New Rogue/Warrior Card Revealed - Steeldancer
Meng Taiqi just revealed a new Scholomance Academy Rogue/Warrior card: Steeldancer
Scholomance Academy Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Meng Taiqi just revealed a new Scholomance Academy Rogue/Warrior card: Steeldancer
Learn more and see all the cards in our dedicated Card List.
Guess you haven't played magic for too long.. Two types of magic cards in MTG have been around for a long while...
Not really, they are both card games, there are elements that are the same.
Just realized how much of a road HS still has to go through in comparison to other card games. These combined class cards have been i Magic for a VERY LONG time.
Now you have to realize that they're completely different games and can't be compared, I think.
First of all, classes are not a thing in magic.
I get that you're thinking of color as roughly equivalent, but it is a very different system as it is directly related to MTGs ressource management.
This is an insane card in Tempo Warrior. If Rouge gets a good cheap weapon this will probably see play in Rogue too.
We've Hooked Scimitar, which didn't saw use right now because other packages were stronger... It was pretty good in good old Tempo Rogue. Running it now wouldn't be crazy, since having a 4/4 and a random 4 mana minion AND having one more load of a 4 attack weapon on turn 4 can be pretty good.
The cards are so OP, I believe that the hero's health should be increased to 40.
It certainly has value in the bag.
Just a good 4 drop that gives you tempo and board presence.
will have interesting interaction in wild Kingsbane Rogue deck
If the new mode works how I think it works (dual-class special mode that lets you build a single deck from 2 classes), I'd love to try a build of Kingsbane Warrior, actually. He'd have armor to make up for the lifesteal that was removed.
Even if you only have your basic dagger, you get a 1 mana minion, which kinda is good in tempo in most of the cases.
really good tempo card and heres why.
you play Imprisoned gnarg on 1, if play this on turn 4 ull have a guaranteed drop 4 and 3 (7 mana worth of stats), thats a massive tempo gain .
worst case scenario: If played cache cache on 2, 2 attack weapon on 3, turn 4 you have a guaranteed drop 4 alongside a drop 2. that is still 6 mana worth of stats on turn 4 even with the cache nerf.
The Corsair Cache nerf stings even more now
U drop a pick and turn later u have a 4 cost. Would love it non random minion with stats=atk+ TAUNT which would be highly apritiated in rogue. As it stands for i dont see it having much impact. Would Kingsbane run it? Nah it died. Rip KB.
good for warrior but not really god for rogue.
I thought that too until I remembered Hooked Scimitar.
Togwaggle’s pick and deadly poison still exist. 4 mana for 2 4/4’s is pretty good.