Blizzard just released a balance post regarding multiple classes and also one wild card
The following cards are being nerfed on August 26th:
- The mana cost of Conjurer's Calling is going up from (3) to (4).
- The mana cost of Luna's Pocket Galaxy is going up from (5) to (7).
- The mana cost of Dr. Boom, Mad Genius is going up from (7) to (9).
- The mana cost of Extra Arms is going up from (2) to (3).
- The mana cost of Barnes is going up from (4) to (5).
Quote from BlizzardNow that Saviors of Uldum is live, new cards have been introduced and powerful decks have started to surface. To make for a better ladder experience for Hearthstone players in this new expansion, we’ve decided to make the following card adjustments in an update next week:
Mage
While Conjurer’s Calling is a powerful tool that’s found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn’t have effective answers.
Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage’s opponent has more available resources to react to the board.
Buffing cards with the Rise of the Mech event was a big change in philosophy for us. While we are happy with the overall outcome of the changes, Luna’s Pocket Galaxy has proven to be an exception.
An early Luna's Pocket Galaxy can often leave opponents feeling helpless if late-game minions were drawn in subsequent turns. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of 7, as was the case before the Rise of the Mech event.
Warrior
We’d still like Dr. Boom, Mad Genius to be a great option for control Warrior decks looking to close out games, but right now the card gets played a bit too early. Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom, giving opponents time to make powerful plays as well.
Priest
During the Rise of the Mech event, Priest was one of the weaker classes in the game. Buffing Extra Arms gave Priest a powerful spell for the early game to enable some of their board-focused strategies.
With the release of Saviors of Uldum, Priest has access to many more powerful early game minions and has seen a large jump in both popularity and winrate. Between all of Priests buff spells and heal effects, it can be hard to fight for the board against them early in the game. Increasing the mana cost of Extra Arms back to 3 should give room for other decks to challenge them early on, while leaving the powerful Priest minions and combos untouched.
Neutral
Barnes has been a hot topic in Wild format discussions for quite some time now, especially regarding how oppressive this card can feel when facing certain Priest decks.
While we’re okay with Wild having a higher power level in general, Barnes stood out as too consistently powerful early in the game. Increasing his mana cost by 1 will let opponents have an easier time reacting, but still lets Barnes retain its identity as a way to summon specific minions early in the game.
Be sure to let us know what you think of these upcoming changes on the official Hearthstone Forums. We’ll see you in the tavern!
This will quickly turn into an aggro fest.
+1 mana cost for Luna and Boom would go a long way for balance.
In norway we have a saying: There is a difference between shaving and cutting off your own head.
Luna was 7. They changed it to 5. Now back to 7. Why do they avoid making it 6?!
even mage in wild..
Even Reno Mage... Haha, could be fun tho. :-)
Anyways, this was the Mike Donais' response to the topic: "Our design philosophy is that it is better to push the limits and make exciting changes and exciting new cards than to do the safe thing and risk having a less fun game. We are happy with the results of the buffs and if players end up with some dust then maybe they can use that to experiment with a new fun deck."
I know you weren't asking about that particular thing, but could be nice to know.
Luna's Pocket Galaxy had a 70 percent mulligan winrate. You can't allow that and expect a healthy meta, ever.
FYI Luna's Pocket Galaxy mulligan winrate is actually the same as Northshire Cleric's mulligan winrate.
Only deck I have right now is control warrior. I don't know whether to dust Dr. Boom or just keep playing him at 9. All the other cards get dusted immediately.
Sadly I spent all my dust crafting the archivist and armagedillo this expansion, so if I dust Boom it'll be doubly wasteful. Kind of put all my eggs in the wrong basket it seems.
I think control warrior will be valid after the nerf.
Dont dust him lol he is still very good.
No warries, control warrior will just lose 1-2% winrate.
all the good control warriors wait till 9+ to boom anyway. also the damn thing is always card #20 thru 30 lol
I Will dust him. i had so many rounds where he saved me on turn 7 against aggro becouse it was needed ....
On reddit warrior nerf thread, I called it on that Blizzard will choose to nerf Dr. boom by a lazy+2 mana, I also called a +2 mana on devastator. WHERE.
I was hoping more for functionality changes rather than cost increases. If you were to ask anyone why Dr Boom or Conjurer’s Calling were so powerful, no one will say it’s because of their cost. It’s the Rush and Twinspell that make it so good. Guess we’ll have to wait and see how much changes after this.
Called the Luna's and Boom nerf ^_^
Alot of us did.
YAY! Lets f** kill mage again. I swear to god, people bitch more about Mage than anyone else. Mage can't have a fucking playable deck that people will complain. Secret mage? BAD! Spell Mage? Bad! Aggro Mage? BAD
HS is a fucking joke I swear.
Downvote me all you want.
Then play Wild. Secret Mage has been consistently the most powerful deck in the entire format since the set was released. Crazy good, no real counters, easy to play but hard to master.
Luna’s Pocket Galaxy 6 mana never played buff it to 5 mana its broken... nerf it to 7 mana haha