Scholomance Academy Community AMA - Facts, Card Discussions & More
We've prepared an article about recently answered questions on Reddit/Twitter from developers about the upcoming expansion - Scholomance Academy.
Note: Some questions/answers might be slightly edited to improve the reading experience, but their meaning should stay the same.
Q: I wouldn't be surprised if they keep Transfer Student updated with the next 4-5 boards before just putting one final effect on it for any boards it doesn't recognize.
A: This is basically correct. We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a <Expansion> card." for each board. Plans may change in the future, but that's what we're thinking right now, at least. [SOURCE]
Q: How will dual-class cards be handled in the collection?
A: They will appear in their classes rather than neutral. When you build a Druid deck, you'll see Druid/Hunter cards and Druid/Shaman cards in your class. If you're just flipping through your collection, you'll see them in both classes. [SOURCE]
Q: Talking about Dual Class setups...
A: Each class will have access to 14 cards across their class (6 cards) and their two dual-class pairings (4 cards each). [SOURCE]
Q: How are the rarities divided among the 6 cards? I see that classes are still getting solo legendaries as well.
A: 2 Commons, 2 Rares, 1 Epic, 1 Legendary in the class itself. [SOURCE]
Q: Does Devolving Missiles work with SpellPower? The way it is worded leads me to believe it adds + value to the devolve effect? (2) less etc.
A: I believe you're referring to the Spell Damage keyword... Devolving Missiles doesn't deal damage. [SOURCE]
Q: So... if I understood correctly.... dual-class legendaries are 10? For example, Druid will get 2 legendaries (like all exp) and one of those is a dual-class?
A: Each class has one pure-class Legendary, and each class-pairing has a dual-class Legendary. So there's a Druid Legendary, a Druid-Shaman Legendary, and a Druid-Hunter Legendary. In effect, each class has access to 3 class Legendaries! [SOURCE]
Q: How does Rattlegore work with N'Zoth, the Corruptor? Would we get the lower stated minion or would it be 9/9 across the board?
A: You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse. [SOURCE]
Q: Is It safe to assume that dual-class cards don't count against Pure Paladin?
A: Lightforged Crusader (Pure Paladin) cards care about no Neutrals; dual-class cards aren't Neutral, so they're fine. [SOURCE]
Q: How do dual-class cards interact with Rogue Burgle effects (Bazaar Burglary, Vendetta, etc.)?
A: "Another class" specifically means class cards that are not your class. So Dragon's Hoard, when played by a Rogue, could discover a Hunter/Druid card, but not a Mage/Rogue card. [SOURCE]
Q: Would the Mage/Rogue or Warrior/Rogue card in my deck (or discovered) reduce Vendetta to zero?
A: A Mage/Rogue or Warrior/Rogue card is still a Rogue card, so it would not count for Vendetta. [SOURCE]
Q: How golden dual-class cards are gonna look? Just all golden regardless?
A: Normal class goldens show their class color via the ribbon running down the center of the card (most noticeable at the bottom). Dual-class goldens are the same, except there are two smaller side-by-side ribbons. [SOURCE]
Q: Spellburst - Is it one time effect or is it once per turn effect?
A: Spell burst is one time. [SOURCE]
Q: Is Spellburst currently intended to be limited to Scholomance, or is it planned to be more evergreen (like Rush, Lifesteal, Discover) returning in future sets?
A: Specifically intended for Scholomance! We wanted something that really strongly tied to the theme of the set: Magic! [SOURCE]