New Mage/Rogue Legendary Card Revealed - Jandice Barov
Thijs just revealed a new Scholomance Academy Mage/Rogue Legendary card: Jandice Barov
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More INSANE Mid Game for Mage, as if they needed it LUL
i dont think this kind of cards that have complicated mechanics are realy good for game health . And its just make everything much more not understandable for new players
Man, the new players can play River Crocolisk if they find the game complicated. Let veteran players keep enjoying the game with new things. If they don't understand the mechanic they will lern it after pay it a few times.
Just more casino nonsense. "Dies when it takes damage" is usually completely irrelevant anyways when most minions die on the first hit.
Yeah, sure, you could highroll and get something really good. Or you could get two 5 mana battlecry cards and instantly lose the game. Why take that chance for a 2/1 that summons two minions, one of which will instantly die if your opponent somehow has the ability to deal damage more than once on their turn after turn 5?
Oh sorry I forgot we're still in the part of the reveals where we have to pretend the next set will somehow make the game good again, uh i mean GREAT SYNERGY WITH KHADGAR THIS IS GOING IN MY 50k DUST SUMMON MAGE DECK
Let's assume you lowroll horribly and get two 3/3.
I'd say even then, this card is passable.
2/1 is 1 mana minion stats, you get x2 5 manas minions what is 10 manas value, ok, the random aspect can be a factor to less value here then this 11 manas can turn in average to 8 manas, how a 8 manas value play for 5 manas is not great?
A good comparison can be the 8 manas mage spell getting 12 manas value, you have better chance to get a good result because discover but is a spell and not a minion but still...
8 manas for 5 manas is better than 12 manas for 8 manas because is more hard to opponent answer an board in early stage of the game, massive board clears from warlock and priest is not avaiable in the 5 manas curve.
It has high roll potential but it doesn’t seem all that great
Nobody:
Thijs: john dees bear oove
Yon Threes Bah Roov
I still have no idea what the general theme for mage/rogue would be
There isn't one.
I mean the only thing that's important is both classes have some use for the cards in question. Which I think so far they do.
It's pretty decent. The combo potential with khadgar is fun.
I get what you were trying to say. In a normal conversation the other person would be immortal
"God made Joe and Paul. One dies when they take damage" and technically one wouldn't since thats the other half of that message
I summon 2 minions and one of them is not a quarter!
The highroll: hiding Al'ar behind Earth Elemental. 5 mana 16/13 worth of stats that might resummon for another 7/3 if opponents can't extinguish the ashes afterwards.
The average case: This is a 5 mana 10/6 (on average you will summon two 4/4s of stats, but one of those 4/4s will SECRETLY be effectively a 4/1 instead). There's some room for mindgames on the SECRET, and sometimes you'll "get 'em" with your bluff - but usually the choice is going to be super obvious because you got a Taunt or Rush body or something. Being spread over 3 bodies is a blessing and a curse although as a Mage/Rogue card, there aren't a ton of ways to abuse that trio of bodies compared to if it was a Shaman or Druid or even Priest card. Compare to Doppelgangster and you are generally getting a pretty good deal.
This seems generally better in Rogue - as a class that might appreciate the sheer tempo advantage of that much power for that mana cost and as a class with access to Shadowstep, Waggle Pick, and to a lesser extent Praise Galakrond! and Cold Blood. The question will be is the highrolly potential of this card worth the fact that the "average" or "fail" case is arguably worse than just slamming a Shield of Galakrond on five as a 4/5 + draw a lackey? Raw stats are less powerful than the guaranteed taunt and the extra card in some matchups. I imagine it will bear testing though.
This seems much worse in Mage...but Mage is currently Highlander mage, and again it may bear testing to see if you highroll with this often enough to make it better than Ruststeed Raider on five. I sort of doubt it - both are exceptional Conjurer's Calling targets but raider is a near-guaranteed "removal" (rushing in for 5 damage on turn 5) plus near-guaranteed to soak 3-4 more damage for you as well with its Taunt; Highlander Mage already has insane swingy lategame potential with Reno and Kalecgos and Puzzle Box so it really needs/wants its cards at 1-6 Mana to ensure it lives long enough to cast those cards. If a new archetype for mage spawns, it looks to be Spell Damage mage utilizing the new 1/3 Spell Damage +1 minion and old Spell Damage+ cards to fuel Combustion and Ras Frostwhisper as potent removal/board control cards, and Jandice doesn't seem to fit particularly well in that deck. Actually, for Highlander Mage - Ras might be the call anyways as a Despicable Dreadlord that randomly gets buffed by Astromancer Solarian (the deck could also easily pivot into running Azure Explorer, Bloodmage Thalnos, or that new 1-drop).
Jeez bro calm down.....
You could write a book about 1 card.
...is that a bad thing?
any relation why this is a dual class legendary? This seems more like neutral to me.