Tombs of Terror September 17th Launch Details
Today Blizzard announced the details of the Tombs of Terror Adventure in a video, as well as announced the Deluxe Adventure Bundle on the Store.
Summary of the announcement video:
- Launches September 17th.
- 4 Chapters and a Finale, which will remain a "delightful mystery".
- Chapters 1 and 2 unlock on launch, September 17th, chapter 3 unlocks September 24th and chapter 4 & Finale unlock on Oct 1st
- 4 Heroes to play with, all dual class: Reno, Mage/Rogue. Elise, Druid/Priest. Brann, Hunter/Warrior and Sir Finley, Paladin/Shaman.
- You will be able to build your deck using BOTH classes.
- 4 Plague Lord bosses.
- Each Plague Lord has a huge health pool (as much as 300 health in the video) and they switch phases and hero powers to become even more deadly as you bring their health down.
- This healthpool stays the same between sessions however, meaning that if you bring a Plague Lord down to 179 health and then die, their starting health will be 179 health when you get back to the fight on your next run!
- 24 new Signature Treasures, 6 per Hero, that you unlock as you play, with powerful deck defining abilities.
The Deluxe Adventure Bundle:
There's also the the limited time Tombs of Terror Deluxe Adventure Bundle. This Deluxe Bundle does not only give you access to the full adventure and the 16 card packs you can earn through play, it also gives you a Card Back and a Random Saviors of Uldum Legendary.
Summary of the Deluxe Bundle:
- 15 card packs earned through play.
- 1 Golden Classic Pack for completing the Adventure.
- One (1) Random Saviors of Uldum Legendary.
- A Card Back. (shown below)
- €19.99 EUR / $19.99 USD
This Deluxe Bundle will be available right now, while the Standard adventure (which does not include the Card Back or the Random SoU Legendary) will be available for €14.99 EUR / $14.99 USD, after the Tombs unlock. Also available for 700 gold or €6.99 EUR / $6.99 USD per Chapter after the first free one, after the Tombs unlock.
You can buy it on the Battle.net Store here
All gathered adventure info
Bosses
- There is going to be a 78 encounters (bosses)
- 5 big Boss fights
Chapters:
- The Lost City of the Tol’vir -> Unlocking Reno Jackson -> Battling against Plague Lord of Murlocs (as a final boss)
- The Scorching Dunes -> Unlocking Sir Finley Mrrgglton -> Battling against Plague Lord of Madness (as a final boss)
- Khartut’s Tomb -> Unlocking Elise Starseeker -> Battling against Plague Lord of Death (as a final boss)
- The Halls of Origination -> Unlocking Brann Bronzebeard -> Battling against Plague Lord of Wrath (as a final boss)
- The Finale -> Unknown
Signature treasures:
Reno
- Reno’s Gatling Wand
- Reno's Lucky Hat
Finley
- Maxwell, Sir Finley’s Mighty Steed
Add to your collection:
Click the pictures to open them in larger format!
The Rewards for completing the adventure:
The Deluxe Bundle Card Back:
In-game (effect, board):
Click the pictures to open them in larger format!
The new Tombs of Terror adventure game board:
The Gatling Wand effect:
In-game (menu, wings):
Click the pictures to open them in larger format!
The first chapter in-game look menu (featuring Plague Lord):
The first chapter in-game look menu (featuring Plague Lord with remaining health):
The Map with the new Wings on it:
Signatures:
Click the pictures to open them in larger format!
All Reno's Signatures (missing specific info):
The Signature - Reno's Lucky Hat:
The Signature - The Gatling Wand:
Another adventure related images:
Click the pictures to open them in larger format!
What classes the heroes represents:
Few encounter images:
The Plague Lords:
Bartender Bob, is that you?!:
What's in there!:
Well for me the content alone is not worth more than an arena entry fee.
It's the same stuff with a little twist ever since C&C dungeon run.
Time to make something completely different. or even return to the old deck building bosses like in Naxx, BRM etc just for one expansion.
I am more than willing to pay money for extra content, and I am also fine with the current price and reward structure for those adventures.
But why on earth should I pay 5€ for a random Legendary and a Card Back?
If you ask me about my opinion. First of all read my little resume about all released adventures.
I'm missing Frozen Throne's solo content because it was reaaally fresh and after that back to back we got a fantastic KaC adventure. Then in 2018 things didn't go well. Witchwood was copy/paste of KaC, BD's puzzle finally brought something new again and then unfortunately stale tales during Rashtakan. I thought that Blizz draw a conclusion that players appreciate cool and free content couple weeks after expansion, when Hearthstone starts to be stable. BUT THIS IS ONLY MINE OPINION :)
And we moved to 2019.. when you have to pay for everything for 700 gold or some $$ you will receive 3 packs??? I suppose that it's a joke. This is not mandatory I know but not fair for people who saves gold. Content should be free for everyone. 2nd it's little boring to get only packs, this is the great occasion to print couple of new cards and encourage people to play because reward is constant (for example like in Naxx). 3rd I think they should consider something like 'golden classic pack' but dedicated for newest expansion. 4th I hope that there will be an adventure where we can coop with our friends to beat bosses.
But what I think is good?? 1st dual-class heroes, i love dual-class arena it's so much fun, so opportunity to build own decks with two classes it's just like Christmas. 2nd 300hp bosses and phases, yeah I know can be frustrating but you will test your skills and need to play more time, figure out what's good or bad. 3rd I complained about pay-wall but on the other hand deluxe bundle is really fine. There are free golden legendary, 16 packs, sweet cardback and full adventure and 20$ it's not a huge amount. 4th THE THEME, because who doesn't love League of Explorers?!!!
Thanks for reading and Best regards all HS players!
Why do we get only packs for reward? Am I the only one who misses Blackrock Mountain, One night at Kharazan and League of Explorers -kind of small expansions that introduced new cards? This type of single player content got old after Witchwood...
Exactly what i think. I totally loved one night at kharazan . It would be nice to see a mix of the new mode with the old unlock mechanics.
When was the last time you replayed any of those adventures?
I tried to replay naxxaramus right before rise of shadows came out and somewhere in the second wing I lost interest and stopped because once you beat it once it sort of loses its fun.
For the same price as one of the adventures I got rise of shadows which I've gotten like 40+ hours of enjoyment and I haven't even finish everything.
I still go back and play it and I still go back to dungeon run.
Honestly, go replay one night in Kharazan a few times and see if it holds up.
where was the league when Karl needed them ?
"Here in uldum with their expeditions and.....who is Karl?"
That's it, you broke me, I can't go through this trying to explain to people that they don't have to pay anything, not even in game gold that is so easily stockpiled, if something is offered to them. I've been doing it practically every bundle, every PvE content, ecery expansion, but people refuse to accept it.
I'm just glad other people are still saying this.Maybe I'll cruise around and upvote them instead, it takes less effort.
You know, they should really allow you to pre-order expansions and content like this with in-game gold. Hiding certain “rewards” like card-backs or heroes behind paywalls is really stupid.
Gameplaywise that is the most fair thing to hide behind a paywall: Cosmetics! You don't need those to compete, so forcing people to pay money for them is usually the accepted thing to do. If you'd get special, very powerful, cards only by paying money, now THAT would be a huge problem. Card backs and heroes? totally fair from my point of view.
Wait, do we get to BUILD our decks means really build, from our collection? No more buckets to pick from? If so, THANKS GOD.
I mean, Dungeon runs are cool, but I missed the deck building challenges presented by the old fashion adventures :)
Can't help the feeling it is a lot smaller than previous adventure... Could be just me though...
so it's 15 or 16 packs? in shop it says 16.Also any guesses about how much cheaper the normal adventure will be?About 5 $ ?
Go Bob!
15 packs for $20 dollars is the normal price. Deluxe Adventure Bundle for $20 gets you 15 packs, 1 golden classic pack, an Uldum legendary, and the single player content. F-ck Yeah! Thanks Blizz. That's a great deal.
16* packs
thanks blizz for 3 packs..
another one?
naah I'm good.
there's a golden pack here..
classic golden pack. soo classic.
but ...
If only you could complete dailies in PvE, many people stopped bitching, 'cause now it's a useless format.
well, i might be bad at math, but that was not the point i'm trying to say tho XD