New Neutral Legendary Card Revealed - Lorekeeper Polkelt
RegisKillbin just revealed a new Scholomance Academy Neutral Legendary card: Lorekeeper Polkelt
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Glide heavily punishes anyone who saves removal for a key moment or uses the early game to draw/tutor cards, which is every control deck, ever. That Brawl you kept in your mulligan for turn 5? Gone. That extra value you hoarded with Thoughtsteal? Gone. Theres nothing more important to control than a good mulligan cuz those decks usually run a lot of high-cost cards, shuffling the hand back to the deck makes it very likely the player will draw those high-cost cards and become unable to do anything.
This cards punishes control for being control, if you think thats fair you're out of your mind.
Luna's Pocket Galaxy synergy :kappa:
If you can draw it before or by turn 10, insanity. However it's still very possible that this is your last card in some games. It will be powerful, but will undoubtedly fuck you over sometimes.
P.S: also extremely powerful with a deck tracker since you know what's left in your deck.
A card like this always has potential to break the game in unforeseen ways. There's some crazily clever deck builders out there. Give it time, someone will find the best way to abuse this card with devastating results!
Shirvalla
Unfortunately you lose the effect once any card is shuffled in. The effect is nuts, but I can't see it be game breaking since it is very easily countered.
nope, the deck reshuffles every time a card is added to it, so cards like bombs will be still in the 5 mana spot of your deck
edit, oh, ok i missunderstood that par of the video, well, my bad
I've been playing a Hunter combo deck: King Krush, Core Hound, Tundra Rhino, and Beastmaster Leoroxx. That's a 9-mana, 8-mana, 7-mana right in order for this.
quest warlock just getting better and better. Also rogue could go off with this after getting magic wand from toggwaggle
Super strong card that is also really tricky. You can't play it on 4 if you have 10 cost cards in your deck because you'll be locked out of really doing anything for several turns. The consistency of it sort of drops to because its a 1 of card and you have to draw it to use it.
An interesting design. It may be played in certain combo decks or even a weird tempo deck. Certainly not game breaking.
This. These are the kind of cards that make me excited to play more hearthstone.
How to Holy Wrath OTK early
My initial thought when I saw this was that it could be a good tool for control decks, but now I'm thinking it's a better card for aggro. You never really have cards above 6 mana as an aggro deck, so you could really play this on curve and guarantee to draw all your finishers consecutively...
Best mechanic design so far. This will see play in some combo decks in wild for sure.
Edit: it may be insane in quest mage.
Plot twist warlock now guarantee draws malygos for 0, great, a tier 1 deck just went to tier S.
I guess the decks with Hemet, Jungle Hunter will be very consistent in wild.
To be fair u need to draw this one 1st. Like thats all.
Very interesting card! There will be a lot of testing and shenanigans with this.
I´m curious which classes and decks this will ultimately use.
BTW great artwork!
Big Paladin could use this if and only if they receive a cost reduction spell upon drawing. Something like "Draw the top and bottom cards of your deck, swap their cost".