Scholomance Academy Community AMA - Facts, Card Discussions & More
We've prepared an article about recently answered questions on Reddit/Twitter from developers about the upcoming expansion - Scholomance Academy.
Note: Some questions/answers might be slightly edited to improve the reading experience, but their meaning should stay the same.
Q: I wouldn't be surprised if they keep Transfer Student updated with the next 4-5 boards before just putting one final effect on it for any boards it doesn't recognize.
A: This is basically correct. We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a <Expansion> card." for each board. Plans may change in the future, but that's what we're thinking right now, at least. [SOURCE]
Q: How will dual-class cards be handled in the collection?
A: They will appear in their classes rather than neutral. When you build a Druid deck, you'll see Druid/Hunter cards and Druid/Shaman cards in your class. If you're just flipping through your collection, you'll see them in both classes. [SOURCE]
Q: Talking about Dual Class setups...
A: Each class will have access to 14 cards across their class (6 cards) and their two dual-class pairings (4 cards each). [SOURCE]
Q: How are the rarities divided among the 6 cards? I see that classes are still getting solo legendaries as well.
A: 2 Commons, 2 Rares, 1 Epic, 1 Legendary in the class itself. [SOURCE]
Q: Do dual-class cards activate Vendetta?
A: They do not, they are still considered being from your class. [SOURCE]
Q: Does Devolving Missiles work with SpellPower? The way it is worded leads me to believe it adds + value to the devolve effect? (2) less etc.
A: I believe you're referring to the Spell Damage keyword... Devolving Missiles doesn't deal damage. [SOURCE]
Q: So... if I understood correctly.... dual-class legendaries are 10? For example, Druid will get 2 legendaries (like all exp) and one of those is a dual-class?
A: Each class has one pure-class Legendary, and each class-pairing has a dual-class Legendary. So there's a Druid Legendary, a Druid-Shaman Legendary, and a Druid-Hunter Legendary. In effect, each class has access to 3 class Legendaries! [SOURCE]
Q: How does Rattlegore work with N'Zoth, the Corruptor? Would we get the lower stated minion or would it be 9/9 across the board?
A: You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse. [SOURCE]
Q: Is It safe to assume that dual-class cards don't count against Pure Paladin?
A: Lightforged Crusader (Pure Paladin) cards care about no Neutrals; dual-class cards aren't Neutral, so they're fine. [SOURCE]
Q: Can we get dual cards from Lightforged Crusader?
A: Priest/Paladin cards ARE Paladin cards, so you can get them from Lightforged Crusader, Discovers, etc. [SOURCE]
Q: How do dual-class cards interact with Rogue Burgle effects (Bazaar Burglary, Vendetta, etc.)?
A: "Another class" specifically means class cards that are not your class. So Dragon's Hoard, when played by a Rogue, could discover a Hunter/Druid card, but not a Mage/Rogue card. [SOURCE]
Q: Would the Mage/Rogue or Warrior/Rogue card in my deck (or discovered) reduce Vendetta to zero?
A: A Mage/Rogue or Warrior/Rogue card is still a Rogue card, so it would not count for Vendetta. [SOURCE]
Q: How golden dual-class cards are gonna look? Just all golden regardless?
A: Normal class goldens show their class color via the ribbon running down the center of the card (most noticeable at the bottom). Dual-class goldens are the same, except there are two smaller side-by-side ribbons. [SOURCE]
Q: Spellburst - Is it one time effect or is it once per turn effect?
A: Spell burst is one time. [SOURCE]
Q: Can Devolving Missiles hit the same target multiple times?
A: Devolving Missiles can hit the same target, just like Arcane Missiles. [SOURCE]
Q: Is Spellburst currently intended to be limited to Scholomance, or is it planned to be more evergreen (like Rush, Lifesteal, Discover) returning in future sets?
A: Specifically intended for Scholomance! We wanted something that really strongly tied to the theme of the set: Magic! [SOURCE]
Q: Can Wand Thief discover Devolving Missiles?
A: It’s a Mage spell, so Yes. [SOURCE]
Q: Does Rattlegore keep buffs? For instance, if you gave it Taunt would its resummons have Taunt?
A: No, he doesn't keep buffs when he dies. [SOURCE]
Scholomance Academy Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
If it would be a continuous effect you could play Diligent Notetaker + Lightning Bloom + Lightning Bolt for infinite damage on turn 1 with the coin.
I dont mind if its so much worse than that...
They've shown us less than half a dozen spell burst cards yet, and half of them would utterly break the game if they'd work more than once.
If you do the math, this expansion will have the same number of legendaries as the previous one.
OPs comment disappearing in 3, 2, 1...
*Poof*
I still have a few questions about Rattlegore
-what happens if (for example) 2/2 gets silenced? would it become 9/9?
-does the base cost change? what happens if 2/2 gets evolved?
-what happens if 2/2 gets Saped?
-a buffed one, (for example) 11/13 dies, would the spawned one's 10/12 stats be shown green?
-assume a buffed one, (for example) 15/15 died, and the spawned ones died too. what happens then if N'Zoth, the Corruptor gets played? would you get 14/14, 13/13... or multiple 9/9's?
- If a 2/2 gets silenced, it'll remain as 2/2.
- If you evolve 2/2 Rattlegore, his mana-cost is still 9 so you'll evolve him into 10 drop.
- He'll remain in your hand as 9 mana 2/2.
- If he dies as 11/13, the game will look at his base stats (for example 9/9, 8/8, etc) and he'll respawn with -1/-1 after without any buffs/debuffs.
- I think the previous question answered this question as well.
We have no confirmation about the mana cost, but in the N'Zoth related answer they said: "Kind of like a series of Jade Golems, but in reverse." So I assume that the mana cost will go lower at each version of it.
"- He'll remain in your hand as 9 mana 2/2. "
No. He will be in hand again 9 mana 9/9 since sap cancels buffs and debuffs. Or at least I think. Who knows.
Thanks for your answers guys.
But I don't get why I got downvotes. I'm just asking a few questions what's wrong with that? How can you disagree with a question? I am not stating a proposition or something it's just questions.
Sap cancels buffs but the -1/1 is not a buff or debuff. As per there answer its like jades so each level of stats is its own card so there base stats. This means he will go to hand as a 2/2 but his mana cost will likly be 2 like jades the mana cost is always equal to its stat value.
I think it has 8 seperatet tokens.
So you can Silence it without making it again a 9/9. Or sap him back to the hand which remains as a 2/2.
''Does Rattlegore keep buffs?'' lmao
Do duel class cards trigger Vendetta? No. Ok so you're saying duel class cards can trigger Vendetta? No. Ok but if it is a duel class card it's still another class. No, it's both classes. Ok I'm still not sure I understand.....
These questions... Sheesh. How many times can you ask the same thing and get the same answer?
Q: Spellburst - Is it one time effect or is it once per turn effect?
A: Spell burst is one time. [SOURCE]
It is still not clear to me if:
- It is one time effect for all the cards with spell burst (so no other cards after the first one will active it)
- It is one time of every copy (ex Diligent Notetaker can activate its effect one time, next time the second one will not activate spell burst)
- It is one time effect for every card (ex Diligent Notetaker can activate its effect every time you play it, for every copy, and even if you bounce it)
If you summon two Diligent Notetakers and activate a spell, they will each activate their Spellburst effect (so if you play Lightning Bolt, you'll get two Lightning Bolts added to your hand). Further spell activations while they are on the field will not trigger Spellburst again.
If you summon Diligent Notetaker, play Lightning Bolt, then bounce Diligent Notetaker, summon it again, and play the returned Lightning Bolt again, you will get yet another Lightning Bolt added to your hand.
Is that clear enough?
Yes sure, it is the third case, I also believe that it is in this way. But these are opinions. Blizzard didn't say it. One time is a little vague. It can be in different ways.
In the gameplay they showed, the unique spellburst icon on the minion disappears after it is activated.
spellburst its like divineshield or reborn mechanic....
Come on, it's quite clear that it's like a Battlecry, but delayed until you play a spell.