Scholomance Academy Wild Combos
With Darkmoon Faire almost upon us, everyone can’t wait to use some of the new decks we’ll be able to make. We, as well as many of you, have discovered several potential combos that will soon be possible. Here, we'll talk about some of the interesting synergies these new cards will have with some cards from Wild.
Any odd cost card that can support the army of 1/1 Silver Hand Recruits Odd Paladin pumps out is taken under consideration for the deck. One look at Lothraxion the Redeemed and you can see that he does it better than almost any other. Your opponent will have to spend the rest of the game using 4 instances of damage just to clear away the minions created by your Hero Power.
Greybough is already a fairly sticky minion. The more that die, the more Hadronox will resummon. It’s a very annoying board for your opponent to deal with if they lack a way to eliminate them all simultaneously.
Occult Conjurer is clearly intended to be a follow up turn 4 play to casting a Secret on turn 3. However, this won’t work if the Secret is triggered beforehand. Ice Block lasts longer than any other Secret. So it will not only make sure you get full value out of your Occult Conjurer the next turn, it will likely be able to do so during most stages of the game.
Anything that makes one of the most popular minions in the game even more of a behemoth than he already is can work really well against any board, especially aggro. Since Feat of Strength specifically targets Taunt minions, you can easily aim the stat boost to make sure your Unified, Precise and Perfect minion becomes an (5) cost 8/7 monster.
The bigger the Attack/Cost gap, the more value you’ll get out of Deck of Chaos. Of course, the minions you include in the deck will have to be capable of functioning without the buff and discount or you’ll be frequently be struggling until you draw it. Voidlord gains one of the biggest value jumps through this spell becoming a (3) cost 9/9 with its original effects. It can surpass the tempo loss from playing Deck of Chaos by itself and is even a good minion even if you draw it before the value boost.
While it’s not a combo that can bring your opponent from 30 to 0, it’s a relatively powerful finisher that’s way easier to set up than a hand full of free King Krushes. By the time you get to turn 10 , you would most likely have dealt a fair amount of damage to your opponent. A pair of 10/10s whose overkill damage hits face can easily set up for lethal if not outright kill them.
The Runespear has potential for great value, it’s just a little slow in getting that value getting in only 3 damage and 1 spell each turn. With Inara Stormcrash, you can turbo put 10 damage and 2 spells instead, making much easier to keep up pressure.
Jaina’s Death Knight has always had a few Legendary Elementals that significantly heal her such as Ragnaros the Firelord, Siamat, and of course Baron Geddon. However, Firework Elemental has a couple additional things going for it. It’s easily controllable damage, a notably cheap minion with good stats, and you can have two of them in your deck. If your running Frost Lich Jaina and a decent number of Elementals, consider adding Firework Elemental to your deck.
Shaman has shown in the past that it can stall out long enough to make combo decks work, so one centered around C'Thun, the Shattered isn’t a bad idea. If you opponent has 30 or less total Health across their hero and minions, new C’Thun will just kill them by himself. But usually minions will soak up a chunk of the damage since you won’t have the mana to play anything else. After you’re opponent’s board is decimated and their remaining Health is significantly cut down, Shudderwock should be able to machine gun them down to zero. A similar combo can work in Standard with a preemptive Tour Guide after completing the Uldum Shaman Quest, the aforementioned combo requires less set up and can even work regardless of the other 28 cards in your deck are.
Tickatus is already a strong card be himself. Plenty of Wild decks tend to rely heavily on combos in order to function. While removing 5 cards from their deck can severely limit their options, but burning 10 of their cards can eradicate most of the cards they needed to follow up with what they’ve already set up for. Since it specifically destroys the top cards of their deck, this is probably Lorekeeper Polkelt’s biggest counter. You can annihilate your opponent’s entire game plan who rely on their best cards like Highlander Priest.
We hope you give some of these combos a shot. Maybe you'll even discover your own! There are always new ways to use your cards, so experiment away!
Well, to be fair,control and OTK/infinite are different archetypes, please do not insult my decks by comparing them to that BS😝
Honestly I'm afraid I don't see how you can consider higlock more oppressive than raza Priest....well...After today it probably will be but that's besides the point, raza Is still BS...but (bonus points to whoever gets the quote) "it's a matter of prospective really" i guess.
I however do NOT want mill to come back (actually, I wish for the concept in general to disappear from human memory every day) as,not only do I not find it interesting or fun as a general concept in card games but also Hearthstone does NOT even have good ways to deal with it.
As for midange dominance: the decks I listed earlier are exactly that,with hunter leaning more towards the aggro side while druid/cubelock were more control based (also I will admit they were very much extreme examples)
We live in a society
Shudderwock + (Corrupted) Carnival Clown
My Jaws that Bite, my claws tha JAWS THAT BITE CLJAWS THACLAWSTBITE.....
This is brilliant!!! HAHA!
Oh my God, how long can this go on
I don't get it.
Genn Greymane + Balloon Merchant will be great addon to Even Paladin with Drygulch Jailor Lightfused Stegodon Crystal Lion and rest of the support
Lothraxion will be nerfed soon after Darkmoon Faire is released (more than likely a Mana nerf so he cannot be used in Odd Paladin), since his inclusion in the deck alone will make Odd Paladin the third Tier S deck Hearthstone has seen (the others being pre-nerf versions to Sn1p-Sn4plock and Galakrond Shaman), so keep him around until he gets hit with the nerf stick.
I don't know. It's obviously a good card, but I think it's too slow and Odd Paladin gets eaten alive by Aggro Druid that frequently ends the game on turn 4.
...However Control Warlock/Reno Warlock, with Tickatus...I think that has the potential to shift the meta, specifcally against Reno Priest...Not only is it more likely too survive the aggro onslaught in Wild, but Warlock can now instantly destroy match ups against other control and combo decks past turn 7 by milling a huge portion of their decks.
The problem is: Odd Paladin may turn in a deck that only loses to HyperAggro decks, since 2 1/1 (that will be buffed) EVERY FUCKING TURN is annoying af, now image them getting Divine Shield FOR THE REST OF THE GAME, Odd Paladins will be able to stall for a looong time until they get at least 4 dudes to buff.
Meanwhile, Tickatus would only be good after turn 8. Warlock doens't play a lot of cards that costs 7 or more, so you would have to draw Tickatus, draw an expensive card, play the expensive one and then play Tickatus. At that time Raza Priest and Quest Mage have already killed you.
sIcK cOmBoS bRo!
u get me blud....true say
Most of these are too slow to ever see play in Wild. Warlock in Wild especially doesn't need to run a 6 mana card that does nothing when they summon their demons for free anyways.
They’re more along the lines of “Interesting things to try” rather than “Meta Defining synergies”. Streamers and tournament players will probably find a lot of those. If you see anything posted by RaptorWithWings, don’t take it too seriously.
Why not both?
5 mana card that can win game + 6 mana card that can win game that dont conflict with each other and can work individually? Really is a question of "why not both".
Elite article
Hm-aidihm...
Voidlord + Deck of Chaos is fine, but isn't Hir'eek, the Bat + Deck of Chaos MORE combo and MORE fun?
=)
If only Warlock could also run Tundra Rhino
the thing is if you draw voidlord before playing deck of chaos - you have a good card, but if you draw Hir'eek that seems less fun