Double Decker - Darkmoon Multitype Decks



Double Decker - Darkmoon Multitype Decks

Welcome back to another Double Decker article. We’ve seen a lot of new decks rise up with Madness at the Darkmoon Faire. Popular standard decks are slowly settling in, and there are several classes that have good options to go into ranked games with.

Once again, we dove into past decks and added some of the new cards into them, as well as combined some archetypes to try to make interesting new deck ideas. These decks are mostly for fun, but they can work very well if you’re dedicated to it. If you’re looking for a fun challenge for yourself, try out one of these decks!

Lifesteal Soul Demon Hunter

Not only did Demon Hunters gain extra ways to deal damage directly to the opponent’s face, they got some nifty board control options as well. This deck runs the familiar Soul Fragment set, but adds some of the cheap spells to compete against other aggro decks as well. Also thanks to Il'gynoth you can pivot your Lifesteal to become more damage, sometimes enough to finish the opponent.

Funsteal
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Minion (12) Ability (14) Weapon (4)
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Double N’Zoth Highlander Druid

Druid happens to have access to a variety of nifty minions of various types. They aren’t very many of each aside from beasts, but you can certainly make the most of the new N’Zoth, by having him summon the best of every one of those types. Even reviving just a couple of minions can be a huge play since the pool is very controlled. Not only can Hadronox can resummon all the Taunt minions that protected you, both N’Zoths can bring it back. Elise the Enlightened allows you to make more of all 3 of these board fillers, providing you with constant late game pressure.

Piles of Minions
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Minion (18) Ability (12)
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Secret Big Beast Hunter

Maxima Blastenheimer insists that your deck have only high Attack minions to launch at the opponent. Being limited to only big minions can be tough for Hunters. This is easier to accomplish in Wild, since there’s already a Hunter archetype that runs NO minions; Spell Hunter. You only need to swap a few of the expensive and Spell Hunter specific cards with big large threats. One idea for Maxima targets is big Beasts. Kathrena Winterwisp is also a great minion to add. After she dies she’ll summon another Beast for you, most of which can attack right away in this deck.

Beast Cannon
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Minion (7) Ability (18) Weapon (3) Playable Hero (2)
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Elemental Secret Mage

Mages have plenty of ways to cheat out value through Secrets. Multiple minions that cast them straight out of the deck can trim your deck to more easily get the Elemental support. Frost Lich Jaina appreciated the big Elementals while Lesser Ruby Spellstone and Grand Finale like having multiple smaller ones played earlier.

The Secret to Firebending
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Minion (17) Ability (12) Playable Hero (1)
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Silver Hand Pure Paladin

Silver Hand Recruits have always been useful in the same way as other tokens, but they do get specific support once in a while. This most recent expansion has introduced some of the best of this kind of support so far. Since all Silver Hand Recruit related cards are Paladin, this easily leaves room for the extremely strong No Neutral Paladin cards. Your main minions as well as your tokens will have plenty of power throughout the whole game.

Pure Silver
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Minion (15) Ability (14) Weapon (1)
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Miracle Buff Priest

Priest is getting a new card that reduces the cost of ALL spells in your hand. This opens up many possibilities with spell generators like Lyra the Sunshard and Sethekk Veilweaver. Also, all the spells you cast build up value for several other minions in your deck. If running a pair of Yoggs isn’t resonating with you, you can always replace them with the reasonable early game substitute such as Wandmaker.

Winner Chosen Randomly
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Minion (19) Ability (11)
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Deathrattle Shuffle Rogue

The support for Shuffle Rogue has greatly increased in Darkmoon. This combined with the potential of big Deathrattles allows for extremely powerful combos. A Secret package can support you early game, on-draw minion shufflers assist the mid game, and the stronger Deathrattle minions make up the big late game turns. Anka, the Buried helps get out powerful Deathrattles earlier and Vectus/Shadow of Death cheats more of their value. Grand Empress Shek'zara can pull out all the on-draw minion summons once they’re in your deck to get your value straight away.

Buried Alive
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Minion (22) Ability (8)

Attack Spell Shaman

A combination of certain spells, spell support, and some of the new Hero attack related cards can generate a surprising and unexpected burst of damage if you go straight for the opponent’s face. While your AOE spells are controlling the board, your minions can focus on whittling down the enemy’s Health. Once they’re low enough, you can burst them down with a surprise combo. While Stormstrike can’t damage heroes, the Attack it gives your hero can. If you multiply the value with Zentimo, Electra Stormsurge, or Inara Stormcrash, you can take one big swing for the victory.

Krag'wa the Armed Frog
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Minion (18) Ability (8) Weapon (4)
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Corruption Handlock

Handlock is a famous control archetype for Warlocks who like to play plenty of expensive cards, something the Corruption mechanic likes to take advantage of. While you’re keeping the board under control early game, you can start playing your beefy stuff like Twilight Drake and the Giants later. As you do, you’ll be upgrading you Corruption cards. Since Handlock always has a ton of cards in hand, you’ll generally be upgrading several at once. If your opponent happens to be able to deal with all the big minions you had, Y'Shaarj, the Defiler can give you a reload so you don’t run out of fuel.

Hand of Corruption
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Minion (24) Ability (6)
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Galakrond Rush Warrior

Handbuffs have been popping up in Warrior for years, yet that style of decks needs something else to be sustainable. Luckily, Warrior has a lot of cards that support Rush, one of the best kinds of minions to buff in your hand. Stage Dive, Akali the Rhino, and Galakrond, the Unbreakable are all really really good Handbuffs because they also draw what they’re buffing. This keeps you from losing cards advantage while also getting those stat boosts. Galakrond’s Hero Power and E.T.C., God of Metal allows you to pivot into aggression later in the game once you have control of the board via big Rush minions constantly getting superior trades.

Rushing Roulette
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Minion (17) Ability (8) Weapon (4) Playable Hero (1)
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We hope you like these ideas for updated decks and combination archetypes to try out in Wild. We plan to continue presenting ideas for these kinds of decks whenever new cards are released. If you ever want a break from using the same decks everyone else built, try to challenge yourself by merging archetypes and making a successful combination of cards that can rival the power of decks in the meta!

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