This week's brawl is Masquerade Ball!
Rules:
Everyone is dressed up for the Masquerade. When a minion is played, they become a minion that costs (2) more! Destroy them to reveal the minion under the mask.
Rewards:
A Classic Card Pack for winning the Brawl once.
If you have a great deck for this brawl, create it in our deckbuilder, and share it with the world! Just make sure to label the Deck Type as a "Tavern Brawl" while saving and it might show up on the front page!
Insightful comment from reprisal:
It's Wild, not standard.
Battlecries still work and you can see what you opponent plays before it's transformed, but the Deathrattle doesn't remind you. I assume cheap battlecries will be good like Alley Cat.
Time for the Warlock Ball!
Pick warlock because no other class can keep up with the draw, and fill your deck with cheap 0 and 1 cost minions especially ones with strong battle cries!
I made a highlander deck for those who don't like mindlessly throwing out cheap minions (still got plenty of those though, you kinda need them in this brawl).
I love the Ironbeak Owl in this one to silence their minions. Broomstick is awesome to give your minions rush and clear the board. And I personally love the Youthful Brewmaster to pick up stuff and play it again.
Personally I don't like it, because it comes down to spaming tokens and whoever gets the better RNG wins. Zero skill involved, as usual. Ona positive note, we haven't had a new brawl for a long time, so at least it's refreshing and new, and better than many other braws.
FYI, brawls have nothing to do with skill, nor they ever had.
And it's ok.
Want to show off you skill? Go to arena
I do not agree. Every card game, regardless of how much "luck factor" it involves, should still have at least a minimum degree of skill. It is the same with the different game modes within Hearthstone - some require more skill than others, but saying that TB does not have and should not involve any skill makes no sense - this is not a slot machine - it is still a game vs. an opponent, so even if it is a lot more RNG-based, there should still be something more in it than pressing a button and hoping for the best luck.
manz got manz pack so manz only gonna play it once.
I love how they put 'EARN A REWARD!' and it's just the same classic pack as usual. Misleading
What is misleading about it? If you complete it, you earn a reward. Exactly what it says on the tin.
Aaah, a typical who usually ruin the party.
It's a "Masquerade Ball" but for some reason you can clearly see each and every minion as it enters play (or simply in the history bar). This can't possibly be intended, right? That's like going to a Simpsons themed halloween party where everyone is dressed up as Matt Groening. There's nothing wrong with that, it's just weird.
Battlecries work (and as such you should only use battlecry minions) and it's kind of hard to hide that.
Sure, but they could at least hide the regular non-battlecry minions.
Quick and easy: Play as many minions as you can as fast as you can. Trade everything to clear the board and get the deathrattle summons. You should have the Pharaoh's mask by turn 5 or 6. Profit.
I created similiar deck, and it was fun. don't know about the downvotes. I lost 3 times before I won maybe that. HAha.
I was kinda hoping that the minion transforms before the other player knows what it is... isn't that the point of a costume?
Anyway, didn't love this one.
Win Condition: Play as much shit as possible as fast as you can.
a TB you expect DR to be ok for value, but no its a tempo battlecry synergistic one
There's a bug with zombeasts that when your transformed minion dies, the original zombeast isn't summoned, it's really strange.
A Warlock deck comprised entirely of 0-cost minions and 1-cost minions with helpful battlecries (plus Soularium) worked well for me. Elven Archer, Animated Broomstick, Beaming Sidekick, Glacial Shard, the Augmerchants, Kobold Librarian, etc. The Warlock hero power keeps the draws coming if needed.