Demon Hunter Nerfs Coming Today - Blizzard Developers Tweet
In a series of tweets Blizzard devs today announced that Balance changes were coming to Demon Hunter as soon as later TODAY. They initially have their eye on the following cards: Skull of Gul'dan, Imprisoned Antaen, Eye Beam, and Aldrachi Warblades. Balance changes are also planned for Arena mode and even further Balance changes are planned for late next week. Read all the information in the tweets below!
Quote from BlizzardWe're planning on making some balance changes that should go out today. Cards we're looking at are Skull of Gul'dan, Imprisoned Antaen, Eye Beam, and Aldrachi Warblades. We'll send out the final info from our official channels when it's ready.
Quote from BlizzardWe're also making some adjustments to Demon Hunter in Arena. We don't have enough data to make large scale micro-adjustments, but we're opting to make balance changes by hand while we wait for the normal full patch to take place.
Quote from BlizzardAs for Demon Hunter class balance, we'd like to keep the class-defining pieces more powerful while pulling back on the cards that make DH feel like it's good at everything.
Quote from BlizzardThe expectation should be that there will be a lot of balance iteration over the next few weeks. We'll be making changes a little more frequently until we feel that DH is in a fun, unique, and balanced state.
Quote from BlizzardWe have another patch planned for late next week that will address any further changes we want to make to Constructed, Battlegrounds, or Arena.
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Exactly! This is how a competitive online game is meant to be. I'm glad that they now react in a matter of two days. A year and a half ago I wouldn't even dream with Blizzard being this responsive. Nerfs sometimes delayed A MONTH, and they weren't made properly. Either they failed with the nerf, or they killed the card. People just can't be happy and enjoy things, I guess.
Albeit the argument you have is valid I must ask a simple question in return.
Why does a 1.8 billion dollar gaming software company deserve less criticism and more leeway for its software releases than any other software company out there? Why do we hold certain companies at different standards than others?
WOW has a huge pool of ->active<- players (thousands of them) able to beta test patches, content, and expansion releases. And they take MONTHS to test EVERY feature of the game. Very Rarely do they now have to do hotfixes upon release. (same company different department)
Why is that aspect of testing, R&D, and quality assurance not used in hearthstone?
Many of the players here, agreed, need to get their proverbial heads out of their arses. But there are some standards that should be re-evaluated by the team for these releases.
Again, however, I agree most people are ignorant of how the developers and programmers operate in an organization like this.
You're comparing different types of games buddy. WOW, for start, isn't competitive, so people won't play it desperately trying to exploit it. And in the other hand, in Hearthstone there are MILLIONS of possibilities. We're not talking of efficiency on a team. We're talking of something that is technically impossible right now. You can't do it even with IAs. You just can't predict how a meta will go mainly because you won't ever have the required data.
So you are telling me that with a team of 1200 beta testers over 5 months there is no way to predict or at least see a measurable pattern emerge for a new meta?
Also If WOW isn't competitive why do they have tournaments? If people don't try to cheat/hack to win why do they ban players and have anti-cheat software running? If players don't exploit then why did an entire guild get banned from the game and their "world-first" achievement get taken away due to an exploit?
All online games can be exploited, hacked, as well they can be tested and quantified.
Getting a read on the meta before release is not impossible. It's not a lack of resources, it's a lack of resourcefulness.
And how do you do it? Explain yourself, it seems you've a point to share with everyone.
New record!!! Well done, Blizzard!
You're correct. During beta, every class went through multiple passes in quick succession until everyone was in a good spot.
LoL! I knew it was coming. Beating even a competent DH player is ridiculously hard. They have to get bad card draws over and over again to have a chance. With ludicrous cards like Skull of Gul'dan, that almost never happens.
Wow, dust already?
I think we could give the developers a break. Sure, DH came onto the stage with quite the bang. Yeah, it's OP, but it's a real tough thing, designing an entire class. No one should expect something like that to be perfect right away.
The class is too good at too many things Imo, but I really love the class flavour actually. Let's see what the future brings!
Day 2 nerf. Congratulations
And they dont even apologize..
Oh my God stop acting like an entitled little child.
for free dust? Why should I?=)))
lol few days and going to be nerfed... DH is playable and beatable... Imho it is very quick time for some nerfs.
WTF what are we, beta testers?! You don't publish clearly broken cards to "see what happens", I don't care that they "resonded quickly to the issue" if this means bean treated like idiots in the first place! God I'm triggered by this thing!
well.. that was unexpected.. :D dunno what was they thinking when they printed it lol.. now lets pray it will not be total garbage.. :D
How was this expansion able to be released in this state?
Day 2 and it still feels overdue.
I expected nerfs next week not..today. Wow.