
This week's brawl is The Outlandish Burndown!
Rules:
It's the Burndown, Felfire style! Get a deck, hero power and treasure. Keep 'em if you win!
Rewards:
A Classic Card Pack
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They should remove Aggression 122 and Choices, Choices + Swarm 67, and maybe it'll be fun again.
Congratulations Blizzard, you manage to keep us excited day after day to see a new dissappointment, this one is called Agression 122 :)
Wow, I just got a deck that gives you a free 2-use hero power that deals 3 damage or heals for 3 each time. It feels kind of wrong going against a priest that has the swap attack-health hero power.
Basically, stargazing passive treasure (-1 cost on HP, usable twice/turn) is bonkers with some of the HPs. That deck, and the hunter one with the same treasure and HP of 'all your minions get +1/+1 wherever they are' are basically the only two decks that can match each other. Hunter one is slightly slower (T6 as opposed to T5ish), but has lifesteal/rush minions that swing the matchup. Particularly as they're getting +2/+2 per turn.
How the hell do I stop using the same basic Hunter deck? I am so confused.
Pfff this brawl is so much cancer. 1 hour already and still no pack...
So much fun. Favourite brawl in a long time. Even if you lose you feel happy cause you get to play a new OP deck
There is a lot of variance with this brawl! I'm quite addicted
;)
It would've been cool if there was some recycling in this brawl. Let's say for example each1/2 hours, the highest scoring deck would get removed from the deckpool and people previously playing with this deck will be dealt a new random deck. There might be some lasting variation, it unless stargazing really proves to be problematic for just about any deck.
That and choices, choices + swarm 62 are both... crazy. Stargazing plus strong one mana HP is just... nuts. Hunter one wins if they hit lifesteal, else the druid has a solid chance due to the 0 mana, 6 dome damage HP putting you on a 5 turn clock alone.
Let's see how high Aggression 122 will get!
Blizzard's logic with this is really beyond me... Spending time to build decks with specific cards, new hero powers, etc. and then making it insanely imbalanced... It is like they started with good intention to build a balanced brawl, but then at some point were like "ah, who cares, just throw the regular random stuff in there and be done with it...". Could've just used the nine-hundredth release of Randomonium.
It may be really beyond us.. I guess they use it to test new ideas hidden behind "treasures" and "hero powers" - something like genetic algorithms - you put a lot of random stuff inside and look what goes out.
Imagine following scenario: "I'd like to create new Hero with power deal3 / heal3, let's check how it works with new legendary spells we want to introduce in 2021" - You've got new brawl and lots of statistical data to analyze.
On the other hand: this brawl goes cancer definitely too fast. Broken decks should be retired after given number of wins.
you know that the deck you are given is based on random buckets from adventure?
Got a mage deck which is completely made for using your hero power, got a passive hero power. Just wow...
I got a hero power that gives me a random weapon, but would give me 1 extra attack if I already had one. Instead, it just replaces my weapon, no atk added. Typical small indie company.
I was so sad when HP replaced my superweapon :(
whats interesting is i conceded until i get a person who concedes ...pack gotten bye.....dumb AF kiddie crap for a pack ....seriously this game is toilet trash devolution
did same thing, fuk this brawl