Scholomance Academy Community AMA - Facts, Card Discussions & More
We've prepared an article about recently answered questions on Reddit/Twitter from developers about the upcoming expansion - Scholomance Academy.
Note: Some questions/answers might be slightly edited to improve the reading experience, but their meaning should stay the same.
Q: I wouldn't be surprised if they keep Transfer Student updated with the next 4-5 boards before just putting one final effect on it for any boards it doesn't recognize.
A: This is basically correct. We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a <Expansion> card." for each board. Plans may change in the future, but that's what we're thinking right now, at least. [SOURCE]
Q: How will dual-class cards be handled in the collection?
A: They will appear in their classes rather than neutral. When you build a Druid deck, you'll see Druid/Hunter cards and Druid/Shaman cards in your class. If you're just flipping through your collection, you'll see them in both classes. [SOURCE]
Q: Talking about Dual Class setups...
A: Each class will have access to 14 cards across their class (6 cards) and their two dual-class pairings (4 cards each). [SOURCE]
Q: How are the rarities divided among the 6 cards? I see that classes are still getting solo legendaries as well.
A: 2 Commons, 2 Rares, 1 Epic, 1 Legendary in the class itself. [SOURCE]
Q: Do dual-class cards activate Vendetta?
A: They do not, they are still considered being from your class. [SOURCE]
Q: Does Devolving Missiles work with SpellPower? The way it is worded leads me to believe it adds + value to the devolve effect? (2) less etc.
A: I believe you're referring to the Spell Damage keyword... Devolving Missiles doesn't deal damage. [SOURCE]
Q: So... if I understood correctly.... dual-class legendaries are 10? For example, Druid will get 2 legendaries (like all exp) and one of those is a dual-class?
A: Each class has one pure-class Legendary, and each class-pairing has a dual-class Legendary. So there's a Druid Legendary, a Druid-Shaman Legendary, and a Druid-Hunter Legendary. In effect, each class has access to 3 class Legendaries! [SOURCE]
Q: How does Rattlegore work with N'Zoth, the Corruptor? Would we get the lower stated minion or would it be 9/9 across the board?
A: You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse. [SOURCE]
Q: Is It safe to assume that dual-class cards don't count against Pure Paladin?
A: Lightforged Crusader (Pure Paladin) cards care about no Neutrals; dual-class cards aren't Neutral, so they're fine. [SOURCE]
Q: Can we get dual cards from Lightforged Crusader?
A: Priest/Paladin cards ARE Paladin cards, so you can get them from Lightforged Crusader, Discovers, etc. [SOURCE]
Q: How do dual-class cards interact with Rogue Burgle effects (Bazaar Burglary, Vendetta, etc.)?
A: "Another class" specifically means class cards that are not your class. So Dragon's Hoard, when played by a Rogue, could discover a Hunter/Druid card, but not a Mage/Rogue card. [SOURCE]
Q: Would the Mage/Rogue or Warrior/Rogue card in my deck (or discovered) reduce Vendetta to zero?
A: A Mage/Rogue or Warrior/Rogue card is still a Rogue card, so it would not count for Vendetta. [SOURCE]
Q: How golden dual-class cards are gonna look? Just all golden regardless?
A: Normal class goldens show their class color via the ribbon running down the center of the card (most noticeable at the bottom). Dual-class goldens are the same, except there are two smaller side-by-side ribbons. [SOURCE]
Q: Spellburst - Is it one time effect or is it once per turn effect?
A: Spell burst is one time. [SOURCE]
Q: Can Devolving Missiles hit the same target multiple times?
A: Devolving Missiles can hit the same target, just like Arcane Missiles. [SOURCE]
Q: Is Spellburst currently intended to be limited to Scholomance, or is it planned to be more evergreen (like Rush, Lifesteal, Discover) returning in future sets?
A: Specifically intended for Scholomance! We wanted something that really strongly tied to the theme of the set: Magic! [SOURCE]
Q: Can Wand Thief discover Devolving Missiles?
A: It’s a Mage spell, so Yes. [SOURCE]
Q: Does Rattlegore keep buffs? For instance, if you gave it Taunt would its resummons have Taunt?
A: No, he doesn't keep buffs when he dies. [SOURCE]
Scholomance Academy Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
And the next thing you know every class is exactly the same.
Most important question doesn't seem to have been asked:
"Are you going to test the balance of the cards you release BEFORE the expansion this time? For the last few expansions it doesn't appear you did."
Q: Do dual-class cards activate Vendetta?
A: They do not, they are still considered being from your class. [SOURCE]
Outstanding design blizzard.
Q: How do dual-class cards interact with Rogue Burgle effects (Bazaar Burglary, Vendetta, etc.)?
A: "Another class" specifically means class cards that are not your class. So Dragon's Hoard, when played by a Rogue, could discover a Hunter/Druid card, but not a Mage/Rogue card. [SOURCE]
So i will take that my tess wont summon bunch of wand thieves. Also that makes dual class imho inferior to 3 class cards cuz they wont trigger my spooky cutlass. Outstanding Design Activision blizzard.
You're not getting the full picture. Yes, you can't trigger "another class" effect. But you can discover these cards. I find that WAY stronger.
I am mostly concerned about viability in thief deck. Like thats all. As it stands i woundt play it over pirate or 1mana puss.
More so i dont see a reason to run in in my thief builds especialy since its a fucking combo card. I dont think it would be broken if it triggered cutlass cuz it would be nice boost to consistency and survivalability or if it was battlecry card that we can just shove it turn 1. And if u are concered about power creep from pirate keep in mind its a pirate and it add viabilty. As it stands for this is a turn 4 or turn 5 play. Not t2 or t1 exect when u have coin in which case i would save for 3 mana lakey spammer.
oh man really, 3 answers at all
Well, they got 3 questions at all. Most of them are the same question in 20 different sauces, so the answer can't change.
The real question: When is dual-class mode going to be released?
Considering we were told the new mode this time will use our collection and now we have 10(exactlly like the number of classes) dual-class combinations of cards each including its own leggendary(that could become the hero). Not to mention that since its the first year with a demon hunter which could make easier to select which class cards would be alowed in a possible new mode without alienating old players while also offering an opportunity for blizzard to make money out of specifically intended card packs for the new mode out of new players, also considering that the simbol for the new mode was a dual colored shield........
Probabbly a few years
Who wrote these horrible questions? You really didn't need Blizzard to answer most of them.
People are confused about dual-class cards because we have 18 deck slots.
Fr. It sounds like a new player is asking the questions lol
"are Dual Class cards class cards?"
"Yes"
"then do they act like class cards?"
"Yes"
"so in this case, they are like class cards, right?"
"Yes"
"and in this other case as well?"
"Yes"
- repeat.
The Rattlegore related answers pretty much confirm my theory about its coding. There are 9 different Rattlegores behind the scenes.
yup, you can see it very clearly in the gameplay video floating around, each instance is a unique minion, it is not an enchantment.
And in each instance the Deathrattle is a natural part of the card, again not an enchantment (like f.e. Loot Hoarder, not like Teron or Cube)
I guess the cost adapts too if it's returned to hand, like for Jade golems.
I don't think so, you can, for example, buff it's base stats in bobs tavern. He would then summon 10 "different" Rattlegores if you would buff his base stats to 11/11, that means that the resumoned Rattlegores aren't token, but clones of the base card with decreased base stats
Thats not how HS's spaghetti code works, it wont generate a new card based on some modifiers. Its also not how Bob's buffs work. If you get a +2/+2 Bob buff on a minion then pick the "shuffle 3 copy" Bob spell on the same minion, it will shuffle the original version of it without the +2/+2 buff. So Im pretty sure that the 11/11 Rattlegore will summon an 8/8 one when it dies.
Im not saying this is how it should work, Im saying that this is how usually Team 5 code anomalies like a self-resurrecting minion that shouldnt keep any buffs or debuffs but it still does keep its own debuff.
Some of these questions man.....props to Blizz for their patient answers.