This week's brawl is Shake, Deathrattle and Roll!
Rules:
There's a whole lotta rattlin' going on! Choose a class and get a random deck. Every minion you play will gain a copy of a random minion's deathrattle effect!
Rewards:
A Classic Card pack.
This week's brawl is Shake, Deathrattle and Roll!
There's a whole lotta rattlin' going on! Choose a class and get a random deck. Every minion you play will gain a copy of a random minion's deathrattle effect!
A Classic Card pack.
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Got an easy win, then two easy losses, got the pack, the challenges, and, uhm, see ya. I don't care the RNG, but getting 1-2 cost's DR versus 6+s is randomly uncompetitive, to my benefit or opponent's.
Should've been DR in same cost of minion, maybe with a range of +1/-1. As is, this could be a 5-hero dungeon run, and easily a frustrating one at that.
"Hey y'all, we heard you like RNG so we put RNG in your RNG so you can RNG while you RNG."
~~~Some Blizzard guy probably
As always another Hit and run brawl for me.
Echoing Ooze creates a copy of itself at the end of the turn, along with any buffs/debuffs/whatever its received in the meantime. On the other hand, Tomb Warden creates a copy of itself as a battlecry, and typically battlecries occur before enter-the-battlefield effects do (ie. if you play an Injured Blademaster into a Mirror Entity, the opponent will get an injured 4/3 blademaster).
I imagine the deathrattle-giving mechanic is an effect that's coded like "after you play a minion, give it a random deathrattle" - and thus behaves in a similar fashion to Mirror Entity and other effects that occur after battlecries.
weird how echoing ooze copies the deathrattle and tomb warden doesn't
I think it's a case of timing: Echoing Ooze makes a copy of itself at the end of the turn, whereas cards like Tomb Warden or Doubling Imp summon copies as part of their battlecries.
The added deathrattle gets added as a buff after the minion is summoned into the field upon being played, resolving itself after battlecries, so it doesn't get the chance to be copied except in the case of Echoing Ooze.
I liked the brawl. I don't mind the rng..
Played it once. Wasn’t fun having little control over the power of the randomness. Didn’t feel like risking sitting through several more of it to get the pack.
Sitting this one out
I'm still waiting (and have been ever since it last played) for the Grand Summoner Competition, best TB there ever was (loved it so much that I got 45 wins)
A simple change of just making everyone's deck 30 random 1 mana minions with the same deathrattle mechanic would've made this infinitely better.
Or even 30 weasel tunnelers for extra memes. It woulda been extraeme!!
Kappa.
Wth kappa means
Blizzard testing out future card mechanics.
oh god please dont
Another brawl which win/lose based on RNG heavily
Whoever come up with this shit should get fired
Imo the best tavern brawls are the ones that are almost always decided by rng on turn 1. Don't really get why this gamemode even exists anymore tbh? There's got to be a better system here than half the week having nothing and half the week having something this bad.
Because *GASP* people do actually enjoy it. Your experience doesn't equal everyone's experience.
But like do you enjoy not having anything for half the week? Do you enjoy having the same rng heavy brawls multiple times? Paid brawls? Like I get that not every brawl is for everybody (although I'd argue that this brawl and similar "random deck+random effects" brawls are for nobody) and I really appreciate the mechanics getting mixed up and experimented with but surely there's a better system for brawls than this? The Game feels like it gets more expensive every year I don't think it's unfair to say that the brawl system should be a lot better when it's existed for this long. Overwatch figured that out after like 20 weeks.
Super, SUPER buggy, the deathrattle animations are playing over each other in a weird way, so if you kill like 6 minions with a board clear, it will skip opponents turn
I did an expirement with my friend, where I've destroyed all 14 minion on the board with Dragonfire Potion, and if my math is right, it played 182 deathrattle triggers, AND THAT ALL SKIPPED TWO OF MY TURNS AND THREE OF MY FRIENDS TURNS
A SMALL INDIE COMPANY, INDEED
Lmao
Blizzard continues to throw bad ideas out that don't stick: "Hey, what if we do another version of the same thing we usually do with brawls, even though the player base generally doesn't enjoy it?"
Just give us something interesting. Continually randomizing every aspect of the game isn't interesting, it's frustrating; it eliminates the agency of the player, or at least limits it to "Play this mode or don't," which is another way to slowly raise their middle finger to players who enjoy constructing decks and card combinations in the more interesting modes.