Hearthstone Update - Tombs of Terror - September 10th
Blizzard released the changes for Tombs of Terror.
Important tidbit, hidden at the end is the following: "Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools."
Which would seem to combat cards like Frightened Flunky discovering itself or other powerful cards from it's class set.
Here's the full blog:
Quote from BlizzardEnter the tombs… if you dare. The Tombs of Terror are opening soon, and we’re relying on the League of Explorers to put a stop to the misguided miscreants and powerful plague lords unleashed upon the world by Arch-Villain Rafaam and his League of E.V.I.L.
Read on for details on everything that’s coming in this update, including the new solo adventure, card changes, game updates, and more!
Tombs of Terror! – Chapters 1&2 Launching September 17
Hearthstone’s newest Solo Adventure is just over the next dune! Here’s what’s in store for you in the Tombs of Terror:
- Dual-Class Heroes!
Even if you’re a legendary Hero, defeating world-threatening plague lords and powerful evil leagues takes a little extra effort. Whether by redoubling their educational efforts, wrestling with the martial arts, honing their holy pursuits, or pilfering some powerful magical machinery, Elise, Brann, Finley, and Reno have spent their time in the desert honing new crafts and preparing for the people’s cry for heroes to save the day. Choose one Hero and have access to cards from two classes, along with some brand-new Hero Powers and treasures!
- Plague Lords!
Massive murloc amalgamations, maelstroms of whirling madness, and just… Straight. Up. Death. The League of E.V.I.L. has unleashed powerful plague lords onto the world, and it’s up to you to stop them! These larger-than-life monstrosities have gigantic persistent health pools. So, while you probably won’t take them down on your first attempt, you’ll pick up where you left off on the next run!
- Powerful Signature Treasures!
A good explorer always comes prepared. Dig into your pack of tools and start your run with a powerful treasure of your choice. Unlocked by completing challenges and bosses during your runs, your pack will fill out with tons of magical loot and powerful cards as you progress through the Tombs of Terror.
Pre-Purchase Tombs of Terror
Get the limited-time Deluxe Adventure Bundle to claim your Card Back and random Saviors of Uldum Legendary!
- When the Tombs unlock on September 17, the standard Adventure will be available at a lower price, which excludes the Card Back and random Legendary.
Chapters 3, 4, and the Grand Finale (included with Chapter 4) will be released in the following weeks.
Smart Deck Builder Goes Wild!
The smart deck builder can now create or complete Wild format Decks. For more information on the smart deck builder, check out our Dev Insights blog here.
- Please note that this feature is still in active development and you may encounter unexpected results.
Card Backs
The following Card Backs have been added to the game:
- Titanic Tasks: Acquired by completing Tombs of Terror on normal difficulty.
- Tomb Invader: Acquired by completing Tombs of Terror on Heroic difficulty.
- Darkmoon Faire: Acquired by winning 5 games in ranked mode during the October 2019 season.
Game Improvements and Bug Fixes
- Discover:
- Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools.
- Fixed an issue causing the mouse cursor to become the eye cursor after exiting the Tavern in Tombs of Terror
- Dire Frenzy should now properly generate golden cards if the target minion is golden
- Hero powers rewarded from Quest cards should now properly become visually disabled on the turn the Hero power is rewarded if Mindbreaker is in play
- Elise the Enlightened will now duplicate cards in hand from left to right, instead of randomly
- Newly discovered Hero powers from Sir Finley of the Sands should now properly become visually disabled if Mindbreaker is in play
- Fixed several visual and sound issues when a Hero power is replaced (either by Quest completion or Sir Finley of the Sands) after the original Hero power was already used that turn
No card feasible could be refunded. Frightened flunky?
This nerfs very much omega assembly, also when you have 10 mana, because it "discovers" three mechs,
Thank you Blizzard.
hell yes
FK WARRIOR!!!!!!!!!!!!!!!!!!
The discover change is huge. Most discover cards were played because you could discover powerful class specific stuff. In the current meta this change will change Control Warrior a lot. Frightened Flunky not being able to consistently discover itself / Armagedillo / Tomb Warden . Also Omega Assembly discovering way less Omega Devastators / Tomb Wardens / Dyn-o-matics...
I wonder if the discover mech hero power from Dr. Boom, Mad Genius is also affected? The article says ,,cards that discover,, but it would be weird for both Omega Assembly and the hero power to say ,,Discover a mech,, but do different things. It's probably an oversight in the article, but even without that this will probably nerf Control Warrior more than the 9 mana Boom change haha.
Which makes me think...is it fair that Blizz isn't giving refunds for discover cards now? I mean the change is a significant nerf for pretty much all of them. I know that would be way too much free dust for everyone but they did kinda ruin the cards.
I believe the programmers actually think of Hero Powers as cards, so I'm sure Dr. Boom's HP is affected.
Pretty standard, more often than not changes have some kind of dust factoring overlooked. It's easier to nerf a mechanic or interaction in some cases, like this one, and it's a bonus to not offer refunds.
i agree, in some sense cards like flunky or stonehill are being nerfed that way. but they have not handed out dust refunds when they changed game mechanics, like when faceless manipulator got changed, or when they changed lynessa because she was actually not working according to intended game mechanics....
Very good change, matches versus Control Warrior are so boring and repetitive. I hope that this archetype will slowly die.
I hope it will die quickly.
I HATE this nerf, holy moly it destroys discover as a mechanic
define "destroy"..... because 95% of discover cards will still be 95% as powerful as before....
been asking for this Discover change for quite sometime even before the Dr. Boom era, well earned change and quality of life improvement not just against Warrior!
this nerf gonna make control warrior UNpLaYABLe
this is a biggest nerf to dr.boom than the two mana one.
nope, it is not
Imo it definitely is. One of the best hero power options is less likely to pull devastators/tomb wardens/dyno-matics with rush, and a card they often save until turn 10 to get up to 3 class cards to use with their rush ability is less effective as well.
You're honestly trying to say that Dr. Boom coming out two turn later, effectivly making that player lose two extra uses of the Hero Power, making the matchup verses aggro a lot harder to beat, dropping a whole decks winrate by around 5% and the cards played winrate by around 10%, and no longer being able to use a hero power the turn that he is played, is a smaller nerf then one of his five random hero powers being slightly less consistant.
You could argue the deck overall is more impacted by this for Flunky and Omega Assembly being much worse cards now, but for Dr. Boom this is just a punch in the gut after already being stabbed earlier this season