Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!
Blizzard just announced the Balance Changes coming tomorrow, it includes some Shaman changes we have been waiting for, but also some changes to Battlegrounds! Read all about it below!
Quote from BlizzardHey everyone!
The 16.0.5 balance update for Hearthstone will be going live tomorrow. Below are the included changes, and as always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback!
Corrupt Elementalist
Now costs 6 Mana (up from 5).
Sludge Slurper
Now has 1 Attack (down from 2).
Faceless Corruptor
Now has 4 Attack (down from 5).
Mogu Fleshshaper
Now costs 9 Mana (up from 7).
*Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Battlegrounds:
The Boogeymonster
Moved from Tavern Tier 5 to Tavern Tier 4 .
Mechano-Egg
Moved from Tavern Tier 5 to Tavern Tier 4.
The Beast
Moved from Tavern Tier 4 to Tavern Tier 3 .
Coldlight Seer
Moved from Tavern Tier 2 to Tavern Tier 3 .
Primalfin Lookout (changed last week)
Moved from Tavern Tier 4 to Tavern Tier 5 .
Nightmare Amalgam
Has been removed from the pool of available minions.
Brann Bronzebeard
Has been removed from the pool of available heroes.
Bartendotron
Has been added to the pool of available heroes.
? Shaman stayed op AF.
The nerfs are far from perfect, but the way i look at it is that now the decks that beat Shaman like aggro Hunter and Zoolock are even better against them, so things should balance themselves out.
seriously, they could have at least changed shudderwock to only replay minion battlecries! Such bullshit, it only slows down shaman a tiny bit. Really underwhelmed by these nerfs
Naturally no epic or legendary nerfs 'cause God forbid you allow us to get something moderate out of this.
Shit changes btw
If they nerfed a legendary that you owned, you could get 1600 dust instead of 400. What is that worth? One dollar? How poor are you?
bullshit
Called 2 of them ayyyy
My first imperssion is that the faceless corruptor nerf will slow down the meta a little bit.
I think the others doesn't really matter. It will push galakrond shaman to the quest form of the deck where you want to use galakrond before you finish your quest or use it as a powerful finnisher, but you want to use the dubble battlecries for most of the game.
Overall good changes, can't really complain.
I am happy about Corrupt Elementalist nerf because it slows down the Galakrond although I would prefer they change its effect to invoke once and maybe add 2 health to compensate for it. Still I'm fine with this.
Honestly didn't expect the Sludge Slurper to be nerfed. It had a decent ability and it overload for it.
I hope Blizz knows what is it doing with Faceless Corruptor because it doesn't seem like a good nerf for me. Although a nerf is a nerf.
I don't think Mogu Fleshshaper nerf will be that impactful, although 2 mana nerf to Dr. Boom, Mad Genious did see a fair impact so I hope it is the same case with this one as well. I don't know if this will become a fair card (because it might come later in the game) or still broken. We currently have 13 10-cost minions and for me the only lowrolls are Nozari and King Phaoris while the other ones are at least 8/8. So, the more I think about it the less I like the nerf to this one.
How many of those 10-mana minions have Rush like Batterhead, Charge like Al' Akir, divine shield + taunt like Mosh' Ogg or Tirion.
I think it is a HUGE nerf to Mogu. The card is gone.
Don't get me wrong. I like the nerf and the fact that they touched the Mogu among the others. I did say I hope this change will have at least some significant meaning, like Dr. Boom when most of the people thought it won't. I just said I liked the nerf less than the others. I am open to a big suprise with this one.
The battleground changes feel more meaningful.
No it does not! Even if the minion might get slightly bigger, aggro decks are just happy it won't come out turn 4 anymore and there's also less minions with immediate board-impact on 10.
As for control decks, if you are forced to have 6 minions on board to get Mogu for cheap you still cant get it off early and you open yourself to AOE.
The fact that it won't come out early prevents a lot of cheese wins as well, It's at least a 5-6% lower winrate to the card Mogu Fleshshaper, which is huge btw!
Nice nerfs.
Nerfs are oke, deck doesn't need to be destroyed in order for you to be happy. There are few decks who can beat Shaman before nerfs and after nerf they will be stronger, also some other decks like highlander hunter and mage will rise in strength, because New Alexstrasza is just that good and she isn't even touched.
Changing Mogu Fleshshaper to 9 mana is almost a buff, since they will now evolve to 10 drops
And they didn't address Dragon's Pack, which has too much power for it's cost.
Nor did they address the power spike with Galakrond, the Tempest when paired with Shudderwock
Nor did they address Rogue, which also arguably broken if the player draws Necrium Apothecary early.
Instead they chose to target Sludge Slurper, a card no one has complained about?
I just don't know.
Removing Nightmare Amalgam from Battlegrounds was absolutely the correct decision though, and should really shake up the game.
Generally 10 drops are worse than 8 drops because although their mostly 8/8's the 8 drops have more immediate impact than the 10 drops generally. Less variation with the nerf and it costs 2 more which is still very significant. It gives players another turn to build up a board to deal with the probable 8/8 that comes out
Those nerfs count as a great job? I'm not trying to call you out personally, but objectively I can't see how great is justified, at all. This is a deck that has dominated the Wild meta immediately upon impact, these are not the changes that will shift a deck down a meta tier, it's just window dressing. Also the Mogu change could be construed as a buff in some instances, is that also great?
Maybe you are right when it comes to the Wild format, because my opinion was in constructed perspective. But in constructed I think the nerfs are good. I think it still will be a tier 1 deck, but the deck will now become more slower.
In my opinion, the Galakrond card itsself was not the problem, so I am happy they didn't do anything to it. I think the nerfs were specified for the deck without the quest, because it was way too fast to pull off Galakrond. The deck with the quest was slower, and didn't have the same impact early game.
Only a total noob would think the change to Mogu was a buff. A poor player would half a brain wouldn't even consider it.