New Demon Hunter Card Revealed - Il'gynoth
SAGamer just revealed a new Madness at the Darkmoon Faire card: Il'gynoth
Madness at the Darkmoon Faire Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
SAGamer just revealed a new Madness at the Darkmoon Faire card: Il'gynoth
Learn more and see all the cards in our dedicated Card List.
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"Class Identity"
So far, Demon Hunter has:
Superb aggro (Odd Demon Hunter)
Good control cards
Objectively better control cards (Immolation Aura vs Volcanic Potion)
Can go wide
Can go tall
Good burst damage cards (Soulshard Lapidary, Twin Slice, Metamorphosis)
Objectively better burst damage cards (Priestess of Fury is basically a Ragnaros the Firelord that can attack)
Lifesteal effects (Why?)
Silence effects??? (No, seriously. Why?)
etc.
only thing I see missing is hard removal. but there are ways to do that with a few card combos.
Most of those points aren't even "class identity" but simple archetypes.
Go wide/Go tall
... All classes can do that. Literally. Even priest can go wide (midrange).
"Better control cards"
Not really. Only small AOE, no Single target removal. Almost no card generation -> fatigue is a big issue.
"Objectively better burst damage cards"
Ever seen an aggro focused class without burst? "Better Burst" is very arguable, since it depends greatly on the situation/match up.
"Lifesteal (Why?)"
DH hits stuff with its own face. Like all weapon based classes, they need some healing, armor or hard removal.
"Silence (Why?)"
Mostly to get through taunt. Example: Magehunter
BUT to talk class identity, it is defined by the following:
Weapon/Face as one of the main DMG outputs (I count lifesteal towards this part, as a side effekt)
(Big) Demons
Sacrificial pawns, like Coordinated Strike
Card draw, but no generation. (Glass canon)
Disruption/Silence, like Mana Burn
Can deal with small stuff, but not with big stuff
Illidan in Heroes of the Storm has lifesteal on his attacks. Also DH has lifesteal talents in WoW.
It is true that Demon Hunter has almost no card generation. Yet. Point given.
And like the other guy pointed out. They don't have any hard removal either. Yet. Another point given.
"Silence (Why?)"
Mostly to get through taunt.
I didn't mean "how would they use it?".
I meant "why should they have it, if they want uphold the idea of class identity?"
If they're fine with Silence being used by aggressive classes for disabling Taunts, then it makes no sense that they Hall of Famed Spellbreaker last year.
"DH hits stuff with its own face. Like all weapon based classes, they need some healing, armor or hard removal."
So does Rogue, yet they nerfed Leeching Poison at one point, which is the only way Rogues can get Lifesteal (besides Spectral Cutlass). I'm aware it was mostly because of Kingsbane, but still.
And Rogue has basically no Armor options whatsoever.
And all in all, they shouldn't fill up every possible gap in a class.
It's like Warlock having a lot of decent Lifesteal cards now as well, essentially neutralizing the risk of their self-damaging cards and "Life Tap" Hero Power and basically giving them the option of having an additional draw every turn.
Warlock was cool when it ran under the principle: "How deeply are you willing to damage yourself? How much risk are you willing to take?"
Man, you could be like: "You know what Paladin doesn't have yet? Stealing minions. Let's give them their own Mind Control.
The thematic elements of a card are important.
Why does Aldrachi Warblades have Lifesteal?
If they kept the 3 Durability, but removed the Lifesteal, it would be a variant of Fiery War Axe with 1 less damage and 1 more durability. Which is fitting for a class that likes to use its face for attacking.
THAT would make sense. THAT's class identity.
Because a decent neutral silence undermines class identity? That's exactly why they Hall of Famed Spellbreaker. Owl is too poor stats to be anything but fringe tech.
Did you really just use Wild as a point for class identity? Lmao
Nobody gives a shit about Wild dude.
Immo Aura is not actually better than volc potion because it triggers things like Armorsmith twice. It's situationally better because Volcanic potion was made FOUR YEARS AGO. It's called powercreep.
Big DH is not a viable deck.
Metamorphosis is barely played and has a 48% deck winrate.
Lapidary is good but easy to play around.
Priestess of Fury is played less than Metamorphosis, has a 47% deck winrate, and can easily miss killing anything on the board.
They have a grand total of 3 entire lifesteal cards. It's not that big of a deal.
They have two whole silence effects, one of which is Consume Magic which has a winrate on average 7% lower than its deck and in most cases is just a 1 mana Silence that maybe you might be able to draw 1 off of.
Magehunter is also rarely played and is a -6% played winrate.
You sound like you're not very good at this game. Judging by the age of this account you're a new player huh? Don't worry, eventually you'll figure out how to play well
Since Thanatos already answered about your Spellbreaker point (wich would've been exactly my answer), i'll go to the deeper point of why give DH silence towards their class identy (even if it is fringe rn):
I didn't mean to say "how" i meant "why". They needed a way to get through taunt, without giving them single target removal. (two bad cards that won't see play most of the time, unless you REALLY need them in the meta aren't worth the fuss tbh).
"So does Rogue, yet they nerfed Leeching Poison at one point, which is the only way Rogues can get Lifesteal (besides Spectral Cutlass). I'm aware it was mostly because of Kingsbane, but still."
Yes, as I wrote: You need armor, lifegain or removal. Rogue has historically good removal. Since DH has no armor/removal they only have lifesteal left. Since no other attacking class has it really, it is free designing space.
"And all in all, they shouldn't fill up every possible gap in a class."
Agreed. But with DH they aren't right now, lifesteal is a crucial part of their "face go brr" identity - their biggest distinction towards other classes. To add new cards for it in a new expansion is plain normal and doesn't close a gap.
"Man, you could be like: "You know what Paladin doesn't have yet? Stealing minions. Let's give them their own Mind Control."
Where does DH steal an identity of another class "X" to the point it doesn't feel like "DH" but "X"?
This new legendary is completely in the class identity of DH:
Recklessly attacking and sacrificing heal for more dmg like the glass canon they are.
"Why does Aldrachi Warblades have Lifesteal?"
Again, DH simply needs heal to stay in the game at all, since weapon attacks are their main focus. WL leeches life with spells (with dmg), Druid heals with spells (without dmg), Priests heal all over the place, shaman heals like druid but less predictable/reliable. DH leeches life by attacking smth.
I honestly don't see the reason to rant about it.
"THAT would make sense. THAT's class identity."
DH having lifesteal is lorewise pretty much on point. They consume the life essence of their foes (demons) to turn this new strength against them. That is why they're part demons in the first place.
BTW, nice to have a conversation without immediate personal attacks (like SinAscendant did).
Where does DH steal an identity of another class "X" to the point it doesn't feel like "DH" but "X"?
Well, it was Priest exclusive prior to DH.
DH having lifesteal is lorewise pretty much on point. They consume the life essence of their foes (demons) to turn this new strength against them. That is why they're part demons in the first place.
I know nothing about the lore. So, I'm in no place to argue about that one. It does makes slightly more sense from this perspective.
They needed a way to get through taunt, without giving them single target removal.
Isn't that kinda Kayn Sunfury's role? IMO, It would be cool to restrict that idea solely to one of its Legendaries.
Similar, to how Mindrender Illucia is the only real answer Priest has to combo decks. Besides Dirty Rat, which is neutral. Oh well, guess it's too late now.
BTW, nice to have a conversation without immediate personal attacks (like SinAscendant did).
Thank you. Right back at you.
"Isn't that kinda Kayn Sunfury's role? IMO, It would be cool to restrict that idea solely to one of its Legendaries."
It indeed is, although big taunts are simply to common for a single legendary to save the day, I guess.
"Similar, to how Mindrender Illucia is the only real answer Priest has to combo decks. Besides Dirty Rat, which is neutral."
Yeah, though combo decks are an archetype (a moderately rare one too), and every deck from midrange to control runs big taunts nowadays.
"Oh well, guess it's too late now."
If DH gets too opressive, they'll just ban/nerf some cards (again). Let's hope they don't go overboard. ;)
Blizzard balance as it's best.
And we all thought that Aldrachi Warblades couldn't be any more OP...
Knuckles
https://cards.hearthpwn.com/enUS/webms/CFM_333.webm?63160
Too strong with the lifesteal weapon, will be nerfed.
All you need is is double Twin Slice with Aldrachi Warbaldes already out to deal 20 damage if you hit face..jesus..
A 9 mana 3 card combo that deals a lot of dmg, IF there isn't a taunt in the way and IF you somehow stabilized without dying as DH and also kept those cards until then.
Sounds more OP than it probably is tbh.
Since many people wonder it is not a demon: It`s an aberration (an old god) not a demon. It has been a boss on 2 different raids. Since the expansion is themed aroung old gods anyway...
Not a demon... That's weird considering the art...
Well, Il'gynoth isn't a demon
Sorry my bad, i haven't play that dungeon...