big minions can be tough for Hunters. This is easier to accomplish in Wild, since there’s already a Hunter archetype that runs NO minions; Spell Hunter. You only need to swap a few of the expensive and Spell Hunter specific cards with big large threats. One idea for Maxima targets is big Beasts. Kathrena Winterwisp is also a great minion to add. After she dies she’ll summon another Beast for you, most of which can attack right away in this deck.
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Elemental Secret Mage
Mages have plenty of ways to cheat out value through Secrets. Multiple minions that cast them straight out of the deck can trim your deck to more easily get the Elemental support. Frost Lich Jaina appreciated the big Elementals while Lesser Ruby Spellstone and Grand Finale like having multiple smaller ones played earlier.
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Silver Hand Pure Paladin
Silver Hand Recruits have always been useful in the same way as other tokens, but they do get specific support once in a while. This most recent expansion has introduced some of the best of this kind of support so far. Since all Silver Hand Recruit related cards are Paladin, this easily leaves room for the extremely strong No Neutral Paladin cards. Your main minions as well as your tokens will have plenty of power throughout the whole game.
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Miracle Buff Priest
Priest is getting a new card that reduces the cost of ALL spells in your hand. This opens up many possibilities with spell generators like Lyra the Sunshard and Sethekk Veilweaver. Also, all the spells you cast build up value for several other minions in your deck. If running a pair of Yoggs isn’t resonating with you, you can always replace them with the reasonable early game substitute such as Wandmaker.
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Deathrattle Shuffle Rogue
The support for Shuffle Rogue has greatly increased in Darkmoon. This combined with the potential of big Deathrattles allows for extremely powerful combos. A Secret package can support you early game, on-draw minion shufflers assist the mid game, and the stronger Deathrattle minions make up the big late game turns. Anka, the Buried helps get out powerful Deathrattles earlier and Vectus/Shadow of Death cheats more of their value. Grand Empress Shek'zara can pull out all the on-draw minion summons once they’re in your deck to get your value straight away.
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Attack Spell Shaman
A combination of certain spells, spell support, and some of the new Hero attack related cards can generate a surprising and unexpected burst of damage if you go straight for the opponent’s face. While your AOE spells are controlling the board, your minions can focus on whittling down the enemy’s Health. Once they’re low enough, you can burst them down with a surprise combo. While Stormstrike can’t damage heroes, the Attack it gives your hero can. If you multiply the value with Zentimo, Electra Stormsurge, or Inara Stormcrash, you can take one big swing for the victory.
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Corruption Handlock
Handlock is a famous control archetype for Warlocks who like to play plenty of expensive cards, something the Corruption mechanic likes to take advantage of. While you’re keeping the board under control early game, you can start playing your beefy stuff like Twilight Drake and the Giants later. As you do, you’ll be upgrading you Corruption cards. Since Handlock always has a ton of cards in hand, you’ll generally be upgrading several at once. If your opponent happens to be able to deal with all the big minions you had, Y'Shaarj, the Defiler can give you a reload so you don’t run out of fuel.
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Galakrond Rush Warrior
Handbuffs have been popping up in Warrior for years, yet that style of decks needs something else to be sustainable. Luckily, Warrior has a lot of cards that support Rush, one of the best kinds of minions to buff in your hand. Stage Dive, Akali the Rhino, and Galakrond, the Unbreakable are all really really good Handbuffs because they also draw what they’re buffing. This keeps you from losing cards advantage while also getting those stat boosts. Galakrond’s Hero Power and E.T.C., God of Metal allows you to pivot into aggression later in the game once you have control of the board via big Rush minions constantly getting superior trades.
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We hope you like these ideas for updated decks and combination archetypes to try out in Wild. We plan to continue presenting ideas for these kinds of decks whenever new cards are released. If you ever want a break from using the same decks everyone else built, try to challenge yourself by merging archetypes and making a successful combination of cards that can rival the power of decks in the meta!
Thanks for addressing this topic. I was looking for the information regarding the same tellthebell.
I have read a few of the articles on your website now, and I really like your style MyAARPMedicare.
Gotcha, that makes more sense. I have no golden decks as I DE everything golden except evergreen cards and I DE outdated/powercreeped/nerfed cards as time goes by to craft playable cards I am missing.
e: I've also always had extremely good luck in legendary openings. Got 10 this expansion from 95 or 100 packs.
I've been playing hearthstone since closed beta, and back then i was amazed by the number of cards and the collection as a whole. Every expansion/adventure added created a desire within me to get all the cards. By the time year 1 and 2 have passed, my collection was completed.I've spent so much money on the game that i lost count, probably around $5000. However, many people i know, who wanted to try out the game said it was too expensive (back in the days of grand tournament). If the game was expensive like 4 years ago, imagine how it must feel to start playing today. It's almost impossible to enjoy the game with 2 or 3 decks over and over, and over again. In order to enjoy something there must be a variety of it and if not something becomes boring. Unfortunately, Hearthstone has entered a very unstable state in which only the old-player base can actually enjoy the game, unless you have millions of dollars on your/your mom's account. Now, i'm not spending so much money on the game that i used to. There are lots of people here, who don't have jobs yet and they can only dream to try out a deck like this.
Maybe, Blizzard should consider adding an "unlocked training mode" or something that has all cards unlocked. People want to build decks and try them out, but there is a chance that these decks won't be enough and you spend your dust on a worthless legendary or epic. I did something like this in this expansion - immediately crafted golden c'thun to make a deck and i tell you, i wasted 3200 dust. To prevent this i would be a great idea to have all cards in a mode, where you can build a deck and try whether it's worth crafting.
PSA never craft golden unless you have a whole collection
I have 80% of the wild collection and 95% of all 'playable' cards having spent about $850 since December 2013 on Hearthstone.
How in the world is it even possible to spend 5000 USD without maxing out a golden collection?
I agree completely with the point you are making about the game being hard to get into for new players without dropping a fat check but this post sounds extremely hyperbolic.
i had to DE some legendaries and epics in the past to get other ones. Don't get me wrong, i have almost all cards like 98/99%. I'm missing few legendaries and epics. I didn't mention that i have at least 10 golden decks if not more. 103 golden legendary cards, tens of epics and a hefty ammount of rares and commons golden too.
I guess its no luck in openings, i remember i always had to buy packs in shop after preordering because i didn't get enough legendaries and epics.
In wild, i suppose these could be fun deck to play with, but i think they are pretty bad (i play only wild since the beginning of Hs).
Some decks will destroy them in 5 turns. And others just 10. They are just fun-to-play.
Maybe.
Im free to play player for 3 years and i have all of those oranges , besides darkmoon ones,from druid.
Say hello to the whales.
I see that word used very frequently recently. What is it supposed to mean in this situation?
Whales in this game are people who spend inordinate amounts of money on card packs.
We say hello to them here because of the high numbers of Legendaries in these decks; espcially druid and priest that have 11 and 10, respectively
It is unfortunate that most of these decks insist on having more legendaries than normal. The Druid one mostly since that just how Highlander decks are. I tried to include a few decks with a smaller number of them, but to make a deck with multiple archetypes, you need to include the best cards of each one.
Dear god that's a lot of orange.