Minion Triggers Across Hearthstone Being Sped Up - No Longer Just Battlegrounds!
Blizzard has just announced that they are speeding up Minion Triggers across the game, and not just in Battlegrounds. A great step forward, and not the last one according to this post! Read all about it below!
Quote from blizzardWe're speeding up minion triggers across the whole game ("Whenever"/"After", Poisonous, Lifesteal, etc. etc.) in an upcoming patch to better match the cadence of Battlegrounds (they'll resolve in 0.2s (down from 0.8s) except for the special cases we flag for 0s).
This is done and checked in, just hasn't gone live yet because it requires a full patch.
I'm pretty hyped about this, mainly because a lot of people have wanted things like this and that I think/hope is going to be a really really nice change to the game. But also because (as your title says) Battlegrounds paved the way for this change, and it's cool seeing a new game mode have these positive ripple effects across the rest of the game.:)
Not the last change we're looking to make in this vein by a long shot, but that's the upcoming, completed one.
Swipe OTK possible, finally
"Not the last change we're looking to make in this vein by a long shot"
Please please please lower the turn timers for the first few turns. 15 seconds for the first turn should be more than enough for both classic and especially Battlegrounds.
Nice. The lifesteal animation especially felt like it took forever.
Yeah or some stupid animation combos like Avenging Wrath hits an Akolyth of Pain with more than 5 health.
Nozdormu nerf
Then just buff him to 10 seconds xD
The effect of Nozdormu should be that you have less time to think about your plays, not get punished but stupidly long animations.
Yo if this affects Lorewalker Cho, which is should, this is gonna make WowHobbs very happy, he's been asking for these changes for awhile.
Maybe not completely but with increased speed. Certain combo decks are actually impossible to play on mobile because of the brutal animation times and the fact that you can't que targets like on a pc.
Why not? Isn't it the same game? I personally actually play more on mobile than pc, and I think it's more fun on mobile, since it's easier to multitask, both ingame and while doing other stuff in real life.
Do you understand, what the comment you quote was talking about? Noone said anything about multitasking, while playing hs is making battlegrounds unplayable..Battlegrounds on mobile are unplayable cause of visuals lags etc. E.g. I personally know that my turn is aready finished at 3-4s, if i hit frost button in tavern..Not mentioning what will happen, if you try combo a triplet, when you are less than 15s..
Aren't the animations the same on both mobile and computer? Wouldn't any lag be more due to poor internet than that you're on a mobile device? I don't see how playing on mobile has anything to do with visual lag. Also, I also said multitasking within the game... it's quicker to do stuff on mobile since you have two fingers and so can immediately start another action after the first one finishes, while on computer you have to move your mouse again after finishing an action.
very few people have a good phone that can run hs as well as on pc
As an android player Battlegrounds is still unplayable. No I am not bad. Playing on pc I'm 6000. On the phone I'm forced to lose many games because you cant do crap.
i dont understand this , i play hs and battleground on android and its fine -_-
only took em 7 years LUL
Finally! They should have done this years ago...
This post should have provided a trigger warning.
"Battlegrounds paved the way for this change"
Uhmmmm... I have questions.
Good change, but I still wish they removed animations on mobiles completely. For computers It's fine.