New Warlock Epic Card Revealed - Shadow Council
PCGamer just revealed a new Ashes of Outland Warlock Epic card: Shadow Council
Ashes of Outland Card List & Expansion Details
Learn more and see all the cards in our dedicated Card List.
PCGamer just revealed a new Ashes of Outland Warlock Epic card: Shadow Council
Learn more and see all the cards in our dedicated Card List.
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I'm glad to shar my analysis of this great card. I asked myself "what is best turn to cast it, to have best chane to overhelm opponent by playing demon every turn?"
My general recommendation:
without coin, you should tap on turn 2 and play shadow council on turn 3.
With coin, you should play shadow council on turn 2.
How to read below table
Color red example:
You played shadow council on turn 1. You have 0 mana.
You start turn 2 with 2 mana and 3 random demons.
On turn 2 you have 64% chance that at least 1 demonis cheaper than 3 mana.
You were lucky, you played demon. On turn 3 you still have 2 random demons and there is 72% chance that you can play at least one of them.
On turn 4 your last random demon has 64% chance to be played.
Unfortunatelly all 3 events together have only 30% to happen. (not to mention that having specific card on turn 1 is also not common).
Blue color:
You played shadow council on turn 2. You have 1 mana.
you have 6 random demons and there 59% chance that you can play one immidietally.
So there is 50 chance % that you played random demon every turn since seond turn and 85% chane to play every turn since third turn.
This card is the sleeper of the set, its almost a stronger prince keleseth if you play it on your first turn when starting second, it creates huge tempo. Demons usually have some sort of drawbach to be even stronger, imagine getting a flame imp, frenzied felwing, doubling imp and vilefiend or even just a voidwalker - this is a massive early tempo (second turn 5/4 and 3/5 taunt), third turn adding 5/5 frenzied for free and 2 4/4s...there is tons of cheap demons right now and that makes this card VERY powerful
if discard mechanic wouldn't exist it would be very good card but it exists.
UnRenounce Darkness hehe
Everyone is getting demons, so this is a way for Warlock to get access to them as the demon masters.
Second coming of Renounce Darkness.
I mean a lot of people are complaining about the "randomness" of this card, but let's be fair now, even if you get a hand full of the worst demon in the entire game, it's still a hand full of 1 mana 2/3s with stealth that buff each other by 1hp every turn. that +2/+2 means you're getting pretty consistently good tempo plays, even when you low-roll, and the high rolls are going to be absolutely nuts. 0 mana 5/5 felwings, 3 mana 8/8 doubling imp (4/4 each). This is actually really solid, but it's definitely a zoo card, control definitely can't afford to pitch its hand like that, and handlock is effectively dead without mountain giant anyway.
They said they plan to introduce new cards to support handlock after mountain giant rotates because they still want the archetype around. Just a matter of seeing if they make the new handlock cards good enough.
I'm pretty sure they can both have big demons. 1 card doesn't mean warlock won't get any.
A demon expansion and warlock gets RNG shit instead of big demons/op cards. Oh wait, now big demons are for DH, warlock only can get shitty imps.
0/5 card
It's a better version of Arch-Villain Rafaam and Renounce Darkness. I love it.
I wonder which turn is statistically best to play it.
Depends on what set / legendaries are available, but there are a lot of legendaries that are high cost build arounds, or just bad cards that aren't impactful for the cost, and Rafaam alone barely impacts the board.
With this costing only 1 mana and most demons being solid when you add +2/+2 to them, my gut tells me this is preferable on average, though less likely to result in the kind of highroll blowout the right random legendaries could give you.
Random = No thanks
Not every kind of randomness is bad.
This is a demon expansion. So big demons will be there. A good card for a mana.
Guldan and the boys in the hood
sooo.. spend 3 mana, replace all cards that you put into your deck on purpose to get random demons instead while your opponent develops board or smacks you in the face. That doesnt seem like that great of a strategy.
Oh, they decided to reveal the mandatory meme card really early this time.
Huge potential to fill your hand with shit ;p
How many demons are there in standard that are bad with +2/+2? For a zoo deck refilling their hand with upgraded threats in mid-to-lategame, i think this will be solid. Zoo already often ran Rafaam in the past and I'd guess that random legendaries are typically way worse than random demons with +2/+2. This is also more consistently drawable, and it only costs 1 mana so you have a solid chance of building a decent board on the same turn.