Friday Fun Decks - Week 8

Friday Fun Decks

What's better than after a long week of grinding things out at work, school or Ranked Ladder to kick back and relax with some Friday Fun Decks going into the weekend?

Well, we brought you a selection of decks to do just that. There's some standard decks, some wild decks, but most of all these are decks with interesting cards that haven't seen much use, Archetypes that have been forced out by better competition in the same class and combos that are often too unreliable to see play on the Ranked Ladder, but they are FUN. Truth be told though not everyone's idea of fun will be the same, so we cast a wide net and hopefully brought something for everyone.

Let's dive in!


Stegodon Wall Paladin

This week our list of decks we wanted to feature ended up with 6 Wild decks and 1 Standard deck. We decided that that wouldn't do and replaced the 1 Standard deck with a Wild deck; It's a WILD week for a change!

This Paladin deck (ab)uses Immortal Prelate and Spikeridged Steed and the Saviors of Uldum Quest Hero Power Emperor Wraps to create a near infinite wall of Taunts you can hide behind and kill your opponent with.

making mummies stegodon wall
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Minion (22) Ability (6) Weapon (2)
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Junkyard Priest

It doesn't get much more unusual than Mech Priest. That is, untill someone invented Mech-Rez Priest. This is a whole new world of creativity, and it works surprisingly well. If you can rez/copy Junkbot enough times it will drive your opponent into hating Rez Priest in new and interesting ways.

And that is basically the game plan. Play/copy/rez Junkbot and then kill mechs around him like Goblin Bomb and Replicating Menace and find other creative ways to buff and summon it.

[SoU][Wild] Junkyard Priest
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Minion (19) Ability (11)
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Alanna Mage

Dragoncaller Alanna is one of those forgotten legendaries that when you see it make you go "oh yeah, that card never really worked, but it was kind of interesting." Well the time has come to take it out of the long term storage of your collection and play around with it a little.

Because Saviors of Uldum brought Naga Sand Witch with it and suddenly having a deck full of big spells is no longer really an unplayable condition. There's plenty to tinker with in this deck, so go ahead and play around with it and leave some suggestions in the deck comments on what you tried and how it worked.

Alanna Mage CrStelian
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Minion (17) Ability (13)
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Discover Dragons Hunter

When this deck rolls, it is incredible fun, and you honestly have enough in the deck to go on those rolls. What rolling with perfect curve looks like can be seen in this video here.

The main idea is to get to turn 6 so you can play Seeping Oozeling. That starts the hand buffing which ultimately culminates in playing Emeriss on turn 10. After that it is Deathwing, Dragonlord and that will basically be all she wrote.

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Minion (30)
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Mill Warrior

Milling cards is one of those things that usually feels better when you are the one in control of the milling, but some people just have a thing against milling on principle. That's okay. This deck is not for you and we hope you find something in the other decks listed today.

The idea of this deck is to basically make it to late game, and then, through Dead Man's Hand have a multitude of Coldlight Oracles and mill your late stage opponent to death while you laugh behind your armor.

Mill Warrior
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Minion (12) Ability (16) Weapon (1) Playable Hero (1)
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Cube Lock

With the rotation to the Year of the Dragon Cubelock fell out of the Standard meta, and that's perfectly natural. But in Wild every deck gets the chance to relive old glory with a few modern touches, reinventing themselves when new cards get released.

Saviors of Uldum didn't really add anything rotationally to Cube Lock, but it did bring with it Khartut Defender which helps you get to end game, and Expired Merchant which produces amazing value. And that's just enough to take this new version of the Cube Lock for a spin and relive some good times.

Cube Lock
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Minion (19) Ability (9) Weapon (1) Playable Hero (1)
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Evolve Shaman

There is a certain kind of feeling of mixed excitement and dread, at the same time, that comes with playing Evolve Shaman. It helps to know what kind of minions are better to evolve than others, but in the end, it's a big crap shoot and you just have to hope for the best when you play a card.

Like Cube Lock, Evolve Shaman hasn't changed much since it was in the Standard meta. The notable Saviors of Uldum addition is Mogu Fleshshaper which is, for reasons unknown to pretty much everyone, a 7 mana cost minion that cheaply and early on in the game, gets evolved into potent 8 mana minions, like Walking Fountain or Al'Akir the Windlord or even good old Ragnaros the Firelord.

Bad but Fun Evolve Shaman
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Minion (12) Ability (17) Playable Hero (1)
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That's it for this "Friday Fun Decks", hope you find these decks as fun and interesting as we did when we put this list together. If not, why not post your idea of a fun deck in the comments, for future inspiration to us and the rest of the community!

Cheers and have a good Weekend!

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