New Progression & Reward System - Everything Blizzard Shared - Live Today!
Blizzard announced a new Progression system that is going live today and it is LIVE right now. Read everything they shared about it below!
The first reward in the new Reward Track is automatically unlocked and gives you a FREE Madness at the Darkmoon Faire LEGENDARY!
Summary:
- Quests and playing games and a select few Achievements now rewards Experience (XP) instead of Gold.
- This XP will progress you on a Free Reward Track that will reward you with Gold, Packs, Cards, Tickets for Arena or Duels.
- The Free Reward Track is 50 levels, and each level you progress beyond that gives 150 Gold.
- You will not lose your Gold! Blizzard has also stated time and again that this new system should get you more rewards and more gold than in the previous Reward system.
- Next to the Free Reward there is a Paid Reward Track, using the same XP and progressing at the same time, which gives a 10% XP boost from the start, as well as many cosmetic rewards and a further XP boost as you progress.
- This Paid Reward track can be unlocked at any point during the expansion with the "Tavern Pass" and will give you all the rewards earned up to that point. It costs $20/20 Euro.
- The Tavern Pass is not available for Gold.
- Battlegrounds Perks is the new name for the older incarnation of the Tavern Pass and is it's own thing strictly focused on Battlegrounds.
- Battleground Perks will still grant more Heroes to choose from at the start of a game and advanced stats, visual emotes, and early access to new Heroes.
- Battleground Perks can now be bought for 2000 Gold or $15/15 Euro and it is included in the Darkmoon Faire Pre-Order Mega Bundle.
Quote from BlizzardYou’ll be able to access each of these pages by clicking on a new Journal icon that will replace the Quest Log on the main menu. The Progression & Rewards revamp detailed here will go live on November 12!
Achievements System
The new Achievements system tracks a diverse set of stats and in-game accomplishments, and there are a ton of them! There are achievements related to each class, your collection, ranked milestones, adventure content, Tavern Brawls, new modes such as Duels and Battlegrounds, and gameplay achievements that are tracked from match to match! In addition, you’ll be able to see exactly how many cards you have from each expansion in one place. New achievements will be added with every expansion, future game mode, and major update.
Here are just a few examples of Achievements you can expect to see:
- Encounter another player with the Mark of Hakkar card back.
- Finish in 1st place as Ragnaros the Firelord in Battlegrounds.
- Collect all Scholomance Academy Demon Hunter cards.
- Summon 1000 Murlocs.
- Win a game without summoning more than 1 minion.
Reward Track & Tavern Pass
The Reward Track is a map of rewards that can be earned during an expansion by gaining experience (XP) from completing Quests, completing select achievements, and playing the game in any mode. When a new expansion launches, all players will get a new Reward Track for that expansion. Complete all 50 levels on the Reward Track and you’ll get to choose from one of 10 all-new Hero Skins! Along the way, you’ll unlock a bevy of loot, including card packs from sets in Standard, Tavern Tickets that grant access to either Arena or Duels, the Madness at the Darkmoon Faire Card Back, an Epic card, two Legendary cards, and a ton of gold! You’ll receive 150 gold for every level you climb beyond level 50.
The Reward Track includes a free track for all players, and a paid track that can be unlocked by purchasing the Tavern Pass. Purchasing the Tavern Pass at any point during the expansion will immediately grant the Golden Silas Darkmoon Legendary card, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the free track. As you progress with the Tavern Pass during the Madness at the Darkmoon Faire expansion you’ll earn additional XP Boost, the Annhylde Alternate Warrior Hero and Card Back, three Jaina Hero Skins, three Thrall Hero Skins, and one of Hearthstone’s first-ever collectible Cosmetic Coins!
Battlegrounds Perks will now be available as a standalone purchase, separate from the Tavern Pass.
Cosmetic Coins
Cosmetic Coins will have their own tab in the Collection Manager where you can set them as your favorite to use during games, much like Hero Skins and Card Backs. There are two Cosmetic Coins available in Madness at the Darkmoon Faire obtainable by the following means:
- Completing all 50 levels of the Reward Track with the Tavern Pass.
- Collecting 135 unique Madness at the Darkmoon Faire cards.
Collecting all 135 cards from the expansion may seem like a lot, but once the Darkmoon Faire Mini-Set launches in a few months, there will be 170 cards in the set, so getting that coin will become a lot easier! You can learn more about the Mini-Set and the rest of what you can expect from Year of the Phoenix Phase 3 in our Madness at the Darkmoon Faire announcement blog here.
Daily, Weekly, and Legendary Quest
The Quest system is also seeing a revamp, with Quests now awarding XP on the Reward Track. We’ve also added Weekly Quests! At the start of every week (Monday at 12:00 a.m. PT), you’ll be given 3 new Weekly Quests to complete, which are a little more difficult than your average Daily Quest. Like Daily Quests, you can reroll 1 Weekly Quest per day. While they now award XP, Daily Quests are functionally the same. We’re also pleased to share that Legendary Quests will no longer override your Daily Quests! Legendary Quests are a series of special event quest that cannot be rerolled.
XP values displayed in Quests above are not final. Please note that when the Progression revamp goes live, all Quests (with the exception of Starter, Returning Player, and Duels Legendary Quests) will reset, so be sure to complete any old Quest you have in your log by November 11!
Profile Page
We’ve reworked the in-game profile page as well. The profile page is a space we intend to expand on in the future as new content, features, and game modes come to Hearthstone. The page will display lifetime stats for your account, including:
- Current rank in both constructed Standard and Wild
- Current Battlegrounds Rating
- Current Duels Rating
- Total number of wins in Arena
- Class levels and number of wins per class
- Next card reward for classes under Level 60
- Progress towards Golden Portrait for classes at Level 60
Quote from BlizzardProgression & Rewards Revamp
The 19.0 patch adds an entirely new progression system to the Tavern! In what is Hearthstone’s biggest systems update ever, the progression revamp includes four major parts:
- The addition of an Achievements System that tracks your in-game accomplishments.
- A central Rewards Track for all earnable rewards outside of Ranked play.
- A Quest Revamp that supports daily and weekly quests.
- An updated Profile Page with player info, ranks, and stats.
You’ll be able to access each of these pages by clicking on a new Journal icon that will replace the Quest Log on the main menu. You can read the full breakdown for each part of the progression revamp here. We’ve got a few additional details to share on the progression update today:
- Quests – Quests can be completed in Casual, Ranked, Arena, and Duels. Certain quests may also point you to Battlegrounds or Tavern Brawls. Quests can also be completed in the Friendly Challenge variants of any of these modes.
- Achievements – Achievements are broken up into categories and subcategories. As you’d expect, the Game Modes and Adventures categories can only be completed within their specified modes. The more general Progression and Gameplay categories can be completed in Ranked, Arena, and Duels modes.
- Dev comment: There is a known issue that sometimes causes Collection Achievements to appear to have incorrect progress—this will be fixed in an upcoming patch. When that happens, Collection Achievements will update to the correct progress, but no Achievements will be taken away.
- Reward XP – You can earn XP just for playing the game in most game modes. This includes Casual, Ranked, Arena, Duels, Battlegrounds, Tavern Brawls, and Adventures. Friendly Challenge variants of these modes do not give XP.
We’re investigating an issue which may impact minimum spec mobile devices (those with fewer than 2GB of memory) on this patch which may result in degraded performance. This behavior may be triggered by accessing the new in-game Journal. We’re advising players to exit and relaunch Hearthstone if they encounter these issues.
Tavern Pass
The Rewards Track includes a free track for all players, and a paid track that can be unlocked with the Tavern Pass, which will be available for purchase for $19.99. Purchasing the Tavern Pass at any point during the expansion will immediately grant the Golden Silas Darkmoon Legendary minion, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the paid track. You’ll earn an additional XP Boost as you progress with the Tavern Pass during the Madness at the Darkmoon Faire expansion, in addition to the Annhylde Alternate Warrior Hero and Card Back, three Jaina Hero Skins, three Thrall Hero Skins, and one of Hearthstone’s first-ever collectible Cosmetic Coins!
Battlegrounds Perks
Battlegrounds Perks will be available as a standalone purchase on November 17, separate from the Tavern Pass, for $14.99 or 2000 gold. Battlegrounds Perks will allow you to pick from 4 Heroes at the start of a Battlegrounds match and grants advanced stats, visual emotes, and early access to new Heroes! Battlegrounds Perks are also included in the Madness at the Darkmoon Faire Mega Bundle.
I'm confused by peoples complaining. Ive played for 1 to 2 hours (usually how much I play on a day off) and I received 3 packs and 350 gold. That's a lot more than I could ever get with the old system. Also the leveling and progression feels more meaningful.
I assume people are upset because they don't know how to recieve the rewards or something??? Just click on them in the rewards menu after playing... Idk what the issue is. Can someone explain
Nah bro, every next level requires more and more exp, and you won't get those 3 daily quests again. Also some achievements give exp and are obtainable only once. There is a whole bunch of math-dudes who calculated that this very scheme of blizzard is a bit disappointing. If back then we received 70-80 gold everyday now we will receive more stuff at the beginning and way less in the end. For exmpl last 5 lvls would take 3(!) weeks to grind and you will only receive like 300 gold pack and a cosmetic. That's the main issue,
It will get harder and harder untill you need days to even unlock ONE level...
I already made a post addressing this. The new reward system is designed to shower you in easily acquired levels in order to dupe you into thinking the rewards have increased. They have not. The amount of experience required per level increases over time. The achievements that you have easily earned will not be earned again.
Those 3 hours will get you less and less. And eventually you will end up with less rewards than you had before averaged over time.
Do you guys think its possible to finish the free Version to level 50 of the pass without the boost?
if you play yes, also you can try to get the bonus from some archivements
The boost is not worth much. Yes you can but you have to play every day.
I thought I was going to get double the rewards, but its just an xp boost and cosmetics. I play enough, didn't need the boost. Perhaps I will gain a little more gold to make up for it by getting more levels with the xp boost.
I'm enjoying it, it's something new.
I'm not sure why this system would be worse in any scenario. Sure, you can say it takes a little more time, on higher levels, but the rewards are usually equally high - more daily quests needed -> more gold as a reward. It is nice being able to earn more than just gold,
Especially with the Tavern Pass, which I bought, being one of the more generous offers - $20 for the period of an expansion to get gold faster, some skins, and other vanity stuff. Great for collectors.
And even if you were a hardcore player getting those 30 wins a day, now you can play even more to earn XP for just playing games and after you reach level 50, every next level earns you 150 gold. Considering gaining a level past level 50 might average out to around 30 wins as well, you get even more gold and have much more room for doing so, if you manage to get one level every day past level 50, considering all the rewards you already got up to level 50.
Finishing all the quests, + waiting till midnight to get that one extra quest, Ive managed to get all the way to level 15 just on the first day and I had quite a lot of fun doing so.
The new system is beyond retarded - absolutely no initiative to win outside of the stupid quests.
Que a game and go to a toilet - same XP as winning a game... Seriously that's retarded as it can be.
Then don't play the fucking game dumbass
If the only reason you play the game is to get the tiny ass 10 gold reward every 3 wins then why tf are you even playing
Totally retarded system. If you like this more than the old scenario you are a complete idiot incapable of winning games.
No, I won't stop playing because of it, but I am done with my feedback on the game as long as the gold for wins isn't back.
I can buy a cat now to que me while I am off the game - and guess what... I'll progress with the same speed as if playing.
TOILETSTONE
There are other rewards for winning you know
Oh look, Hearthpwn's resident whiner. That's all you do, i'm surprised you even play the game!
//deleted
You get XP for playing cards and taking actions and not TIME... jesus...
Except you won't at all because you get xp for wins. And you don't get credit if you dont play for x amount of time, just like in the old system.
Also wow, so mad that you reported me? Grow up
20$ for the Tavern pass and can't buy with gold? I'll pass...I don't play BG so I don't mind the 15$/2000 gold. I'll buy the Expansion that's it. As for the new progression system...I'll wait and see.
Captain Calculator here. (I dont claim to be right at all, just did some quick maths)
Sooo:
The Scaling system seems to be 250exp for level 1, adding 100exp necessary for every following level.
Getting daily quests of 750-1000 plus some casual more valuable ones (i average this on 900xp a day) plus weekly quests of 1750-2500 (avging this one on 6000 here), to make it easy i say between every expansion there are 120 days, so adding up all that jazz you should get to something in the ballpark of 220000 xp each expansion, ...comparing that to the progression-system, you'd end up at roundabout lvl 65 (which already is 6650xp to reach another level...), which (counting in the gold from 1-50 plus further gold from 51+) would get us to a litte over 6000 Gold each expansion.
Me, a casual gamer, playing my ~10games a day, would end up at ~8500gold each expansion with the old progression system.
So old one:
8500g (tryharders would probably easily get over 10000g with the now dead 10g for 3 wins-thing)
New one:
6000+ 2 legendaries+ small game and packs...
those legendaries are nice and saying you'd get one every 20 packs, but not having the output from those other 25 packs (8500g) would probably equal the rest. You additionally have those "static rewards" (achievement points) on the long track, which you will have finished up at some point though. So they give you small boosts here and there, but after a few years, they're probably all gone (so i dont count them in here)
//edit: what do they do? As i think so far, achievement points reward you XP at some points.
Sooo.....Conclusion:
No, you DONT get more gold with the new system, but the rewards in general equal you for it somehow. BUT you gotta do a more work for it, because its more quests to finish. Regulars with probably 30+ wins a day would probably suffer from the new system though,because playing more doesnt reward you more gold.
My advice:
Manage your gold smart, max your value by arena and do smart rerolls on your quests, if you're patient. addiditionally: save your "coupons" for finished static quests and use them when you're in need, instead of just smashing them in, whenever you finish something.
If anyone got any additional notes or corrections to that....Shoot them!:)