17.0.2 Balance Patch - All the Nerfs and Buffs - Including BGs
Blizzard just posted the details of the upcoming Balance changes, scheduled for early next week. Details found below!
Quote from BlizzardIn our recent Reddit AMA 5, we spoke on a few balance updates we intend to make soon. We’re now ready to share the full details of these updates, which will be included in the 17.0.2 patch planned for early next week.
Balance Updates*
Neutral –
Kael'thas Sunstrider Old: Cost 6 mana → New: Cost 7 mana.
Bad Luck Albatross Old: Cost 3 mana → New: Cost 4 mana.
Frenzied Felwing Old: 3 Attack / 3 Health → New: 3 Attack / 2 Health.
Demon Hunter –
Altruis the Outcast Old: Cost 3 mana, 3 Attack / 2 Health → New: Cost 4 mana. 4 Attack / 2 Health.
Battlefiend Old: 2 Attack / 2 Health → New: 1 Attack / 2 Health.
Glaivebound Adept Old: 7 Attack / 4 Health → New: 6 Attack / 4 Health.
Warlock –
Sacrificial Pact Old: Destroy a Demon. Restore 5 Health to your hero. → New: Destroy a friendly Demon. Restore 5 Health to your hero.
Bloodbloom Old: Cost 2 mana → New: Cost 4 mana.
Paladin –
Libram of Justice Old: Cost 6 mana → New: Cost 5 mana.
Mage –
Open the Waygate Old: Cast 6 spells that didn’t start in your deck. Reward: Time Warp. → New: Cast 8 spells that didn’t start in your deck. Reward: Time Warp.
*Bad Luck Albatross, Bloodbloom, and Open the Waygate will be eligible for a full dust refund for two weeks after the 17.0.2 patch has been released.Battlegrounds
Millhouse Manastorm Old: Minions cost 2 Gold. Refresh costs 2 Gold. Start with 3 Gold. →
New: Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. Start with 3 Gold.Bug Fixes
- The Lurker Below is now properly tagged as a Beast.
- Fixed a tracking issue that prevented 500 wins with Demon Hunter from being achieved.
- Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack.
- Zephrys the Great has been updated to accommodate the Sacrificial Pact and Glaivebound Adept changes.
Hallelujah!
I cannot believe how LAZY some of these nerfs are, especially the Albatross.
So, can I still use Sacrificial Pact to self-destruct my Jaraxxis?
Bloodbloom nerf is just an overkill. Ok you aimed darkest hour and Mecha thun decks i get it but bloodbloom is now useless for all types of warlock decks. Should i pay 4 mana and 8 health for Early twisting nether? I don't think so. This card will never see any play from now on.
k bye again
Exodia mage is fun
Exodia mage is fun, but the current version of quest mage is not exodia (with Archmage Antonidas)
Odd paladin hentai manga confirmed, b0ys!
Demon Hunter will still be OP after this. It's gonna need a third nerf before too long.
Its passive is really strong so I guess they will have to nerf a few more cards, like Altruis the Outcast - deal 1 damage to all enemy MINIONS.
seems underwhelming
This is good.
No decks are dead, DH is tuned down and paladin is buffed. All is good, be happy ;)
Mecha'thun decks disagree with you.
I've explained why it isn't in your other comment
The Mage's Quest nerf is a joke. The problem wasn't with how fast they can complete the quest (though i guess with how much spells they can generate is annoying), it was with the stupid reward they get. Why couldn't they made it so the reward costs 7 or at least 6 mana, so it would be harder to pull off with Vargoth.
As a quest mage player I wholeheartedly agree. Oh no, now I need to cast 2 more spells? Whatever shall I do? Oh, right, Evocation [/card]and [card]Mana Cyclone exist lol
Agreed with that and i want to add Vargoth is one of the most problematic card in wild
I play the non Reno version, tempo quest mage with Flamewaker but whenever I play a slower deck and I encounter the Reno version with Vargoth it is basically gg
I think they will need to nerf that quest again, probably the cost of that spell which gives u 2nd turn like from 5 to at least 6
It's pretty much The Caverns Below all over again