Post Nerfs WILD Meta Decks
The meta is a nebulous, ever changing thing, that differs from region to region and from rank to rank. Despite that, we still know generally speaking what are good decks and what are the less good decks.
We tried to round up the best WILD ladder decks for you in this post, though obviously these are not the only good decks, nor are they the best at every point in the ladder. It all depends on what you play against as well.
Here's what we have:
Secret Mage
As dire as the situation is for Mage in Standard, it's the exact opposite in Wild, where Secret Mage has a host of different builds, that all perform very well.
The deck relies on cheating out Secrets in various ways for no cost and then building a board as your opponent struggles to get anything going. It's anti aggro tools in new Saviors of Uldum cards Arcane Flakmage and Flame Ward is too much for Aggro and it's Tempo is too much for slower decks.
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Minion (15)
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Ability (14)
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Weapon (1)
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Mech Hunter
Mech Hunter has both the aggression to start and the longevity to go into the mid range to make for a formidable deck. It mostly relies on getting board and going face, trading where necessary to continue board domination.
Mech Hunter is one of the reasons many Wild decks are teching in Silences, because through their Magnetic effects, they can quickly become devastating.
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Minion (29)
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Weapon (1)
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Mech Paladin
You might think "Boring, we just did a Mech deck" but that would be jumping to conclusions quite a bit. Not all Mech decks are created equal. Mech Paladin is a very different approach then Mech Hunter.
Mech Paladin uses card discounting and hand buffing to succeed, bringing out bigger minions from the start, even before magnetizing them. Mech Paladin is another reason to tech in a Silence if you have the room for it.
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Minion (22)
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Ability (8)
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Odd Rogue
It's an aggressive meta in Wild, and Odd Rogue decks are right there in it too. Most Odd Rogues will feature a Pirate package, with Patches the Pirate and Southsea Captain among others as part of that aggression.
Odd Rogue has some built in versatility too, often running Vilespine Slayer and old favorite Loatheb as well as sometimes including Violet Illusionist to help against taking damage.
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Minion (30)
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Even Shaman
Even Shaman has more or less pushed out any other pure mid range decks. It was already a good and popular deck and then Saviors of Uldum gave it Vessina as an Even card to add.
Between a constant stream of cheap Totems, the ability to easily Overload for free with Zap! and various high quality mid range Minions, it's hard to keep up with Shaman.
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Minion (17)
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Ability (11)
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Weapon (2)
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Odd Paladin
From Odd, to Even, and now back to Odd. Odd Paladin that is. A deck that ruled the Standard meta for ages and has found just as much success in Wild, it's got the same basic build it has always had
The differences between the various Odd Paladin decks these days are mostly down to tech choices. Do you include an Ironbeak Owl, do you include Loatheb etc. etc. They are not huge changes, but then why would you change a winning formula?
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Minion (17)
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Ability (11)
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Weapon (2) |
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Big Priest
Big Priest. The final boss. The gatekeeper. If your deck is unable to beat this deck, it is unlikely to get anywhere in Wild. You would think that the Barnes nerf would have stifled it, but much like the Dr. Boom nerf in Standard, it has just slowed the deck down.
The fact it is now slower and less likely to start throwing Big minions at you early has opened the door for aggressive decks however and they are getting past Big Priest decks more easily than they used to. So, rejoice, if you hate Big Priest there's now plenty of decks that fight against it with a lot of success.
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Minion (7)
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Ability (22)
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Playable Hero (1) |
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That's it for this Meta Deck spotlight, hope you enjoy these decks.
Cheers and have fun!
horrible decks.
Fun to see that in your Big Priest deck, the nerf of Barnes is not in effect
Nerf doesn't mean the card becomes completely useless. Rather less efficient.
This is true - the format has never been more wide open to deck-builders, and any half-decent player can pilot any half-decent home-brew to rank 5 and beyond. To be honest, that's been true since the format debuted, with only a few exceptions. I've been grinding 500 wins with Egg Priest for a couple months - Wretched Reclaimer was a huge buff for the deck, and I managed to get to Rank 3 from Rank 9 in only 88 games last season.
It might also be worth mentioning - the win-rate for Big Priest on HSReplays has dropped by nearly 3% since the nerf, while the play-rate of the deck has dropped to 4.4%. I suspect those are the lowest numbers for the deck since it became viable, over two years ago. One turn is an eternity in Wild.
In the future, it might be more helpful to the community if the folks running the site featured off-meta decks more often in these sorts of features - after all, it isn't exactly difficult to find deck lists for the most popular decks, but it can be difficult to find (for example) Dane's Armour Shaman or Armour Druid lists, since most folks don't even know that those decks exist . . .
I already despise the newest edition of Secret Mage a lot. The deck got so many new tools in the newest expansion it just doesn't feel reasonable to play against it anymore.
No Renolock? I'm disappointed. It's doing really well for me around rank 3.
Love RenoLock, switch between that and Reno hunter now, so fun!!
Should have have named it "The seven most boring decks you can play in wild".
Full
aggr... ahm meant full agree!Wow!!! It´s a miracle!!! One post only of wild decks.
Congratulations.
6 out of 7 decks are aggro, 7th is Big Priest. How to warp a meta.
5 of 7. Mech paladin is also not aggro
on top of that there the same play style as they have been since beta , same for standard btw. Yes decks like Patron Warrior , Highlander Priest , Jade Druid , Reno Lock , Cube Lock and a bunch more where overpowered but atleast they where unique decks and required some tought. There so stuck on class identity , that we never got a top tier control paladin , control hunter or whatever archtype you want. Every class has always exelt in the same archtypes , rarely anything unique. Warrior , Warlock and probally Druid have gotten the most archtypes wich should be for every class every expansion , in my opinion atleast.
I started to hate the hearthpwn collection tool.
a) innkeeper does not work
b) due to a), you have to update your collection manually
c) even if you click save collection, sometimes it doesnot actually save
d) just now I did update my collection by adding Baku and Buccaneer (it told me I had one copy only - which is funny, because this is a TGT card, so when innkeeper was working, it should have gotten that one correctly, because I do, tada, have 2 Buccaneers). I click "save" and, taadaaaa, except for Baku and 2 Buccaneers, my whole collection is erased (even though during editing it showed me all the other rogue cards around Buccaneer that I possess, but now they're gone)
OMG, I can't believe this - I just read on the forum that Innkeeper got an update in the last few days!
I opened innkeeper and there it is, 0.4.31 (instead of 0.4.30), so some minor bug fix probably - and it works! Yaaay!
@xskarma: why is that not on the main news page? Or are you not sure enough that the fix will hold up and work on a more stable version before this is announced into the public???
And how are your addon problems related to this post?
We are still working through some issues, particularly with the deck tracker, so until those are resolved we won't do an official announcement. We did launch it again through the forums, to get feedback and to see if things worked on the larger userbase, and not just on the few people that got to test it.
As a wild player this is so sad to see. I mean you either go hyper aggressive or big priest. All other decks are almost unplayable :( smh
Wrong, I use other non-meta decks to climb up the ladder. There are so many control tools now to dominate the aggro decks.
I'm only playing Reno Mage, and I easily get past rank 5 (already am from 2 days ago). It's extremely viable, you don't have to go cancer aggro or priest to climb up.