Scholomance Academy Community AMA - Facts, Card Discussions & More
We've prepared an article about recently answered questions on Reddit/Twitter from developers about the upcoming expansion - Scholomance Academy.
Note: Some questions/answers might be slightly edited to improve the reading experience, but their meaning should stay the same.
Q: I wouldn't be surprised if they keep Transfer Student updated with the next 4-5 boards before just putting one final effect on it for any boards it doesn't recognize.
A: This is basically correct. We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a <Expansion> card." for each board. Plans may change in the future, but that's what we're thinking right now, at least. [SOURCE]
Q: How will dual-class cards be handled in the collection?
A: They will appear in their classes rather than neutral. When you build a Druid deck, you'll see Druid/Hunter cards and Druid/Shaman cards in your class. If you're just flipping through your collection, you'll see them in both classes. [SOURCE]
Q: Talking about Dual Class setups...
A: Each class will have access to 14 cards across their class (6 cards) and their two dual-class pairings (4 cards each). [SOURCE]
Q: How are the rarities divided among the 6 cards? I see that classes are still getting solo legendaries as well.
A: 2 Commons, 2 Rares, 1 Epic, 1 Legendary in the class itself. [SOURCE]
Q: Do dual-class cards activate Vendetta?
A: They do not, they are still considered being from your class. [SOURCE]
Q: Does Devolving Missiles work with SpellPower? The way it is worded leads me to believe it adds + value to the devolve effect? (2) less etc.
A: I believe you're referring to the Spell Damage keyword... Devolving Missiles doesn't deal damage. [SOURCE]
Q: So... if I understood correctly.... dual-class legendaries are 10? For example, Druid will get 2 legendaries (like all exp) and one of those is a dual-class?
A: Each class has one pure-class Legendary, and each class-pairing has a dual-class Legendary. So there's a Druid Legendary, a Druid-Shaman Legendary, and a Druid-Hunter Legendary. In effect, each class has access to 3 class Legendaries! [SOURCE]
Q: How does Rattlegore work with N'Zoth, the Corruptor? Would we get the lower stated minion or would it be 9/9 across the board?
A: You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse. [SOURCE]
Q: Is It safe to assume that dual-class cards don't count against Pure Paladin?
A: Lightforged Crusader (Pure Paladin) cards care about no Neutrals; dual-class cards aren't Neutral, so they're fine. [SOURCE]
Q: Can we get dual cards from Lightforged Crusader?
A: Priest/Paladin cards ARE Paladin cards, so you can get them from Lightforged Crusader, Discovers, etc. [SOURCE]
Q: How do dual-class cards interact with Rogue Burgle effects (Bazaar Burglary, Vendetta, etc.)?
A: "Another class" specifically means class cards that are not your class. So Dragon's Hoard, when played by a Rogue, could discover a Hunter/Druid card, but not a Mage/Rogue card. [SOURCE]
Q: Would the Mage/Rogue or Warrior/Rogue card in my deck (or discovered) reduce Vendetta to zero?
A: A Mage/Rogue or Warrior/Rogue card is still a Rogue card, so it would not count for Vendetta. [SOURCE]
Q: How golden dual-class cards are gonna look? Just all golden regardless?
A: Normal class goldens show their class color via the ribbon running down the center of the card (most noticeable at the bottom). Dual-class goldens are the same, except there are two smaller side-by-side ribbons. [SOURCE]
Q: Spellburst - Is it one time effect or is it once per turn effect?
A: Spell burst is one time. [SOURCE]
Q: Can Devolving Missiles hit the same target multiple times?
A: Devolving Missiles can hit the same target, just like Arcane Missiles. [SOURCE]
Q: Is Spellburst currently intended to be limited to Scholomance, or is it planned to be more evergreen (like Rush, Lifesteal, Discover) returning in future sets?
A: Specifically intended for Scholomance! We wanted something that really strongly tied to the theme of the set: Magic! [SOURCE]
Q: Can Wand Thief discover Devolving Missiles?
A: It’s a Mage spell, so Yes. [SOURCE]
Q: Does Rattlegore keep buffs? For instance, if you gave it Taunt would its resummons have Taunt?
A: No, he doesn't keep buffs when he dies. [SOURCE]
Scholomance Academy Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Should we craft Golden Legends we want before busting open our 5 golden packs? Should we open a golden pack every 10th pack to max out on possibility of a golden legend?
Golden packs do not have pity timers, so they don't count for it as well. So how many normal packs you open or not do not make any difference both in the chances of your golden packs nor opening golden ones affect the timer on normal ones.
That also means even if we had 10 golden packs, there's no guarantee on opening a legendary on your 10th golden pack (as a lot of people realized during a recent event where they were selling golden packs) , nor are you 100% guaranteed one on the 40th as well.
By the way, for all those ragging on how questions are being repeated, there is no guarantee that these were asked in this sequence, or with knowledge of one another. All questions were probably asked in a vacuum, and Blizzard just chose which ones to answer and which ones to include, in which order too. While some questions alone are pretty obvious, I don't think that the people who asked them again knew about the response of the previous questions. I think those kind of questions just popped up very often, so Blizzard is just emphasizing the system.
in a couple of hours we'll see some new card, im really excited!
I know man
i see uve got some h8ers man, thats sad :'(
i dont even know what did i do.... sometimes people are so evil.
+1/+1 is a buff.
-1/-1 is a buff (technically a debuff, which is just a negative version of a buff, and follows the exact same rules in the game)
Taunt is a buff.
Rush is a buff.
Setting health to X is a buff.
It's.
LITERALLY.
the same thing...
...A buff.
Is this really hard to understand?
... What? I have no idea what you're trying to say and the only "stupid shit" I can see is coming from your mouth (or rather from under your fingertips.
Lmao, how deliciously ironic. You can't follow the simple logic of what constitutes a buff and you call others "brain dead morons".
Yes, the card is nothing especially original. So what, not every card has to be something brand new, using pre-existing concept in new and different ways is how you add depth to a game. But the fact that you recognize that it's a card like others in the past and you still can't figure out how it will interact with buffs is just...
Sad.
Let me explain this to you in simple terms, "Resummon this minion with -1/-1" Does not equal "Resummon this minion as a 8/8" except in the brilliant minds of blizzard. If they wanted to be so fucking boring with the effect they should of just done it like they did with Splitting Festeroot and counted down the effect instead of making this confusing as fuck -1/-1 modifier.
I'm not saying that retribution isn't a buff/debuff I'm saying it should be taken into consideration as a more interesting counterplay to the card, now if you want to keep droning on about simple shit like basic mechanics feel free but I'm talking about (or rather typing using my fingertips) about how the cards design on surface is far more interesting than the final product, Understand?
sure man, everybody is wrong and you are correct,now go and be correct in other places, as posible where we dont have to deal with you mucking everyone for just one card, by the way, want an interesting counterplay style card? you already have Recurring Villain , and, oh rigth, nobody plays it being a way easier to play card, which means you are doing all this babycry for a card that has 95% of chances of literally see 0 play and as resolve 0 counterplay
Not quite. If you cast Play Dead a Weasel Tunneler, it will shuffle the original into the deck from play, or if you cast it on Anub'arak, he will return to the hand. If the zone it is being moved to is illegal (say, hand or deck is full) it does simply die rather than go to the new zone.
The same situation happens with Malorne, The Skeleton Knight, but typically not 'resummon this minion' effects.
Sherazin, Corpse Flower does the same, if you trigger the deathrattle it will go dormant inmediatly
How in the hell does someone ask if Rattlegore keeps taunts and not how it interacts with stat buffs/debuffs aka will using something like Repentance make it so you only have to kill him once?
it looks at base stats, just like reborn cards, give it more attack wont make it last more on the board, and debuff it wont reduce the number of times you have to clear it
Because it's literally the same thing? They asked "does it keep buffs (like taunt)? and the answer was "no, Rattlegore doesn't keep buffs when it dies". Repentance is a (de)buff, hence Rattlegore comes back as an 8/8.
You're making a distinction where one doesn't exist just so you can whine. A buff is a buff.
It's not literally the same thing, buffing and debuffing the stats on a card that reads like that is different than stuff like taunt or rush or whatever the fuck and allows for far more interesting counterplay. A dick sucking company in dick sucking company isn't going to improve if you just allow stupid shit like this to occur.
This card is just another in a long line of Silence, transform or lose cards that don't actually lead to any interesting interactions so brain dead morons don't get annoyed when they can't follow a simple course of events, there is a reason this card is just another version of Splitting Festeroot and not something that actually adds something unique to this game.
Jeeez, some these questions are stupidly obvious.
"Q: Can Wand Thief discover Devolving Missiles?"
Really?The guy should've asked "How mages can DO COMBOS, please clarify?!!?!" LOL
Combo is just a conditional check if some other card has been played. So Mages do it like Rogues:
Take it as confirmation for clearly fact.
This is niiiice :D I managed to get rank 5'th, so now I can patiently stack gold... But I'm actually very curious about incoming card reveals.